Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #11  
Old 04-07-2012, 03:45 PM
Stealth_Eagle Stealth_Eagle is offline
Approved Member
 
Join Date: Feb 2011
Location: In a world alone.
Posts: 147
Default

Problem that I foresee with animated pilots is that all the animations of actions would be a little slow. For example: if you were to arm the bombs then adjust your flaps some for a bomb run (I do this in a 110 sometimes) the animation would cause problems such as jerking around in the cockpit and I don't think anyone would want that. I think it is wise of the devolpers not to waste their times on things like this and focus and other animations (the preview video of the bailout for example). If they can get clean and look good, then I think it would be a great addition but it isn't the best to introduce it at this time. Hope I helped out in some way.
Reply With Quote
  #12  
Old 04-07-2012, 08:26 PM
Widow17 Widow17 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 64
Default

Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
Reply With Quote
  #13  
Old 04-08-2012, 09:29 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

To me, flying around in an empty cockpit isn't unrealistic. I'm simply imagining myself there. If I saw a body in the pit, I would think I had a twin growing out of my neck and sitting on my lap, or at least that I was in another man's body. Weird huh?

Anyway, the reason why pilot's aren't going to make it in CloD is because of the wide range of available cockpits and pilot customizations. The dev team would have to position the pilot model properly for each customization (you wouldn't want that flight jacket and life preserver clipping anything). Animations would complicate this by a factor of 10.

It's not that the devs don't care about the product, it's that they have limited time and budget which is better spent producing maps, planes, and other upgrades.
Reply With Quote
  #14  
Old 04-08-2012, 10:02 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #15  
Old 04-08-2012, 10:48 AM
seaeye seaeye is offline
Approved Member
 
Join Date: Mar 2011
Posts: 100
Default

Quote:
Originally Posted by klem View Post
No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
+1 to have removable control column
Reply With Quote
  #16  
Old 04-08-2012, 10:51 AM
taildraggernut taildraggernut is offline
Approved Member
 
Join Date: Mar 2012
Posts: 334
Default

Quote:
Originally Posted by seaeye View Post
+1 to have removable control column
Not so sure, I think the stick provides a form of sensory feedback (visual) which can be usefull, I just wish the stick animation was smoother.
Reply With Quote
  #17  
Old 04-08-2012, 11:24 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Except for making movies, I can't see anything useful in having an animated pilot.

Any actions performed by the animated pilot would occur after the player performs them.

In other sims it is canned and generally implemented in a very 'Cheesy' way. I can't see the COD developers doing it any better.
Reply With Quote
  #18  
Old 04-08-2012, 11:34 AM
MACADEMIC MACADEMIC is offline
Approved Member
 
Join Date: Nov 2009
Posts: 808
Default

It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

Reply With Quote
  #19  
Old 04-08-2012, 12:05 PM
Widow17 Widow17 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 64
Default

Quote:
Originally Posted by MACADEMIC View Post
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

Looks nice yes, but i can see at least 3 gauges that cant properly bee seen in this picture. If the hand was gone they could be seen much better.

Last edited by Widow17; 04-08-2012 at 12:09 PM.
Reply With Quote
  #20  
Old 04-08-2012, 12:33 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by MACADEMIC View Post
It's very nicely done here, I don't see why it couldn't also be done in CLOD.

MAC

Yes it looks nice, but lets say it takes me a second to flip a switch on my simpit or press a button on my keyboard. The animation takes 2 seconds to perform the action and return the hand to the throttle.

I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions.

Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.