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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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Problem that I foresee with animated pilots is that all the animations of actions would be a little slow. For example: if you were to arm the bombs then adjust your flaps some for a bomb run (I do this in a 110 sometimes) the animation would cause problems such as jerking around in the cockpit and I don't think anyone would want that. I think it is wise of the devolpers not to waste their times on things like this and focus and other animations (the preview video of the bailout for example). If they can get clean and look good, then I think it would be a great addition but it isn't the best to introduce it at this time. Hope I helped out in some way.
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#12
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Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
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#13
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To me, flying around in an empty cockpit isn't unrealistic. I'm simply imagining myself there. If I saw a body in the pit, I would think I had a twin growing out of my neck and sitting on my lap, or at least that I was in another man's body. Weird huh?
Anyway, the reason why pilot's aren't going to make it in CloD is because of the wide range of available cockpits and pilot customizations. The dev team would have to position the pilot model properly for each customization (you wouldn't want that flight jacket and life preserver clipping anything). Animations would complicate this by a factor of 10. It's not that the devs don't care about the product, it's that they have limited time and budget which is better spent producing maps, planes, and other upgrades. |
#14
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No thanks!
I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen. In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#15
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#16
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Not so sure, I think the stick provides a form of sensory feedback (visual) which can be usefull, I just wish the stick animation was smoother.
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#17
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Except for making movies, I can't see anything useful in having an animated pilot.
Any actions performed by the animated pilot would occur after the player performs them. In other sims it is canned and generally implemented in a very 'Cheesy' way. I can't see the COD developers doing it any better. |
#18
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It's very nicely done here, I don't see why it couldn't also be done in CLOD.
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#19
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Looks nice yes, but i can see at least 3 gauges that cant properly bee seen in this picture. If the hand was gone they could be seen much better.
Last edited by Widow17; 04-08-2012 at 12:09 PM. |
#20
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I reach over and close the hatch and hit the gear up and the animation has lost sync with what I am actually doing and thats only after two actions. Because the animated pilot can only react to what you've done and can not predict your actions it has no functional application in the sim. Great for movie makers! Don't force me to use it! |
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