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  #11  
Old 03-07-2012, 08:45 AM
Luno13 Luno13 is offline
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Ok, I just tested the mission.

I was flying the whole time and I used the above settings. I did not run out of fuel, and I had enough to make it to the target again, if not further, had I so desired. My AI wingmen were able to land.

For those who haven't played the mission, the journey was over 1,100 km with 750 kg of bombs and I think I could have gone at least 1,600km under these circumstances.

I flew the mission again and this time I allowed the AI to control my plane. I ran out of fuel on the way back to base. The AI had practically full power and prop-pitch, full mixture and no supercharger engaged.

I thought DT had fixed this in a previous patch. Maybe it's broken now.

Anyway, I got to the target much faster, but I used gas at least 2 times faster as well. Not even the other AI in my flight could make it back.

Even if the Betty has the wrong fuel range, the bigger issue at hand is the power settings of the player and AI. I'll see if I can improve the range further, but it seems like the range only 2/3 of actual. At least it's not as bad as what was initially thought.

PS - It's a pretty good mission Juri, but there are a few issues:

- Spotlights in the middle of the runway are a hazard to the AI (each one that landed hit them). I also managed to clip my wing on one.

- I got a "Mission Over" message about half-way to the target when I flew it the first time under fully manual control. I guess there is a time limit for the attack, which should be adjusted if the player is flying the whole time.

- The second component of my flight got lost and simply circled the base the entire time, even when I called them to rejoin. I think this has to do with DT's latest feature of clouds blocking the AI's view of other planes. As such, I only had half the force make it to the target. Maybe the initial way-points can be adjusted.

Last edited by Luno13; 03-07-2012 at 08:51 AM.
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  #12  
Old 03-07-2012, 11:45 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by Luno13 View Post
Ok, I just tested the mission.

I was flying the whole time and I used the above settings. I did not run out of fuel, and I had enough to make it to the target again, if not further, had I so desired. My AI wingmen were able to land.

For those who haven't played the mission, the journey was over 1,100 km with 750 kg of bombs and I think I could have gone at least 1,600km under these circumstances.

I flew the mission again and this time I allowed the AI to control my plane. I ran out of fuel on the way back to base. The AI had practically full power and prop-pitch, full mixture and no supercharger engaged.

I thought DT had fixed this in a previous patch. Maybe it's broken now.

Anyway, I got to the target much faster, but I used gas at least 2 times faster as well. Not even the other AI in my flight could make it back.

Even if the Betty has the wrong fuel range, the bigger issue at hand is the power settings of the player and AI. I'll see if I can improve the range further, but it seems like the range only 2/3 of actual. At least it's not as bad as what was initially thought.
Thanks for your tests Luno. Given the fact that I was able to fly the same mission with the D3A on autopilot and I didn't ran out of fuel, I think the main problem is the wrong fuel capacity of the ingame G4M1, I guess the AI is just a secondary factor.

To further investigate the problem it will be necessary to look at the ingame data, to see which fuel capacity value is used for the Betty. I had hoped that TD could do that, but so far there was no reaction.

Quote:
PS - It's a pretty good mission Juri, but there are a few issues:

- Spotlights in the middle of the runway are a hazard to the AI (each one that landed hit them). I also managed to clip my wing on one.

- I got a "Mission Over" message about half-way to the target when I flew it the first time under fully manual control. I guess there is a time limit for the attack, which should be adjusted if the player is flying the whole time.

- The second component of my flight got lost and simply circled the base the entire time, even when I called them to rejoin. I think this has to do with DT's latest feature of clouds blocking the AI's view of other planes. As such, I only had half the force make it to the target. Maybe the initial way-points can be adjusted.
The mission was just for testing the fuel capacity problem of the Betty, that's why I didn't cared for the other issues in the mission.
The map template comes from a DGen campaign project I am working on at the moment.

Here is the WIP thread of the campaign:
http://www.axis-and-allies-paintwork...php?f=9&t=2283

The fuel issue of the Betty is a big problem for my campaign, that's the reason why I started this topic.
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  #13  
Old 03-07-2012, 03:52 PM
HarryM HarryM is offline
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As a work around you could try changing cruise and altitude settings in PacificPlanes.dat. Cruise height is always set to 4KM, and if the AI is not engaging supercharger at 3KM as it should, then drop cruise height to 3KM. You could incrementally drop the speed down as well, from 350KPH to 340KPH, etc.
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  #14  
Old 03-07-2012, 04:13 PM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by HarryM View Post
As a work around you could try changing cruise and altitude settings in PacificPlanes.dat. Cruise height is always set to 4KM, and if the AI is not engaging supercharger at 3KM as it should, then drop cruise height to 3KM. You could incrementally drop the speed down as well, from 350KPH to 340KPH, etc.
I am already doing that. With the speed set to 280 in the Planes.dat file the Bettys are able to reach the target and return to their airfield, but only when no detours are flown and the slow speed is used the whole time. The problem is, that this makes the missions very long, even with time compression. Only lowering the height had no effect.

Last edited by Juri_JS; 03-07-2012 at 04:27 PM.
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  #15  
Old 03-12-2012, 08:34 AM
_1SMV_Gitano _1SMV_Gitano is offline
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G4M fuel load is being checked

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  #16  
Old 03-12-2012, 10:11 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
G4M fuel load is being checked

Thanks Gitano, good to hear that.

I wonder if the problem is the fuel capacity itself or if the fuel consumption is simulated incorrectly in the game.
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  #17  
Old 03-12-2012, 03:33 PM
KG26_Alpha KG26_Alpha is offline
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Are the AI using Mixture, Pitch and Superchargers ?

IIRC they didn't used to use supercharger stages.

Last edited by KG26_Alpha; 03-12-2012 at 03:35 PM.
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  #18  
Old 03-12-2012, 04:17 PM
Luno13 Luno13 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Are the AI using Mixture, Pitch and Superchargers ?

IIRC they didn't used to use supercharger stages.
If you select Autopilot, the AI doesn't seem to be doing anything except regulating manifold pressure. This is strange, because I remember DT fixing this problem.
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