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Performance threads All discussions about CoD performnce

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  #11  
Old 01-10-2012, 04:17 PM
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Quote:
Originally Posted by fruitbat View Post
cool, have you done any testing yourself yet?
A little.. I have verifed that each DX10 util 'has an effect' on CoD graphics using the default settings..

But as to the best settings.. I have not come up with any yet.. We also have to keep in mind that alot of the settings are 'personal' things such as the 'best' color and 'best' lighting is subjective and personal.. But I think we could all agree on settings that improve the 'jaggies'. Those are the settings I am really interested in, in that all the plane outlines at a distance look pretty jaggie to me
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  #12  
Old 01-10-2012, 11:37 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
A little.. I have verifed that each DX10 util 'has an effect' on CoD graphics using the default settings..

But as to the best settings.. I have not come up with any yet.. We also have to keep in mind that alot of the settings are 'personal' things such as the 'best' color and 'best' lighting is subjective and personal.. But I think we could all agree on settings that improve the 'jaggies'. Those are the settings I am really interested in, in that all the plane outlines at a distance look pretty jaggie to me
I'm only interested in the aa to get rid of the jaggies as best i can, will go through them all and see what i think and report back.
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  #13  
Old 01-11-2012, 06:31 AM
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Liz Lemon Liz Lemon is offline
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Originally Posted by =FI=Murph View Post
Yes. The easiest thing to do is disable everything except AA in the injFXsettings file, which should have been included in the download. Open it with notepad and change the following settings;
SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 2.0; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.01336; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.01336; // Lower the value for more smoothing
This should prevent the program from affecting anything except FSAA.
Except pre-sharpen and post-sharpen are used by the AA. Although having them on is more of personal taste, making things look a bit sharper.
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  #14  
Old 01-11-2012, 03:53 PM
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Originally Posted by Liz Lemon View Post
Except pre-sharpen and post-sharpen are used by the AA. Although having them on is more of personal taste, making things look a bit sharper.
Thanks Liz.. I try it out when I get home tonight! Like fruitbat, my goal is to make the 'jaggies' less 'jaggie' to me the colors are good to go..

And just to be crystal.. These settings are for the following utils

Code:
FXAA PPI v37 for DX-9
FXAA PPI v37 for DX-10
FXAA Tool Hg v4.0 for DX-9
Note the 'injFxaaSettings.h' file is in the sub folder by the same name in the 'FXAA Tool Hg v4.0 for DX-9' util..

But you don't need to manually edit that file, that util provides a GUI to edit the settings.. See attachment

Problem with the 'FXAA Tool Hg v4.0 for DX-9' util is it only does DX9!

Here is a link to the JSGME combo of these utils and more

JSGME FXAA and SMAA utils

Enjoy
Attached Images
File Type: jpg FXAATool.jpg (10.8 KB, 14 views)
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 01-11-2012 at 04:07 PM.
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  #15  
Old 01-12-2012, 01:27 PM
=FI=Murph =FI=Murph is offline
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Hopefully, at some point the utility will be set up to use DX10. Personally, I prefer not using the pre and post sharpening, I find that it causes shimmer and texture flashing, or at least worsens it.
The best solution of course would be to have this fixed in the game itself, but I've no idea when or if that's going to happen.
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