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Performance threads All discussions about CoD performnce

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  #1  
Old 01-10-2012, 04:23 AM
=FI=Murph =FI=Murph is offline
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Yes. The easiest thing to do is disable everything except AA in the injFXsettings file, which should have been included in the download. Open it with notepad and change the following settings;
SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 2.0; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.01336; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.01336; // Lower the value for more smoothing
This should prevent the program from affecting anything except FSAA.
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  #2  
Old 01-10-2012, 12:00 PM
Red Dragon-DK Red Dragon-DK is offline
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Cheers for the tips and info. Great tool Ace so thank you for that one + the injectFXAA. Now I have some to test and work with, but keep it comming. I see a lot of guys, who need infor on the subject. (Include me)

~S~
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  #3  
Old 01-10-2012, 02:52 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
Great tool Ace so thank you for that one + the injectFXAA.
No prob!

Quote:
Originally Posted by Red Dragon-DK View Post
I see a lot of guys, who need infor on the subject. (Include me)
Me too.. Which is one of the reasons I put them all into one package.. It was getting confusing as to which util some were refering to.. There is one more out there called A2FXAA.. that was made for ARMA.. The website is up, but the file dl seems to be down. If I can get my hands on a copy Ill add it in to the package
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #4  
Old 01-11-2012, 06:31 AM
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Liz Lemon Liz Lemon is offline
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Quote:
Originally Posted by =FI=Murph View Post
Yes. The easiest thing to do is disable everything except AA in the injFXsettings file, which should have been included in the download. Open it with notepad and change the following settings;
SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
//#define USE_TECHNICOLOR
//#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER


/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 2.0; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.01336; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.01336; // Lower the value for more smoothing
This should prevent the program from affecting anything except FSAA.
Except pre-sharpen and post-sharpen are used by the AA. Although having them on is more of personal taste, making things look a bit sharper.
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  #5  
Old 01-11-2012, 03:53 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by Liz Lemon View Post
Except pre-sharpen and post-sharpen are used by the AA. Although having them on is more of personal taste, making things look a bit sharper.
Thanks Liz.. I try it out when I get home tonight! Like fruitbat, my goal is to make the 'jaggies' less 'jaggie' to me the colors are good to go..

And just to be crystal.. These settings are for the following utils

Code:
FXAA PPI v37 for DX-9
FXAA PPI v37 for DX-10
FXAA Tool Hg v4.0 for DX-9
Note the 'injFxaaSettings.h' file is in the sub folder by the same name in the 'FXAA Tool Hg v4.0 for DX-9' util..

But you don't need to manually edit that file, that util provides a GUI to edit the settings.. See attachment

Problem with the 'FXAA Tool Hg v4.0 for DX-9' util is it only does DX9!

Here is a link to the JSGME combo of these utils and more

JSGME FXAA and SMAA utils

Enjoy
Attached Images
File Type: jpg FXAATool.jpg (10.8 KB, 14 views)
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 01-11-2012 at 04:07 PM.
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  #6  
Old 01-12-2012, 01:27 PM
=FI=Murph =FI=Murph is offline
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Hopefully, at some point the utility will be set up to use DX10. Personally, I prefer not using the pre and post sharpening, I find that it causes shimmer and texture flashing, or at least worsens it.
The best solution of course would be to have this fixed in the game itself, but I've no idea when or if that's going to happen.
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