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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #11  
Old 12-12-2011, 09:44 PM
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Originally Posted by robtek View Post
Most of the posters here assume that the old coop-gui can be easily implemented, it seems, but maybe the reason, that we don't have it, is that it isn't easy or even impossible to implement with the new game engine.
I can't see how that would be the case unless Oleg shot the guy who made the netcode on his way out the door.

EDIT:: To explain more, we already know that SP missions are MP ones with a single client (the player), since that is the "great revolution" in the mission design / game structure of CloD - that SP and MP are interchangeable for all intents and purposes. In SP we can choose to start in our aicraft, ergo all that is necessary is a bit of messing with whatever the UI is coded in to pass this info to the server and return to clients which positions are occupied before starting the mission along with a cheap, ugly bit of UI design to do the job like in every MG release so far. If our guys can't do that then I can thoroughly understand the state of the game.

Last edited by TheGrunch; 12-12-2011 at 09:52 PM.
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  #12  
Old 12-12-2011, 10:09 PM
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Originally Posted by TheGrunch View Post
Ace, they are not talking about the new mission scripting or anything related to it. They are talking about the screen which is presented to the player when they choose to join a co-op, and how it is bizarre, unintuitive, and doesn't allow the player to choose an aircraft before the game starts. Nothing to do with FMB, just the multiplayer user interface.
OOOOOOOOOOOOOoooooooooooooo.........

Ok.. now I get it! Sorry for the confusion guys!

And thanks Grunch for helping me pull my H out!

Yes.. that part I don't know how you would handle it online, other than to have the guy running the mission telling who to fly what
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  #13  
Old 12-12-2011, 10:17 PM
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Originally Posted by ACE-OF-ACES View Post
OOOOOOOOOOOOOoooooooooooooo.........

Ok.. now I get it! Sorry for the confusion guys!

And thanks Grunch for helping me pull my H out!

Yes.. that part I don't know how you would handle it online, other than to have the guy running the mission telling who to fly what
No problem, I guessed when people kept saying GUI that you hadn't caught on. This game has lots of GUIs!
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  #14  
Old 12-12-2011, 10:22 PM
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Originally Posted by TheGrunch View Post
No problem, I guessed when people kept saying GUI that you hadn't caught on. This game has lots of GUIs!
Yeah.. I thought they were talking about the GUI of the FMB, you know the pull down menu and stuff

PS sorry KG26_Alpha.. I know you tried to tell me that too.. but it just wasn't sinking in!

Again, sorry gang my bad
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  #15  
Old 12-13-2011, 08:39 AM
BPickles BPickles is offline
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Also mate, with reference to what i was saying (my basis being modding for ArmA which is slightly different of course) you need resources which are not available to the scriptwriters at the moment which also Furbs has highlighted too.

As an example : In ArmA you would need to know class names of all the units in game that you want to script for, without the similar required documentation resources for clod, script writers will only be able to produce so much, hence why some scripts so far are limited to basic principles.
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  #16  
Old 12-13-2011, 11:32 AM
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Originally Posted by addman View Post
Stop talking about the FMB! This is about the coop gui or rather lack of in the case of CloD. Ace, have you even played a coop in IL-2 1946? Then you know how the coop gui looks and works and if you have played CLoD then you should know that it doesn't even exist!
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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  #17  
Old 12-13-2011, 12:38 PM
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Quote:
Originally Posted by robtek View Post
Most of the posters here assume that the old coop-gui can be easily implemented, it seems, but maybe the reason, that we don't have it, is that it isn't easy or even impossible to implement with the new game engine.
Then ask if it is possible.
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  #18  
Old 12-13-2011, 12:59 PM
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Originally Posted by beepee View Post
EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
There are enough people looking here, there are just not that many people interested in coops.

In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.

And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
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  #19  
Old 12-13-2011, 01:30 PM
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Quote:
Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers.
Utter rubbish...

There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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Last edited by JG52Krupi; 12-13-2011 at 01:32 PM.
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  #20  
Old 12-13-2011, 02:33 PM
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Quote:
Originally Posted by robtek View Post
There are enough people looking here, there are just not that many people interested in coops.
Agreed.. That and it is ironic that 1C's biggest competder to CoD is 1C's IL-2.. Add to that the fact that alot of people playing IL-2, play it because IL-2 runs smooth on thier 3 to 5 year old PC. That is just a few of the reasons why there are so few playing CoD online.. And yes, before a gloom'n'doomer feels the need to step in and point out some master of the obvious bug in CoD, yes there are other reasons people are not playing CoD, we get it.

Quote:
Originally Posted by robtek View Post
In CoD the difference between coop and dogfight is very small,
Agreed

Quote:
Originally Posted by robtek View Post
as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server.

The only thing missing is the gui to make it available for everyone.
That is a good point..

Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say

IL-2 COOP
1) select plane from list of planes displayed in GUI menu
2) Hit fly

CoD COOP
1) select plane from one of the bases displayed on the map
2) Hit fly

So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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