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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#11
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EDIT:: To explain more, we already know that SP missions are MP ones with a single client (the player), since that is the "great revolution" in the mission design / game structure of CloD - that SP and MP are interchangeable for all intents and purposes. In SP we can choose to start in our aicraft, ergo all that is necessary is a bit of messing with whatever the UI is coded in to pass this info to the server and return to clients which positions are occupied before starting the mission along with a cheap, ugly bit of UI design to do the job like in every MG release so far. If our guys can't do that then I can thoroughly understand the state of the game. Last edited by TheGrunch; 12-12-2011 at 09:52 PM. |
#12
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Ok.. now I get it! Sorry for the confusion guys! And thanks Grunch for helping me pull my H out! ![]() Yes.. that part I don't know how you would handle it online, other than to have the guy running the mission telling who to fly what
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#13
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#14
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PS sorry KG26_Alpha.. I know you tried to tell me that too.. but it just wasn't sinking in! Again, sorry gang my bad
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#15
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Also mate, with reference to what i was saying (my basis being modding for ArmA which is slightly different of course) you need resources which are not available to the scriptwriters at the moment which also Furbs has highlighted too.
As an example : In ArmA you would need to know class names of all the units in game that you want to script for, without the similar required documentation resources for clod, script writers will only be able to produce so much, hence why some scripts so far are limited to basic principles. |
#16
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EXACTLY!-thats why there are only 62 votes in the poll -nobody is interested in the game-nobody can play co-ops-who the hell just wants to fly on dogfight maps all the time -boring!-you cant even fly with your buddies on-line like in IL2 in co-ops.?
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#17
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Then ask if it is possible.
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#18
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In CoD the difference between coop and dogfight is very small, as you can have ai in dogfight servers. And of course you can fly with your buddys online in coop missions, just build the mission and start a server. The only thing missing is the gui to make it available for everyone.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#19
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There is a huge difference between a dogfight server and a coop, yes the differences might be slight but they have a huge impact on how it plays
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 12-13-2011 at 01:32 PM. |
#20
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Agreed Quote:
Correct me if I am wrong, but the biggest difference seems to be the list of planes in the IL-2 GUI menu vs. displaying a map with bases, or inflight assest.. That is to say IL-2 COOP 1) select plane from list of planes displayed in GUI menu 2) Hit fly CoD COOP 1) select plane from one of the bases displayed on the map 2) Hit fly So yes selecting the plane you fly is now different.. but when you consider all the things you can do in CoD that you could not do in IL-2 that difference does not seem to be a show stopper.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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