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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Poll: - To try and determine if stutters is V/R related
More than 1 gb of V/R and stutters 30 44.12%
1 gb or less of V/R and stutters 21 30.88%
More than 1 gb of V/R no stutters 13 19.12%
1 gb of V/R no stutters 4 5.88%
Voters: 68. You may not vote on this poll

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  #11  
Old 10-19-2011, 11:19 PM
Space Communist Space Communist is offline
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I think what this poll is telling us is that some people are sensitive to these "stutters" and some people just don't notice them. If I fly at low altitude and focus on nearby trees as they go by I can just perceive that there are the tiniest micro-pauses.

When actually playing the game I notice nothing at all.
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  #12  
Old 10-19-2011, 11:38 PM
RickRuski RickRuski is offline
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Stutters that I'm refering to is flack smoke juddering past the aircraft, when looking down at terrain to spot enemy aircraft seeing buildings stuttering past even though settings are down. Some of us are getting this while others claim they aren't, so where is the difference??, settings!! or video ram. Are those that claim that they don't have any just looking at dogfighting situations where most action is moving at the same pace. I agree in that situation I don't have any worth mentioning. I have tried most things to overcome the problem that I can think of. These problems aren't so noticeable when up high but try a ground attack where there are trees and buildings even on low settings and they become very noticeable. According to results of the poll so far about 75% of the replies have the problem in some form. If those with video ram in excess of 1gb are getting the problem also where else do you start looking.

Cheers

Rick


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  #13  
Old 10-19-2011, 11:40 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by Space Communist View Post
When actually playing the game I notice nothing at all.
I agree - offline. Online is a nightmare. the stutters and pauses are so long I lose control and don't know where I am. Sometimes goes down to 6 fps then freezes altogether, then picks up again then crashes. Usually when I'm shooting the proverbial out of an opponent..

Yes I've tried disabling realtime scanning in AV and it still happened. It didn't happen before this retail patch, but I'm not at all sure if it's not server related. This is on ATAG btw, which is so far my favourite server.
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