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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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With new dll's I got problem with rivers/lakes continuing beyond visible horizon on winter maps - summer maps work fine. Didn't have this problem with earlier dll's:
![]() ![]() My conf.ini: http://lelv8.org/temp/conf.ini I have Nvidia 8800 GTS with 640MB and Forceware 169.21. Processor is DualCore 6600 @ 2.4 GHz |
#12
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My dll Test-Session:
Configuration: Intel Core 2 Duo E6600 (@ 3.3Ghz) GigaByte EP35-DS3P (Rev 2.1), Biosversion F2 2GB Ram, PC-6400, 800Mhz ATI Radeon 2900XT, 512Mb (@ GPU Core 823Mhz) ATI Catalyst 8.1 Resolution 1280x1024@75hz conf.ini [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=3 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=2 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Test results Track BlackDeath IL2 4.08m, 4xAA/4xAF, LandGeom=2 Frames: 8834 Time: 150000ms Min: 18 Max: 110 Avg: 58.893 IL2 4.09b1m, 4xAA/4xAF, LandGeom=3, orginal Patch dll`s Frames: 9201 Time: 150000ms Min: 18 Max: 134 Avg: 61.340 IL2 4.09b1m, 4xAA/4xAF, LandGeom=3, new dll`s 31.01.2008 Frames: 8794 Time: 150000ms Min: 19 Max: 138 Avg: 58.626 IL2 4.09b1m, 4xAA. 4xAF, , LandGeom=3, new dll`s 08.02.2008 Frames: 9175 Time: 150000ms Min: 19 Max: 137 Avg: 61.166 No graphic failures. The latest version is in my opinion the best one. |
#13
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Schuetz,
Those are some VERY different settings than any I have ever seen. Maybe you have found something for the newer gen ATI cards. I would like to point out something regarding your Aniso settings though. If you are running your IL2 setup Mipmap filter on Anisotropic (which you are), you should switch Aniso to Application Preference in the CCC. When you have Aniso in the game settings on, it will use the max game aniso which is equivalent to about 16x through the CCC. I believe your current CCC settings will over ride the games aniso. So, either use Trillinear Mipmap filter and force Aniso in the CCC. OR, Use Aniso Mipmap filter and turn Aniso to App pref in the CCC. Good Luck! |
#14
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Same problem here as LeLv8_Otto !
![]() Intel Core 2 Duo E6600 8800 GTS Same conf.ini except forest=3. Thanks for your work ! |
#15
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Dont get discouraged with some of the problems that either still remain or introduced. DLL`s are work in progress and your input is crucial. Thanks to all participants!
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#16
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Oops... same graphic anomalies here as dup and LeLv8_Otto ...
8800GTS/320Mb, E6600...
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#17
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![]() Problem below seems not to be related to new DLLs but I ask anyway if someone knows the fix. On winter maps smoke and snow dust shadow looks on my screen as below example - any idea what could cause that - happens also with original 4.08 dlls as welll these beta versions: ![]() |
#18
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In which way are the settings of my conf.ini very different as you normally have seen? You are right, my current CCC Settings with 4xAA over ride the gamesettings for Ansotrophic Filtring. I see your logical argument and use now Aniso Mipmap filter and turn Ansotrophic Filtring in the CCC on App pref. See you |
#19
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He's probably referring to:
TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 I've never tried it with all =0 before, I'll have to see what it does for me. Did you set this on purpose or it just is like that? If not on purpose try setting the ones without NV to =1 and see what it does. |
#20
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The black water isn't fixed but the new coastlines show up really well against the black background!
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