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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 02-16-2011, 11:48 AM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by Erkki View Post
Bofors 40mm is murderous in WW2OL. Though partially because human gunners can actually play "flak traps", letting the target close before opening the cross fire...
indeed, the 40mm Bofors and 3.7 cm Flak 36 would be my personal favorites for "playable" AA guns in CoD.
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  #12  
Old 02-16-2011, 12:19 PM
F19_lacrits F19_lacrits is offline
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Originally Posted by JG53Frankyboy View Post
indeed, the 40mm Bofors and 3.7 cm Flak 36 would be my personal favorites for "playable" AA guns in CoD.
A quad 20mm wouldn't be so boring either.. or a pom-pom
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  #13  
Old 02-16-2011, 07:25 PM
Sauf Sauf is offline
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Originally Posted by Strike View Post
Indeed CoD has such detailed ground objects that driving a car should be an excellent way to explore the cities and countrysides of CoD
Nah you can keep your car, i vote for Matchless, AJS, Velocette, Triumph, Zundapp and BMW motorcycle add-ons to do my exploring
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  #14  
Old 02-17-2011, 05:16 PM
Flying Pencil Flying Pencil is offline
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Originally Posted by Skoshi Tiger View Post
But who would you choose to be? The person controlling elevation? Traverse? Distance measuring? Fuse setting? Ammunition handler or the guy pulling the cord to make it go bang?

It'd be hard getting half a dozen people online to properly handle one of the big guns.
It can be MUCH simpler then that.
You are just over complicating the processes to make it acruate.

The key was the spotter, who used a giant binocular to track the EA and provide range data. He would then adjust his track to compensate for wind and vector changes to target.

Spotter could control a battery of 4 to 8 heavy AA guns.

Of course the shells would need to very imprecise to reflect real world forces.
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  #15  
Old 02-18-2011, 04:39 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by Sauf View Post
Nah you can keep your car, i vote for Matchless, AJS, Velocette, Triumph, Zundapp and BMW motorcycle add-ons to do my exploring
lets not forget the WD16H Norton ...



the WD/RE Royal Enfield ...



and teh Excelsior (Corgi) Welbike ...

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  #16  
Old 02-18-2011, 01:10 PM
Krt_Bong Krt_Bong is offline
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I want to drive the train...
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  #17  
Old 02-18-2011, 01:32 PM
JAMF JAMF is offline
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Originally Posted by Krt_Bong View Post
I want to drive the train...
For you, someone made "Railworks2: Trainsimulator". It's available on Steam.
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  #18  
Old 02-18-2011, 02:11 PM
David603 David603 is offline
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Originally Posted by Sauf View Post
Nah you can keep your car, i vote for Matchless, AJS, Velocette, Triumph, Zundapp and BMW motorcycle add-ons to do my exploring
Keep the bikes, this is what I want
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  #19  
Old 02-18-2011, 02:51 PM
Avimimus Avimimus is offline
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Originally Posted by Flying Pencil View Post
It can be MUCH simpler then that.
You are just over complicating the processes to make it acruate.

The key was the spotter, who used a giant binocular to track the EA and provide range data. He would then adjust his track to compensate for wind and vector changes to target.

Spotter could control a battery of 4 to 8 heavy AA guns.

Of course the shells would need to very imprecise to reflect real world forces.
Now that would be neat - being a battery director!
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  #20  
Old 02-18-2011, 03:29 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Driving a car with some fighter-bomber jock trying to make Swiss cheese out of you should be quite a thrilling experience, for sure.
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