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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-02-2011, 05:25 PM
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DD_crash DD_crash is offline
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Judging Olegs reply to the copyright question it looks as though it will be very quiet in the Pacific
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  #12  
Old 01-02-2011, 07:16 PM
swiss swiss is offline
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Quote:
a civilian flight sim is more likely to survive than a combat sim though,
what?
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  #13  
Old 01-02-2011, 07:28 PM
Flanker35M Flanker35M is offline
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S!

I rather buy my game as a hardcopy so I can have it on the shelf. Just in case. HAve used RoF plane store without a glitch and Steam too. But still..the game in the shelf is better

Regarding the realism. People want realism that suits their needs and expectations. On the other hand combat sim fans scream and strive accuracy yet they do not want to have even a partial workload the real pilot had. To keep the "fun factor" so to say. Since when was war and dying fun or entertaining? Those vets did not complain about it and flew on, current pilots work under the ever increasing flood of information and advancing technologies in their planes..

Maybe I am one of those fanatics or minority that would not mind having to use the plane's systems as did the real pilots ages ago. To learn it, to see how demanding it really was to be a pilot. The full experience. For me it would be the immersion maker. Not every Joe Average or Fritz Kügelschreiber became a pilot or an ace
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  #14  
Old 01-02-2011, 07:56 PM
nearmiss nearmiss is offline
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Those of you who are familiar with and have used "real world" flight simulators know that all the requested detail people whine about in IL2 and SOW is just not the norm for "real world" simulators.

Simulators generally have definite purposes and they are designed to achieve those purposes. That doesn't mean they have dzus fasteners graphically articulated throughout the skin of every aircraft.

IMO, I am fine with IL2 detail levels... Great fixes are already underway with TD, improved AI, navigation, etc. On the fly weather changes would be a welcome improvement, along with a very comprehensive mission builder.

The Online IL2 game is now and always has been the most popular of all the air combat flight simulators. Look at the continued interest in IL2 on all the forums that discuss air combat simulations. IL2 is always the most posted discussions.

If BOB SOW wasn't a near term project and we knew nothing of it; the embellishments to IL2 available now would be suffice. Interest in IL2 would still be the front runner air combat sim, including all new and pending releases.
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  #15  
Old 01-02-2011, 08:25 PM
Xallo Xallo is offline
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"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
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  #16  
Old 01-02-2011, 08:31 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Xallo View Post
"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
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  #17  
Old 01-02-2011, 08:35 PM
Xallo Xallo is offline
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Quote:
Originally Posted by The Kraken View Post
That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
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  #18  
Old 01-02-2011, 10:10 PM
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quote
"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life"


guilty.....

The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
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  #19  
Old 01-02-2011, 10:52 PM
swiss swiss is offline
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Quote:
Originally Posted by Xallo View Post
But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
You misunderstood him, his problem is not(-only) the current cashflow but the raising of big money for real studio productions; high 7 digit and above.
Developing is difficult without someone willing to finance the project.

Last edited by swiss; 01-02-2011 at 10:56 PM.
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  #20  
Old 01-03-2011, 02:05 AM
Kudlius Kudlius is offline
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Make it look and behave as close to reality as possible, depending on technical possibilities, thats the main idea of the simulation. That is the rule, the low that was written by Oleg and his team in the Il-2 Sturmovik 10 years ago.
And 90% of the business success depends only on marketing, but not on the product.
We have on the market one really successful "next generation" unfinished WWI simulator, and one absolutely incredible modern aviation simulator with no success at all.
RoF's idea of the product safety and idea to sell same product many times by selling new planes is really fine.
I hope that we will see same professionalism from BoB's sellers.
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