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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-02-2011, 08:25 PM
Xallo Xallo is offline
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"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
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Old 01-02-2011, 08:31 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Xallo View Post
"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"

Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
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Old 01-02-2011, 08:35 PM
Xallo Xallo is offline
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Originally Posted by The Kraken View Post
That approach doesn't earn the devs more money, it just starts to flow in a bit earlier. Not a magic way to increase the overall budget. Or quoting Oleg: "It’s one of the possible additional ways. But it is working for covering the current product expenses, not the next…"
But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
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Old 01-02-2011, 10:10 PM
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SlipBall SlipBall is offline
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"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life"


guilty.....

The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
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Old 01-03-2011, 07:52 PM
JG4_Helofly JG4_Helofly is offline
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quote


The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
Look here: http://www.battlegroundeurope.com/
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Old 01-03-2011, 08:06 PM
Jaws2002 Jaws2002 is offline
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I was thinking about a modern one.
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Old 01-03-2011, 09:01 PM
bolox bolox is offline
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?



the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others.

I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like
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Old 01-03-2011, 09:23 PM
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SlipBall SlipBall is offline
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Thank's! that does look cool, and I will try it out for the 2 week period that they are offering...I hope that SOW develops in that direction in time
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Old 01-02-2011, 10:52 PM
swiss swiss is offline
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Originally Posted by Xallo View Post
But the money lands right in the hands of the prodiction (if they still dont have a publisher) And they can forsee the amount of nuts blindly buying anything with an Oleg label on it! (I would)

Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
You misunderstood him, his problem is not(-only) the current cashflow but the raising of big money for real studio productions; high 7 digit and above.
Developing is difficult without someone willing to finance the project.

Last edited by swiss; 01-02-2011 at 10:56 PM.
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Old 01-03-2011, 02:05 AM
Kudlius Kudlius is offline
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Make it look and behave as close to reality as possible, depending on technical possibilities, thats the main idea of the simulation. That is the rule, the low that was written by Oleg and his team in the Il-2 Sturmovik 10 years ago.
And 90% of the business success depends only on marketing, but not on the product.
We have on the market one really successful "next generation" unfinished WWI simulator, and one absolutely incredible modern aviation simulator with no success at all.
RoF's idea of the product safety and idea to sell same product many times by selling new planes is really fine.
I hope that we will see same professionalism from BoB's sellers.
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