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IL-2 Sturmovik The famous combat flight simulator. |
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"Oleg: Oh, I have revolutionary ideas, but I don’t like to say them out loud. I was in hope to make it in my new sim, but I’m not sure that it is possible with a limited budget. If you really have such money, I would say come to me and under a strong NDA I will tell you what to develop, and which people in the world to hire for this project, etc"
Sell us the beta, like DCS did with A10c, and you have more dev.money.. hell I even pay for an alpha, and wait for the final product!
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#3
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Edit-> they wouldn't get a publisher if they so9ld 3 mill copies on their own.. and wouldn't need one either when I think about it)
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Windows 7 Ultimate 64-bit AMD PHENOM II X4 965 BE 3.4GHZ 6MB SOCKET AM3 NVIDIA GeForce GTX 460 1 Gig ASUS M4A87TD EVO AM3 ATX 8 Gig DDR3 1333 RAM XFX BLACK EDITION 850W MODULAR PSU Track IR 5 X52 Pro SAITEK Pro Flight Rudders |
#4
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"At the same time a few users would like too much realistic control of aircraft using all the devices like in real life" ![]() The future that I would like to see, would be a 24/7 on-line land, sea, and air WW II war.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-02-2011 at 10:40 PM. |
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#7
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how many of those who think realism options are 'a waste of Oleg's valuable time' can't recognise the fun in doing something like this?
the flight sim 'community' covers a wide spectrum and what seems a waste of time to you might be rather important to others. I have no reason to doubt that Oleg will strike a balance: and it will be broader than some here would like ![]() |
#8
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Thank's! that does look cool, and I will try it out for the 2 week period that they are offering...I hope that SOW develops in that direction in time ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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Developing is difficult without someone willing to finance the project. Last edited by swiss; 01-02-2011 at 10:56 PM. |
#10
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Make it look and behave as close to reality as possible, depending on technical possibilities, thats the main idea of the simulation. That is the rule, the low that was written by Oleg and his team in the Il-2 Sturmovik 10 years ago.
And 90% of the business success depends only on marketing, but not on the product. We have on the market one really successful "next generation" unfinished WWI simulator, and one absolutely incredible modern aviation simulator with no success at all. RoF's idea of the product safety and idea to sell same product many times by selling new planes is really fine. I hope that we will see same professionalism from BoB's sellers. |
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