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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Thread Tools | Display Modes |
#11
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#12
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I can't be bothered arguing about this whole thing. I will bow to your superior knowledge on this. Sim mode elitism has been a bug bear since I joined here a year ago and life is too short. I only wanted to add another point of view that may have helped the OP
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#13
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you are talking 2 different game systems too. it may be in one system and not the other. but, pope, are you sure there is no pipper in real?? i could have sworn i saw one last night when i played? i know i saw one recently and i havent been in arcade in ages. i just never use the thing because its not that accurate.
dk the only reason i dont play arcade is in xbox there is too much difference between it and the other 2 modes. its harder for me to adjust. i did get in one several weeks ago and had one hell of a time getting a shot. real and sim have simular flight characteristics. so the transition is easier...for me at least it is.
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#14
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hello mikeklim,all really down to practice,if your enjoying arcade then practice in that mode,i can understand what dk is saying,you need a few bullets in arcade to down a plane.but as the guys said the aim thingy is out,
realistic and sim id say small bursts, closer the better,under 900 ft(with a spit)if your stuck behind aim in the middle of the wings so bullets hit cockpit and wingtips we need to know what crates you fly,they are all different,there are a few players on the dark side(109s) that could tell you that side of things |
#15
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In my original post on this thread I said the guide is off and if you aim at the guide you will probably miss. I said its useful to gauge target speed. If your target is mid to long range you can use it to line up a long range hit. Not much use in Arcade but sometimes a kill in Realistic. I learnt how to play BoP in Arcade and moved up to Realistic and Sim. All the tactics and technique I use in Realistic and Sim were picked up from Arcade. The biggest hurdle (and difference) when switching to Realistic is not the deflection but the plane handling/stalling
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#16
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Bobby, I was 99.9% certain that there is no deflection guide in realistic, Someone please tell me i'm not crazy. ![]() I20I30+IC P0P3 15 1337 !! ![]()
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#17
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Thanks guys, for the tips. Another related question (man, do I feel like a noob):
Within cockpit view, the range that's listed under my gun sight says 100 yards. Does that mean bullet convergence is 100 yards, or does it mean that if my target is wingtip to wingtip within my sight, he's 100 yards away? I suspect it's the latter, as when he fills my site wingtip to wingtip, his range displays at roughly 100 yards (.10 km?). Am I right on this? |
#18
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Yes, its distance not convergence! RAF sights were set to 100yds distance. USAF, USSR and Japanese ac gunsights are slightly different.
Last edited by SEE; 12-02-2010 at 07:01 PM. |
#19
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Meaning, I can gauge the lead of my target by using my sight, but doesn't it help to know convergence distance, particularly if targeting smaller targets on the ground, for example? Or is that one of the reasons why practice makes perfect? ![]() |
#20
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Just for the record, there is no deflection guide on Realistic mode. Just red or green brackets around the planes that show whether a player is an enemy or friendly, player name, plane type and distance to target.
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