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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done.
![]() What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one. Flyby out
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the warrior creed: crap happens to the other guy! |
#12
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I've not seen ATI get close to the animation yet. |
#13
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My ATI water=2 looks like that
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#14
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S!
SoW is DirectX 11 so this OpenGL thing is a blast from the past ![]() |
#15
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Got a video ?
I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4 Last edited by KG26_Alpha; 04-09-2010 at 06:11 PM. |
#16
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Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk?? min max fps? Thx! |
#17
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Vsync on 45-60 fps Vsync off 80-220 fps [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#18
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S!
Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on. |
#19
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#20
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Were talking about water 2/3 etc Obviously Dx is different from OGL instructions for animated water shaders, there are none in IL21946 for Dx You need to calm down. Last edited by KG26_Alpha; 04-10-2010 at 05:45 PM. |
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