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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 04-09-2010, 03:59 PM
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Flyby Flyby is offline
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I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done.
What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one.
Flyby out
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  #12  
Old 04-09-2010, 04:57 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Flyby View Post
I won't have a problem if DX rendering is equal between the two GPU houses. No problem at all. IN fact that makes it seem a bit easier. Given relative performance I can go for what fits my budget. Presto!! I'm done.
What's with that movie, Alpha? Oh! I get it! water, water everywhere!! good one.
Flyby out
The point being that's water 3 on an 9800GTX+

I've not seen ATI get close to the animation yet.
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  #13  
Old 04-09-2010, 05:14 PM
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philip.ed philip.ed is offline
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My ATI water=2 looks like that
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  #14  
Old 04-09-2010, 05:22 PM
Flanker35M Flanker35M is offline
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S!

SoW is DirectX 11 so this OpenGL thing is a blast from the past
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  #15  
Old 04-09-2010, 06:08 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by philip.ed View Post
My ATI water=2 looks like that
Got a video ?

I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4

Last edited by KG26_Alpha; 04-09-2010 at 06:11 PM.
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  #16  
Old 04-09-2010, 06:29 PM
_ITAF_Gianpaolo _ITAF_Gianpaolo is offline
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Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk??
min max fps?

Thx!
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  #17  
Old 04-09-2010, 06:43 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by _ITAF_Gianpaolo View Post
Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk??
min max fps?

Thx!
I fly in this setting with
Vsync on 45-60 fps
Vsync off 80-220 fps


[Render_OpenGL]
TexQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #18  
Old 04-09-2010, 08:23 PM
Flanker35M Flanker35M is offline
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S!

Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on.
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  #19  
Old 04-09-2010, 08:34 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Got a video ?

I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4
No I don't.
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  #20  
Old 04-10-2010, 05:43 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on.
What are you on about ?

Were talking about water 2/3 etc

Obviously Dx is different from OGL instructions for animated water shaders, there are none in IL21946 for Dx

You need to calm down.

Last edited by KG26_Alpha; 04-10-2010 at 05:45 PM.
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