This was one badass final mission, yeah. When I finished it my shrieks of triumph at 4am probably woke up the neighbours, lmao.
Yeah, berserks = use antilasers. I, too, tried bringing everyone at first (I saved the heroic solo path for last), and was disappointed at how easily it seemed my allies got their asses kicked.
The constant swarm of fighters was crazy, though. Took a few reloads before I wised up and destroyed the main dockyard. I tried NOT to let my allies join (lol), but somehow stray fire must've destroyed those hyperjammers and they arrived, so I said heck with it and let them all in.
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I'm bumping this btw because I think the title's incorrect: this is *Alex*'s path, right? If I'm not mistaken InoCo's path is different, something about siding with SAM. These two paths are the last storyline branches I'm playing, so I don't have a clear picture of them. I also just found out about the InoCo script bugs and I don't think they're on this path.
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