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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#11
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I would like one more game based on the current engine - then a totally new one
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#12
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"and since there’s still no word regarding the third entry in the series, the concepts upon which The Legend and Armored Princess were built leave the door wide open for a possible Heroes of Might and Magic 6"
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#13
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Some fairly simple changes I'd like to see:
1) Ents lose the PLANT trait and gain the TREEFOLK trait. Treefolk gives -25% fire resistance, but +80% poison resistance. It does NOT make them immune to resurrection (Treefolk have souls). 2) Pirates and Seadogs have the Nimble activated skill. Reload 3, grants them 100% dodge for one turn. 3) Necromancers can use their raise dead ability on an undead stack to cause it to regain health, and res dead(deader?) units. 4) Remove Resurrection Spell. Instead make Healing spell level 3 able to resurrect level 1-4 units as well as heal whatever damage it deals. Now Heal level three costs 20 mana. (3/2/20 mana cost) 5) Hyena scavenge ability works similar to the bandit ability to teleport to chests. Moves to the location, -1 AP, but still can go. 6) Hunters and Elves gain similar abilities: Doubleshot. For elf, is a reload 3 ability that lets them take a shot against an opponent, but doesn't end turn (Effectively letting them shoot twice, but at two different targets if they want). Hunter version has 3 charges, no reload time. 7) Alchemist Holy water can be used on ally to heal it (no res) and give it +1 speed for two turns. Eight) Giants lose 'run' ability. Earthquake ability now causes giant to 'jump' to a cell within a range of 3, and then do earthquake damage from there. 9) Druids get +2 Initiative. 10) Level 1 Spiders and Level 2 Snakes gain "Natural Animal" ability that gives them +1 Movement in green areas (forests, grassland, etc). 11) Royal thorns summon less thorns, but have two abilities "Sow Warriors" and "Sow Hunters". 12) Hunter gains "Ensnare" ability that places trap on battlefield (damage dependant on number of hunters). 1 Charge. Abilities that improve trap spell, also improve this trap. 13) New Order Spell "Holy Anger" that causes the target to get +5/10/15 attack against demons and undead, and to generate +1/2/3 additional rage on all its attacks. Lasts 2/3/4 turns. 14) New Human Units, Griffon Rider. Level 5. Has ability "Dive" which causes it to dive into a square within 4 spaces, and do damage to all neighboring units, and push them back a square. Has ability "Paragon". When it kills an enemy with a melee attack, gives all human units +1 AP. |
#14
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I'd like a multiplayer feature to be added, if only to have head-to-head battles with two character builds.
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#15
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Another good one I thought of. Make the 'summoner' skill also give the summoned units +1/2/3 morale, so that it has an effect on the phoenix and book of evil. (Assuming a sequel would have some kind of summoner special).
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#16
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A better AI on enemy heroes..
Lower their UBER stats, but make them place traps and cast dragon Slayer when facing a single Black Dragon instead of castin Geyser. I like the fact that you easily win impossible fights due to the superior human brain, but I think the heroes should be buffed AI- wise Make summoned units count as "spell damage". It annoyed me that I just finished a game using only 4 different units but could see all the Demon spawns from Demon Portal. -More like fixes rather than new ideas, but I hope for a 3rd game with the same engine. |
#17
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Or they could make the phoenix HOMM'ish, meaning the dmg and healt of the unit is determined by a combination of intelligence and the summoner skill |
#18
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I would like there to be some moral choices in the next game. Being a double agent in AP is fun but branching would make the game more interesting and, more importantly, would further increase replayability. I'm thinking of quests such as the goblin/orc feud, helping out the necromancer(s), killing/saving Lady Magnet etc. Making either choice should have some substantial impact on the course of the game, not just a different amount of XP/rewards attached to each.
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#19
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Id love to see an Army Management screen that lets you build a 2nd / 3rd army, with its own Reserve slots. There are so many units and I used so little in the game as its a pain to go back and forth to castles to garrison and ungarrison units.
The game should require you to change units every so often, i.e lose your units upon arriving to a new land / island etc... & only be able to use units of that island for some time etc... Units should be cheaper, easier to aquire and you should lose many more in battle. I found myself wasting a lot of time re-doing fights to keep a no-loss mentality going, the game would be more enjoyable if there was no need todo this. i.e easy cheap replacements on you, to swap in after battle. More battles like the University one on Elon, i.e your given an army and challenged to defeat another. More of these challenges would have been great. Multi hero battles like the final battle. More of these during the game would have been fun. 2 heroes v 2 evil demon heroes etc.. |
#20
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