#11
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Yes, even the E4 is less stable than it was pre-patch but to me it seemed not as bad as the E1/E3. In the E1/E3 I find it very difficult to hit anything especially when on the targets 6 as the nose will not stabilize regardless of speed. I haven't put an E4 into a spin yet but the E1/E3 spin very easily now.
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#12
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yeah you are probably right.i think i did notice a difference as well between the different variants now.
E1 is the worst now to handle,followed by the E3 and then the E4 which is the most stable plane, but still very shaky.you are correct with not stabilizing at any speed anymore. little rudder input seems to have no effect, and a little more will result in a pretty sharp and immediate bank. the same goes for elevator and aileron input.if you try to give only minor inputs for small adjustments, the plane doesnt seem to respond at all.a tad more, and you suddenly are eighter in a dive,climb or bank...and yes, i find it really hard now to shoot even the stupid AI when its flying level and totally ignoring you. Last edited by David198502; 05-12-2012 at 11:36 AM. |
#13
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Quote:
I think it's a bug. For me, the joy is uncalibrated when I very first start the simulator My solution is to recalibrate the joy the first time I go on a plane, just as recalibrated in the control panel, while the engine heat up. Visually, I can see how uncalibrated is the first time in controls, axis, looking in/out bars entry, or in copckipt, looking at lever. Please, if this solves your problem of sensitivity, let me know so notify in www.il2bugtracker.com. Thanks. |
#14
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Vencejo, thanks for the response, but recalibrating in game did
not help. I do believe there is a problem though where the game loses stick settings and you have to unplug the stick while in game. But unlike the new FM that was before the patch. Thanks again. |
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