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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-12-2012, 03:34 AM
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David198502 David198502 is offline
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i dont agree....all the 109variants have this problem now,the E4 included.its really almost impossible to hit a thing now...if its more realistic, i would swallow that pill, but i doubt that they really know what they do...
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Old 05-12-2012, 08:01 AM
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Kwiatek Kwiatek is offline
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I found something is not right with rudder working in all planes. I think there is too much roll interia during press rudder pedal. These is expecially noticable in 109.

Im sure also that slats in 109 work too late - they open at too low speed and too high angle of attack. It is since relase of CLod and wasn't fixed until now.

Last edited by Kwiatek; 05-12-2012 at 08:16 AM.
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Old 05-12-2012, 08:19 AM
IvanK IvanK is offline
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Quote:
Originally Posted by Kwiatek View Post
I found something is not right with rudder working in all planes. I think there is too much roll interia during press rudder pedal. These is expecially noticable in 109.

Im sure also that slats in 109 work too late - they open at too low speed and too high angle of attack. It is since relase of CLod and wasn't fixed until now.

The 109 Slat operation errors have been fully documented and reported directly to the devs.

I agree their current operation from an animation point of view is wrong.... as are the BF110 slats.
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Old 05-12-2012, 08:27 AM
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Kwiatek Kwiatek is offline
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Originally Posted by IvanK View Post
The 109 Slat operation errors have been fully documented and reported directly to the devs.

I agree their current operation from an animation point of view is wrong.... as are the BF110 slats.
Good to know IvanK.

I hope they will at least make correct speed and climbs for these planes too beacuse in beta patch it is really off - even more then before.

What you think about rudder working in most planes? I think something is wrong here - there is way too much roll movement expecially noticable in 109s.
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Old 05-12-2012, 11:28 AM
notafinger! notafinger! is offline
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Originally Posted by David198502 View Post
i dont agree....all the 109variants have this problem now,the E4 included.its really almost impossible to hit a thing now...if its more realistic, i would swallow that pill, but i doubt that they really know what they do...
Yes, even the E4 is less stable than it was pre-patch but to me it seemed not as bad as the E1/E3. In the E1/E3 I find it very difficult to hit anything especially when on the targets 6 as the nose will not stabilize regardless of speed. I haven't put an E4 into a spin yet but the E1/E3 spin very easily now.
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Old 05-12-2012, 11:34 AM
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David198502 David198502 is offline
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yeah you are probably right.i think i did notice a difference as well between the different variants now.
E1 is the worst now to handle,followed by the E3 and then the E4 which is the most stable plane, but still very shaky.you are correct with not stabilizing at any speed anymore.
little rudder input seems to have no effect, and a little more will result in a pretty sharp and immediate bank.
the same goes for elevator and aileron input.if you try to give only minor inputs for small adjustments, the plane doesnt seem to respond at all.a tad more, and you suddenly are eighter in a dive,climb or bank...and yes, i find it really hard now to shoot even the stupid AI when its flying level and totally ignoring you.
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Last edited by David198502; 05-12-2012 at 11:36 AM.
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