#11
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just gets worse dont it...
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#12
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Does anybody still believe that they built an entire new game engine and forgot about multi core, 64bit and SLI/Crossfire??
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#13
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True, but why will you need that for textures? What resolution do you propose to run on your system to need 2GB or more in textures?
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#14
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Any relation to Johnny Rotten?
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#15
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If thats the case, what about the official system requirements?
Yea, it's getting better and better. |
#16
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This engine is not made from the scratch, it feels way too IL2'ish for that (for example, have a look at the way it commands the display of fps through console command.. exactly the same as in IL2). I'm pretty sure it's just an updated version of IL2's engine.
Maybe, if we're really lucky, we'll see a new engine with the first addon and DX11 support.. |
#17
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Where's the source of only 32bit accessibility?
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#18
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Quote:
I think I'am having a heart attack.... |
#19
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Later-on I did more test and it used 75% on one care and 25% on another. But I still have two more left unused....
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#20
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This is from 'Sim' over at Simhq.
Clearly shows that CLOD only runs on one core and only uses 2.6 GB of ram, oh and a 32bit launcher. |
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