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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 01-05-2011, 06:08 PM
Red Dragon-DK Red Dragon-DK is offline
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I think you are shooting yourself in the foot not doing anything about it. The very poor sound and the lack of 6DOF was the reson modding this game started. There are a lot of good sound engein out there. jafaem is the King of sounds engien and Im shure he would help you, if you wounld just ask.
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  #12  
Old 01-05-2011, 06:40 PM
fireflyerz fireflyerz is offline
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For il2 I think it is too late , there are such drawn lines in the comunity that the adding of a new sound mod would cause alot of bitching to start all over again , best to leave it as is, it works well for both sides as it is, Sow....well the fact that the updates come with the statment that sounds (old OE il2 sounds )are only placeholders , sais oleg has read and uderstood the message .
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  #13  
Old 01-05-2011, 06:48 PM
csThor csThor is offline
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Quote:
Originally Posted by Red Dragon-DK View Post
I think you are shooting yourself in the foot not doing anything about it. The very poor sound and the lack of 6DOF was the reson modding this game started. There are a lot of good sound engein out there. jafaem is the King of sounds engien and Im shure he would help you, if you wounld just ask.
Like I said ... Unless he can prove that none of the sound samples he used could cause a copyright infringement there's no chance TD will touch it. It's just too risky.
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  #14  
Old 01-05-2011, 10:16 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by fireflyerz View Post
youtube.video

Wow! This is the most realistic 109 sound and most accurate Doppler effect I've ever heard in a game!
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  #15  
Old 01-05-2011, 11:25 PM
Fafnir_6 Fafnir_6 is offline
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Originally Posted by Foo'bar View Post
Wow! This is the most realistic 109 sound and most accurate Doppler effect I've ever heard in a game!
Agreed! Great work as always, Jafa. Now if you could just provide links to the reference material you used to make these sounds and any permissions required to use those reference materials, then we could petition DT to replace the stock DB601 external sounds with these superior ones. For the record, I have no doubt of the authenticity of these sounds as I have heard this aircraft in real life...Jafa's sounds are spot on. The same permissions requirements for references would apply to all engine sounds (V-1710, DB605, R-2800, M-62, etc). Anyone who has ever had to collect permissions for something will now appreciate the scale of this project given the number of different engines we have in game. It goes waaayyy beyond the technical challenge of producing perfect sounds.

Cheers and thanks for the vid, Jafa, I listen to it any time I feel the need for tingles down my spine ,

Fafnir_6

Last edited by Fafnir_6; 01-05-2011 at 11:35 PM.
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  #16  
Old 01-06-2011, 07:33 AM
fireflyerz fireflyerz is offline
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Thanks foobar , mutual respect.
And everyone else - I refer you to my previous post , and anyway , you cant afford me .
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  #17  
Old 01-06-2011, 10:21 AM
rollnloop rollnloop is offline
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One of the most irritating features with stock sound engine is the ability, in flight, to hear other aircraft. Phenomenon known as IL2 SONAR.

-note: it is known that NOT every PC allows to hear other aircraft, if you don't hear them don't say it doesn't exist, because it does on others' PCs (has been this way for me on three successive machines, and i know many others who hear too).

It's an instant immersion breaker, and denies any kind of bounce, wich was the main historical way to achieve a victory against a fighter. Energy fighters like P-47, Tempest, FW190 then suffer from a non historical disadvantage due to this impossibility to bounce when fighting a turn n bank fighter.

Of course, there is a known workaround with throttle reduction before entering fire range, but then one must have a fantastic energy advantage prior any engagement, when a FW190 could, in reality, race after a SpitV level and kill it in one burst, from low 6 to remain unseen. In game, Spit driver will hear the FW and break, this is not realistic. (replace FW vs Spit with Tempest vs 109 if you prefer a red side example).

So, even if DT don't want to include mod sounds for copyright issues, please at least try to fix this SONAR. If you wonder how to, you can have a look at Tiger33's sound mod for 4.09.
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  #18  
Old 01-06-2011, 02:18 PM
Erkki Erkki is offline
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I must be one of the few who hear planes and effects around me, over engine noise, much, much better with the "improved sounds".

Its annoying to hear the hits of your own bullets on an E/A 500m away....

Nothing like that in stock. Its definately not stock vs. mod but the issue known as "sound radar" is somewhere else.
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  #19  
Old 01-06-2011, 02:27 PM
Flanker35M Flanker35M is offline
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S!

I have the so called sonar effect with stock. Just by listening can hear when an enemy plane is trying to get on my six. Can also hear parts of E/A planes tear off in stock so Erkki I bet it is something with the hardware we use. IL-2 sound engine has been a grief since day one. So hopefully SoW will not have these bugs/features anymore.
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  #20  
Old 01-06-2011, 02:56 PM
Bricks Bricks is offline
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Quote:
Originally Posted by Fafnir_6 View Post
Hello,

I requested that DT consider adding some of the sounds from the various unofficial sound mods a while back and unfortunately there are some questions/concerns with respect to copyright and/or authenticity of the sounds in these mod packs that were not adequately addressed (publically) by the mod makers. I think DT likely acknowledges that the sound samples in the stock game can be improved but I haven't seen any official announcements addressing them. That said, DT has demonstrated an uncanny ability to surprise and impress with their patches so I would stay tuned...

Cheers,

Fafnir_6
I'm sorry, but that is not what Falke asked.

Your quote was given as an answer to the question whether engine-sounds from illegal modifications could be used for the official version. For the most obvious reasons you stated, they can not.

However, Falke's question was, whether DaedalusTeam is able or planning to improve (engine-)-Sounds in IL2. That does not implement to use the sounds taken from other games or resources protected by copy-rights.

It's a fair question of high interest for many players here. Let's not forget, that this was the initial reason, why the unofficial modifications spread so fast.

Now the DaedalusTeam has a chance to make official changes and addons, why not take the wind off their sails?
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