#11
|
|||
|
|||
Sounds awesome! Keeping fingers crossed it actually happens
|
#12
|
||||
|
||||
this is one snip of info oleg previously provided to related questions (there are many related bits he released over the last few years on this)
the question to him was (in this forum): Quote:
Quote:
|
#13
|
||||
|
||||
some more snips along a similar vein (the greater plan for BoB)
question: Quote:
Quote:
|
#14
|
||||
|
||||
I had a favorite mission that I had made in IL2. It was a ground based mission that had 50 vehicles on the road. They were jeeps, buses, fuel trucks all on the roads as singles, through out the scope of the map. My machine seemed to handle it well, but I had a hell of time finding many of those moving possible target's. Its a big map, with lots of roads and eyestrain, looking and searching non stop. But when one was found, it sure was fun to make an ID with a low pass, and if one of ours I would tip my wings and move on. If Oleg could offer human figures in the objects list, I think it would add a lot to the map, while not causing too big of a PC hit. The vehicles could always be just added by the mission designer.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#15
|
|||
|
|||
I think it was about 4 or 5 years ago that I brought this up last time...it seems to have a better reaction this time.
To add to what others said, having no life in the game is a killer and with how beautifully this sim looks, it's too bad that it's not complete. I've heard Oleg's remarks about the buses and I'm TOTALLY for keeping the number of "civilians" to a minimum. Of course it would be great if they were actually 3d with natural movement on paths like the buses but even if the are stationary, I think that would work pretty well. I also think humans would help put things into better scale. When flying over cities, at times, the buildings seem somewhat out of scale and to have people near them, it might make it more natural. I would really like having people out on farms. It would also be interesting to be able to build columns of refugees leaving battle areas. Of course, in WWII Concentration camps put people on Death marches and it might be interesting to be forced, as a pilot, to pay attention to details and not just shoot everything on the roads. Again, I keep coming back to the using civilians to make it a more interesting by creating an incentive NOT to kill civilians. I've been reading "The Monuments Men." It's a historical book about the Soldiers who were put into action to guard the irreplaceable monuments and artwork of Europe. As The Allied Soldiers move in through Europe, the Germans were moving artwork out of France and then through Germany. There was actually a Burt Lancaster movie called "The Train," that followed part of this story. In this case, it was a train and the French underground (in the movie) painted the top of the cars with artwork, white so as to warn the Allied bombers. Anyways, I think it would be VERY interesting to set up scenarios like this. Oleg, please make this available. Last edited by artjunky; 04-21-2010 at 01:01 AM. |
#16
|
|||
|
|||
It'll never be complete, old bean. When someone finally builds the absolute-universe emulator, you and I will both be dead and will not care for one.
Why do people find it so impossible to understand that at current technology levels, we cannot implement the world, or even a fraction of it. What we do is reproduce enough in a player-experience to try to give that person the impression they are, for instance, flying a plane. Over England, say. For the love of God, would people please stop asking for detail that is beyond this decade's processing power? |
#17
|
|||
|
|||
Quote:
And can people also note that just because a feature could be modelled in SoW:BoB, that doesn't mean it will. It isn't just a question of processing power, other resources are finite too. |
#18
|
|||
|
|||
Quote:
People need to realize that because something is possible doesn't mean its gonna be implemented. Any engine of any game has endless more possibilities than what's actually included in a specific game, unreal , cryengine.. (aka It's a ******* engine) Besides why would we be interested in a simulated world, we are here for a flight sim. |
#19
|
|||
|
|||
Of course there are other ways of developing an immersive environment for a combat sim experience. But for the life of me I cant bring myself to ask my wife to get up at four o'clock, dress up as my batman, polish my boots wake me up with a cup of tea before cooking me a hearty meal of kippers prior to my first mission of the the day!
Personally I think it would be more likely to get Oleg to include civilian targets! Cheers! |
#20
|
|||
|
|||
Hmmm , I seem to remember another groupe of people who went around telling others what they could and couldnt say and how they should and should'nt be thinking... now what were they called , oh well perhaps it will come to me later.
|
|
|