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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #181  
Old 07-22-2011, 10:56 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by kalimba View Post
Haha...Good one...So if YOU and Maddox KNOW you are right , and you still dont care what other people think, why bother writing these posts ?

ANd why start any discussion when you go : I know that I like to think of my technical contribution as knowledgeable, fact-based and generally correct. Is there any room for discussion or you are only generously sharing your
omnipotent knowledge ?

And by the way, since our discussion began with my smarta$$ joking reply,
I just want to tell you that you were soooooooo preoccupied by your flawless humble reputation that you missed something here...I am not the one you were trying to educate about laws of physics and "elastic oscillation"...Wrong guy, wrong response mate...

Salute !
erm.. well there still might be people out there that want to know how things work without trolling... I really don't get what you're trying to say here
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  #182  
Old 07-23-2011, 12:02 AM
kalimba
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Originally Posted by Sternjaeger II View Post
erm.. well there still might be people out there that want to know how things work without trolling... I really don't get what you're trying to say here
Sorry mate...I am not trolling here ...I was just pulling your leg a bit in my first reply......But your response was kind of "harsh and pretentious" and that is when I understood you were thinking that I was the other guy with whom you had an ongoing discussion....
BUt you have to admit though that when a fellow writes in a discussion forum that he knows he's right and has knowledge that we may not understand even with some explanation and if someone disagrees with him that makes the other guy wrong, it can be perceived has being ..well...you know...
Let's not make an issue out of this...I wont comment anymore on your posts...
But I am still hoping for great tracers in COD !

Salute !
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  #183  
Old 07-23-2011, 12:53 AM
Dialn911 Dialn911 is offline
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Default Agree, tracer fire is poorly done

I have to agree with the lack of tracer quality on the game. I have seen tracers fired in real world settings, I have shot them myself watching them go out. My first impression with these in the game was WTF? They look cheap, lazy, and ridiculous. They leave too fast, and appear to move in a perfectly straight line outward. No convergence what soever of ballistic drop. I tried aiming high at a bomber to ark and compensate for bullet drop....no need, they flew straight like lasers. I simply has to point and fire. Firing weapons my whole life including machine guns, I was puzzled and confused by the lack of balletic physics that appear in COD. Also, the tracers leave and at about 100 yards out and magically vanish into nothing. I hate to say it, but this is a sad excuse for tracers and seriously makes the game look as if they put something in for a temporary marker while testing and forgot to fix it.


I know a lot of you on here think they supposedly look "authentic", but having fired automatic weapons with tracers.....um, no...they look like crap and sound like crap.

Before I hear a bunch of fan boys trying to chastise me, I have been playing sims for over 20 years and am an avid support of maddox. I own the complete Il-2 series and have loved them, this is why I showed my support and bough a 50 dollar game with a POOR 2.0 average rating from all the user and professional critic reviews and websites. I figured they will work all this out, but some stuff is really bad. You have to call a spade a spade.

When I buy a new Il-2 game, and I find myself booting up 1946 to play when I have COD staring me on the shelf....yeah they really screwed the pooch. Hyper lobby if full of Il-2 hardcore gamers loading up 1946 despite the fact COD is out. That says a lot right there.

Last edited by Dialn911; 07-23-2011 at 12:58 AM.
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  #184  
Old 07-23-2011, 01:49 AM
JimmyBlonde JimmyBlonde is offline
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Quote:
Originally Posted by Horizon02 View Post

With all the high technology around here, you kids have forgotten how to have 'Suspension of Disbelief" and use your imagination while playing the game. You'd have never lasted playing "Aces over Europe." Haha!
Haha, or the original Red Baron...

Flaming tennis balls with an effective range of around about 5 miles.

I think the trails look very cool from what I've seen on YT.
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  #185  
Old 07-23-2011, 03:14 AM
kalimba
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Originally Posted by Dialn911 View Post
I have to agree with the lack of tracer quality on the game. I have seen tracers fired in real world settings, I have shot them myself watching them go out. My first impression with these in the game was WTF? They look cheap, lazy, and ridiculous. They leave too fast, and appear to move in a perfectly straight line outward. No convergence what soever of ballistic drop. I tried aiming high at a bomber to ark and compensate for bullet drop....no need, they flew straight like lasers. I simply has to point and fire. Firing weapons my whole life including machine guns, I was puzzled and confused by the lack of balletic physics that appear in COD. Also, the tracers leave and at about 100 yards out and magically vanish into nothing. I hate to say it, but this is a sad excuse for tracers and seriously makes the game look as if they put something in for a temporary marker while testing and forgot to fix it.


I know a lot of you on here think they supposedly look "authentic", but having fired automatic weapons with tracers.....um, no...they look like crap and sound like crap.

Before I hear a bunch of fan boys trying to chastise me, I have been playing sims for over 20 years and am an avid support of maddox. I own the complete Il-2 series and have loved them, this is why I showed my support and bough a 50 dollar game with a POOR 2.0 average rating from all the user and professional critic reviews and websites. I figured they will work all this out, but some stuff is really bad. You have to call a spade a spade.

When I buy a new Il-2 game, and I find myself booting up 1946 to play when I have COD staring me on the shelf....yeah they really screwed the pooch. Hyper lobby if full of Il-2 hardcore gamers loading up 1946 despite the fact COD is out. That says a lot right there.
+1...And even those who never saw tracers in RL have the same feeling about COD's....That is awkward !
Thanks for your testimony...

SAlute !
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  #186  
Old 07-23-2011, 03:21 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Dialn911 View Post
I have to agree with the lack of tracer quality on the game. I have seen tracers fired in real world settings, I have shot them myself watching them go out. My first impression with these in the game was WTF? They look cheap, lazy, and ridiculous. They leave too fast, and appear to move in a perfectly straight line outward. No convergence what soever of ballistic drop. I tried aiming high at a bomber to ark and compensate for bullet drop....no need, they flew straight like lasers. I simply has to point and fire. Firing weapons my whole life including machine guns, I was puzzled and confused by the lack of balletic physics that appear in COD. Also, the tracers leave and at about 100 yards out and magically vanish into nothing. I hate to say it, but this is a sad excuse for tracers and seriously makes the game look as if they put something in for a temporary marker while testing and forgot to fix it.


I know a lot of you on here think they supposedly look "authentic", but having fired automatic weapons with tracers.....um, no...they look like crap and sound like crap.

Before I hear a bunch of fan boys trying to chastise me, I have been playing sims for over 20 years and am an avid support of maddox. I own the complete Il-2 series and have loved them, this is why I showed my support and bough a 50 dollar game with a POOR 2.0 average rating from all the user and professional critic reviews and websites. I figured they will work all this out, but some stuff is really bad. You have to call a spade a spade.

When I buy a new Il-2 game, and I find myself booting up 1946 to play when I have COD staring me on the shelf....yeah they really screwed the pooch. Hyper lobby if full of Il-2 hardcore gamers loading up 1946 despite the fact COD is out. That says a lot right there.
I'm going to go ahead and "laugh out loud"

Thanks for that.
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  #187  
Old 07-23-2011, 03:24 AM
Upthair Upthair is offline
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Originally Posted by Sternjaeger II View Post
The vibration you're talking about is absolutely out of scale and wrong.

When you shoot with a machine gun it doesn't rumble or vibrate, it just had one major force vector (which we can call "recoil") that pushes in the opposite direction of the bullet direction. So, Imagining the CoG of the plane as your pivot, the plane would rotate backward on its yaw axis because of recoil, only to be compensated by the other machineguns on the opposite wing and the plane movement vector. As a consequence you can get a flicker on the yaw axis, which varies in its amplitude and frequency according to the guns you're shooting with. The recoils though won't be enough in terms of vector strength or frequency to cause vision blur or flickering like you see in guncameras, but I can tell you that there are other vibrations that can.
The 'shaking ruler' is only for those who are complete strangers to physics . If you talked with scientific rigour, your time would be totally wasted. So I chose that pic as a tentative analogy, and used words like 'roughly' and 'in a sense'.

I think what you said was mostly, but not completely, right, since you were talking about an ideal situation. The strictly backward recoil can of course generate vibrations in directions perpendicular to the recoil. Example: When you fire a pistol at a point on the horizon, your hand experiences upward movement too, which is perpendicular to the recoil.

Quote:
I was in a Cessna Caravan which had a prop governor failure, with one of the props going straight into feathering: the vibration and frequency were so intense that the whole world went blurry and your could hear your skull bones rattle! Not a nice experience! It was a second, just the time to switch the engine off, but man the engine could have easily come off its mount!!
I guess a fighter pilot won't shoot when the whole world goes so blurry that he can't see clearly his target. But yes, as you said, there are other vibrations.

~
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  #188  
Old 07-23-2011, 03:35 AM
Dialn911 Dialn911 is offline
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Originally Posted by SYN_Bliss View Post
I'm going to go ahead and "laugh out loud"

Thanks for that.
As police officer and person who has trained on many automatic weapons, I am going to go ahead and laugh out loud.


Gotta love the ignorance on these forums.
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  #189  
Old 07-23-2011, 03:48 AM
ATAG_Bliss ATAG_Bliss is offline
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Since when do police officers train with automatic weapons?

Do I really need to make an ingame video with icons on to show you A.) the game has ballistics that are quite good B.) You can see tracers much further than 100yards/300ft/91 METERS. I have my guns converged at 500m and I can watch the tracers cross each other and extend.

Then you are talking about making a deflection shot within 91meters where the bullets won't even come close to even being slow enough to have any substantial sort of bullet drop to deflect - and I'm assuming this with your astute observation that a tracer disappears within 91 meters or as you say 100 yards in this sim.

Then you go on to say that a tracer looks like a laser blast as if that's a bad thing. Star wars blasters were modeled off of what tracer ammo looks like.

I don't even think you've fired gun in your life, let alone seen a real life tracer.

The ignorance on this forum doesn't surprise me one bit. The sheer stupidity does.
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  #190  
Old 07-23-2011, 03:55 AM
ATAG_Bliss ATAG_Bliss is offline
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And just to show you what a still camera shot looks like of tracer rounds:

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