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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Acccuracy and preference for moded vs current tracers
I think we should immediately use the "new" tracers. 19 14.18%
I think with some more work the "new" tracers should be used. 50 37.31%
Indifferent to the tracer effects/possible effects. 35 26.12%
I like the current tracers. 30 22.39%
Voters: 134. You may not vote on this poll

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  #1  
Old 07-22-2011, 09:11 PM
Horizon02 Horizon02 is offline
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I've yet to see anyone take into account two things, though I could have missed a post in all the drama:

1. The wing and aircraft vibrates. That doesn't cause the tracer to wiggle or vibrate, but it DOES cause the CAMERA to do so. Any effect such as this seen in video of any era is probably due to the camera vibrating. Not the tracers.

2. Cameras in the early 40s and through the late 50s did not shoot the same frame-rate or with the same consistency that cameras now do. Very many an effect of number of tracers scene, their fade ins or outs, and speed have a great much to do with the framerate, consistency/reliability of the primitive cameras used aboard the aircraft in trying and high-mechanical stress situations.

I see a lot of folks whining about tracers not looking like they do in movies or guncam clips.

Well...it's not a photo-realistic game yet. It's close, but it's not there.

However, it isn't going to look exactly like a movie, because even a movie camera can be made to have that jiggling effect to look familiar to folks, and if you really wanted lighting that looked realistic, don't go by cameras. They have filters and lenses that cause lighting that your eye perceives differently. Glows and fade outs in movies could be more noticeable without being larger or brighter, to the naked eye as opposed to film.

So the question stands is, What do you expect from a video game based on a computer-graphics engine as opposed to real-life? Do you think perhaps the fact that the video game doesn't make your entire field of vision vibrate like a jostling camera at low framerate is a bad thing? Perhaps the fact that no matter the game is 3-d rendered, it's still coming at you from a 2-d screen, and thus glow effects and other real-life eye effects simply cannot ever be rendered in a truly compelling fashion unless shot by a real camera and somehow spliced in?

Things to think about while you pretend to have been an actual combate pilot in WWII and thus know exactly what tracers looked like with your naked eye in the pit during a real fight. You guys have a pretty stellar game. Don't get too caught up in itty-bitty details of reality you'll never achieve with computer graphics for another few years...

...Look at games like Crysis, for example. Even their fire effects and sparks and the like are not truly realistic looking.

With all the high technology around here, you kids have forgotten how to have 'Suspension of Disbelief" and use your imagination while playing the game. You'd have never lasted playing "Aces over Europe." Haha!
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Old 07-23-2011, 01:49 AM
JimmyBlonde JimmyBlonde is offline
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Quote:
Originally Posted by Horizon02 View Post

With all the high technology around here, you kids have forgotten how to have 'Suspension of Disbelief" and use your imagination while playing the game. You'd have never lasted playing "Aces over Europe." Haha!
Haha, or the original Red Baron...

Flaming tennis balls with an effective range of around about 5 miles.

I think the trails look very cool from what I've seen on YT.
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