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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 02-19-2011, 12:12 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by The Kraken View Post
The roads you're referring to are part of the texture tiles and most probably won't even be recognized as roads by the game. Actual roads can be recognized because they are detached from the underlying textures, and they run through fields and other parts of the texture (same with railroads and rivers).

The forests are another overlay which is not aligned with the underlying texture structure and you will inevitably see some odd placements, like on the upper part of that picture where a forest is placed in the middle of a field. In the same way the forests can cover the road parts of a road texture.

It's possible to have more sophisticated ways of building such a map and avoid such issues, but that would require a lot more work and time.
possibly that is the reason.

looking at it the current screenshot under discussion, it is taken from medium altitude. so it could be a map detail level that doesnt show all landscape detail (including roads and rivers) like the lower level view would (oleg previously stated there were at least 3 altitude dependent levels of detail in the sim scenery).
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  #182  
Old 02-19-2011, 12:16 PM
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Originally Posted by Tree_UK View Post
Either Luthier and Oleg are wanting to suprise us greatly or they dont want to show us how bad it runs.
I would actually bet real money on the former. When you can see in the latest screenshots that the vehicles have different number plates than you just know -at least me- that it's going to be great.
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  #183  
Old 02-19-2011, 12:23 PM
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Luthier...what has happened to the development videos that were going to be shown? Then you said we wont see any videos until the sim goes gold, so im a bit confused.

You said 3 weeks ago we was going to be drown in them, and Oleg said they just has to be tranlated.

Any chance of a update on this?

cheers.
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  #184  
Old 02-19-2011, 12:38 PM
reflected reflected is offline
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Originally Posted by reflected View Post
Are you sure that shot was taken in August? I know, b&w undersides were used up until early june, and then later in December, but AFAIK during the BoB 92 squad had egg-green/blue undersides:

http://www.markstyling.com/spitfirem...firemk1.35.jpg

Also, please note the font of the ID letters.

I also have a photo of QJF, and it was clearly taken after the BoB:
http://www.92sqdn.brushhouse.net/pics/spits-1.jpg
I just checked the Osprey Spitfire MKI/II aces book, and I was right. QJ-P was Brian Kingcome's plane, and the markings you're talking about were applied in late November. On the same book it's clearly visible that in August 1940 they didn't have night white undersides (The planes that is )
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  #185  
Old 02-19-2011, 12:39 PM
winny winny is offline
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Originally Posted by reflected View Post
Are you sure that shot was taken in August? I know, b&w undersides were used up until early june, and then later in December, but AFAIK during the BoB 92 squad had egg-green/blue undersides:

http://www.markstyling.com/spitfirem...firemk1.35.jpg

Also, please note the font of the ID letters.

I also have a photo of QJF, and it was clearly taken after the BoB:
http://www.92sqdn.brushhouse.net/pics/spits-1.jpg
Pretty sure, it's in 'Spitfire the history' which is a pretty reliable book, could be wrong I guess. It does specifically say that the Air Ministry ordered all fighters to be painted with the sky undersurfaces on the 6th June 1940.
I think part of the problem is that the paintscheme was changed during the battle.

Theres also a picture of QJF QJR and QJD taking off in the 'winter of 1940'
that shows all 3 aircraft with night white, tailband and white spinners. The other feature in this picture is that the underwing roundels are right out at the ends of the wings.
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  #186  
Old 02-19-2011, 02:15 PM
Gilounet Gilounet is offline
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Thanks Oleg for all these great screens.

I 've ordered mine with Collector Edition.

Keep up the good work
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  #187  
Old 02-19-2011, 02:28 PM
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Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ?

Salute !
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  #188  
Old 02-19-2011, 02:51 PM
David603 David603 is offline
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Quote:
Originally Posted by kalimba View Post
Great shots indeed...Thanks !

Have you noticed that we are back with " dot " tracers ?

To avoid " laser-tracers" bashing ?

Salute !
Remember there is a camera feature in the sim that comes with things like adjustable exposure time?

Those are the same tracers, just that picture was made with a shorter exposure time.
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  #189  
Old 02-19-2011, 03:01 PM
BigC208 BigC208 is offline
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I think what Tree is pointing out is clear. How come we have not seen any "blow me out of my socks", high quality, high setting, top end computer video?

Because it's not gold yet Tree, that's why. Everything they show us before going gold can, and knowing this and the Sim HQ forum crowd, will be used against them.

On the other hand Tree, why ask for the above video anyway? You've made it clear several times that you believe, that if we get that video, it will be a rendered version in order to make it look smooth.

I shared you worries about not seeing higher quality videos. I ordered the best computer I can afford and I want to know what to expect. All I can do is wait. The leaked 109 E3 work in progress video put my mind at ease though. Read a lot of people pulled the trigger on preordering after seeing the 2 leaked videos. Pretty pictures sell products. So we both want to see pretty pictures, we don't always get what we want. It's up to the publisher now. Bringing it up every other thread is not going to make it happen.

Every weeks update looks more promising. The "blow me out of your socks" video material will show up in the few weeks before release after they go gold and the promotion machine goes into high gear. There will be pretty pictures gallore and we will all drown in high quality videos. Be sure.

Last edited by BigC208; 02-19-2011 at 06:25 PM.
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  #190  
Old 02-19-2011, 03:18 PM
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Excellent post BigC208.
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