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IL-2 Sturmovik The famous combat flight simulator.

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  #181  
Old 09-19-2010, 04:07 PM
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RedToo RedToo is offline
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Default Spitfire LIFE Picture.

Hi All,

For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this:



As you can see though the grass is still more yellow than green.

RedToo.
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  #182  
Old 09-19-2010, 04:16 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by tityus View Post
The visual quality of those pics are much better than what I expected... no doubt.

Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading.

However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect.

The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with.

I have some questions in the line of:

- will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges.

- will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)?

- could system failures be scripted in the mission, so more interesting missions can be written?

- will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed.

and many, many more...

For those I can't find an answer around.

I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote...

té mais
tityus
Take this with a grain of salt, as i'm just going by memory here. Some of what i say might be inaccurate or unconfirmed and some is just conjecture based on putting together different things we've been told at various points in the development of the sim. In short, i just put 2 and 2 together and see what is a reasonable conclusion, but this is by no means official data. Here goes.

I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping.

Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible.

As for scripted failures now. There was talk about a difficulty setting for single player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures.

Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber.
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  #183  
Old 09-19-2010, 04:56 PM
McHilt McHilt is offline
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Quote:
Originally Posted by RedToo View Post
Hi All,

For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this:



As you can see though the grass is still more yellow than green.

RedToo.
I like the low saturated colors, makes it more dramatic. Captures a WWII mood perfectly if you ask me.
If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture.
Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid.

(an OT example of perfect mood is RTCW, which had a very grey colorpalette combined with great sounds and
stunning in-game music, which is the reason I still love that game)

Great picture that captures drama very well.
I just noticed that at least 5 guys are servicing that spit...

Last edited by McHilt; 09-19-2010 at 05:29 PM.
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  #184  
Old 09-19-2010, 05:54 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by McHilt View Post
I like the low saturated colors, makes it more dramatic. Captures a WWII mood perfectly if you ask me.
If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture.
Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid.
I'd rather keep them just right This undersaturated appearance we are used to associating with WW2 colour images is not how the world looked like back then (just like WW1 wasn't black & white and had people moving at twice the speed). It's okay as an artistic means in certain movies and games, but for a simulation I find it a bad approach.

Not that the grass shouldn't still look dry and barren if that's how it was back in 1940.
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  #185  
Old 09-19-2010, 06:15 PM
McHilt McHilt is offline
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I know Kraken, I know man, but... just slightly then, just a pinch you know, to compensate for the modern technology we play it on.
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  #186  
Old 09-19-2010, 06:18 PM
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Quote:
Originally Posted by airmalik View Post
A question about the Spitfire. Were the markings always aligned with the roundel? In this screenshot the A is not inline with the rest of the markings.
In real life, the size of letters, their placement, colour and even font varied between RAF squadrons. The type of lettering with lowered letters toward the front is a style found in a few Spitfire squadrons.
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  #187  
Old 09-19-2010, 07:07 PM
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philip.ed philip.ed is offline
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I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds

http://www.realenvironmentxtreme.com/

Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...)
I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...)
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  #188  
Old 09-19-2010, 07:45 PM
McHilt McHilt is offline
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Yeah, these clouds are absolutely crazy cool, previous products also had similar features... really cool! Been playing FSX for a while but never had that stuff due to lack of money...
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  #189  
Old 09-19-2010, 07:49 PM
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philip.ed philip.ed is offline
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I know, it's not the type of thing that I'd have invested in as well, but if something like this could be used for SoW I'd probably spend the money...
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  #190  
Old 09-19-2010, 07:53 PM
McHilt McHilt is offline
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Me too if money permits that kind of deal
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