#181
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Spitfire LIFE Picture.
Hi All,
For information the Spit LIFE pic in this thread looks like one that I posted over at UBI and SiMHQ in a couple of threads. I have tweaked it in Photoshop. To the best of my knowledge the original looks like this: As you can see though the grass is still more yellow than green. RedToo. |
#182
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Quote:
I don't know about the gauges, but i guess that most of them will work correctly. As for the gauges registering damage and helping you judge the situation of your aircraft (because that's what gauges are for in reality), i think this is a part of the new damage model. So for example, if your oil lines are hit your oil pressure gauges will probably start dropping. Devicelink improvements have been talked about by the developer team, so i guess that what you say is going to be possible. As for scripted failures now. There was talk about a difficulty setting for single player/offline flying that will present random failures depending on how you use your aircraft in the campaign, but i don't know if it's confirmed or any other details. As for scripted events, this falls under the use of triggers in the mission builder and i guess that since IL2 is getting triggers in the FMB by team daidalos, it's a safe bet to assume that SoW will feature triggers as well. So, it looks like it's going to be possible to have scripted failures. Finally, this is the only part that i can safely say has been more or less confirmed. We will be getting a two-seater Tiger Moth and we'll be able to use it to train other people online. I think this is also possible for other multi-crewed aircraft, so for example some people could fly as gunners in a bomber. |
#183
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Quote:
If there's anything adding to a gloomy atmosphere, it's... gloomy colors, somewhat greyish like in this picture. Personally if I had anything to say about it... I'd rather keep them under-saturated instead of too vivid. (an OT example of perfect mood is RTCW, which had a very grey colorpalette combined with great sounds and stunning in-game music, which is the reason I still love that game) Great picture that captures drama very well. I just noticed that at least 5 guys are servicing that spit... Last edited by McHilt; 09-19-2010 at 05:29 PM. |
#184
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Not that the grass shouldn't still look dry and barren if that's how it was back in 1940. |
#185
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I know Kraken, I know man, but... just slightly then, just a pinch you know, to compensate for the modern technology we play it on.
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#186
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In real life, the size of letters, their placement, colour and even font varied between RAF squadrons. The type of lettering with lowered letters toward the front is a style found in a few Spitfire squadrons.
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#187
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I have known about this FSX addon for a while now, and apparently it's awesome ( I can't comment first hand though )
It's called Real-Environment-Xtreme (REX) and it looks quite amazing. Just look at those clouds http://www.realenvironmentxtreme.com/ Take a look chaps. With SoW apparently third party friendly, something like this could be a future possibilty (unless the team make the most jaw-dropping clouds ever...) I mean, with SoW's particle physics, working in collaboration with a company like this could produce great results (although maybe not free results...) |
#188
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Yeah, these clouds are absolutely crazy cool, previous products also had similar features... really cool! Been playing FSX for a while but never had that stuff due to lack of money...
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#189
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I know, it's not the type of thing that I'd have invested in as well, but if something like this could be used for SoW I'd probably spend the money...
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#190
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Me too if money permits that kind of deal
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