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IL-2 Sturmovik The famous combat flight simulator.

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  #1691  
Old 12-06-2010, 04:21 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by MicroWave View Post
Start? No. I'll let the readers be be the judge of your posts.

You were right about something? I wouldn't go that far. Maybe in your political views you lean to the right.

I was perfectly clear about the bombs effectiveness. Without historical evidence and/or documents, the numbers stay the same as they are. There is no other option.

Anything else?

Aye, aye, aye, it hurts to see how you deal with obvious errors in game, man.

The argument could go the other way around as well.
What sources did Oleg use to put Russian wonder weapons into game.

BTW the FAB bomb example doesn´t compare to any other bomb by any other nationality.

And you say mods poorly made and researched. Ouch.

Last edited by II/JG54_Emil; 12-06-2010 at 04:26 PM.
  #1692  
Old 12-06-2010, 04:50 PM
II/JG54_Emil II/JG54_Emil is offline
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Now this is what we have in game

______________Fab1000
Effective Radius___500 m
Weight of HE_____555 kg
Weight of Bomb__1000 kg


and this is what we have in RL with megalomaniac bombs:
Quote:
FOAB = Russian thermobaric bomb FOAB – Father of All Bombs
MOAB: Mass of explosive agent – 8200 KG, TNT Equivalent – 11 Tons, Guaranteed Destruction Radius – 150 meters.
FOAB: Mass of explosive agent – 7100 KG, TNT Equivalent – 44 Tons, Guaranteed Destruction Radius – 300 meters.
???
  #1693  
Old 12-06-2010, 05:16 PM
JtD JtD is offline
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Quote:
Originally Posted by I/ZG52_HaDeS View Post
I never said about balance. I have always talked about Fixing it.
You said it can't be that bomb A has a larger blast radius than bomb B without backing that claim up with research data. So you want to change values because you don't like them, without knowing the correct ones. So you're certainly not talking about fixing it.

Quote:
I just asked something that looks wrong. You can find generic bomb blast range/damage data but its hard to find for these specific bombs.
Well, then I guess you start looking. And when you found relevant data, you post it, and there's a good chance for change.

And for what it's worth, I agree with your point of view that there's little reason to justify the blast radius difference. What I don't agree with is changing values without knowing the proper ones.
  #1694  
Old 12-06-2010, 07:02 PM
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robtek robtek is offline
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Where is the data to proof the original in game data is right?
While i trust OM and his crew thats not enough here, me thinks.
If there is no data to find one should use logic.
To defend the ingame data without proof doesn't work.
my 2 cents.
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  #1695  
Old 12-06-2010, 08:08 PM
stugumby stugumby is offline
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Default Just somethings i would like to see introduced..

1. Weapons arming/safety switches implemented into the controls section, to include an intervalometer and jettison without arming for bombs. (in video for jettison i think)

2. Drop tanks having a selector switch, from wings at take off to drop tanks and back to wings to jettison drop tanks.

3. Bomb bay doors in controls section for open and close. (exists in mods)

4. Do something about the He-111 taxi dance for ground handling, did it really have that much torque??

5. An updated pilots cockpit guide with an included rpm and pitch section with basic data.
  #1696  
Old 12-06-2010, 08:16 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by I/ZG52_HaDeS View Post
Do you have any of these data? And no, i don't want to balance things but to be as close to historical perspective as possible. And about the Japanese: Have you heard this or you have seen this? It is importand.



????
I don't understand what you are saying. Are you saying that these Pylons are ALWAYS attached to the airplanes even in default loadout? In this case you are wrong. An example using these anti-gravity (ops 0 kg i meant) Pylons is the I-16 Type 24.



So you mean that you are unaware of the game's specs? If yes then how will you be able to make proper adjustments? And i clearly stated in simple words what these numbers mean.
I have also "heard" that some certain guns have increased damage and that some other have Twice the penetration ability of some others, have you "heard" it also? A comparison can be made by using some reliable data (except from books of course) like this:
http://www.quarry.nildram.co.uk/WW2guneffect.htm

He is the author of the Flying Guns.



I am not accusing anyone for anything. I only want historical accuracy and proper "tuning"/bug correcting of the game.



I edited what exactly? I didn't edit the MEANING of the posts, but saved space for un-needed "data". It is not the place for extensive inspecting of the data.



What kind of evident do you need to make the Pylons to have weight?
What kind of data did you use when you made all the rest of the Pylons weighting from 150kgs to weight 15 kgs?



Oh, and drag means less maneuvrability, less climbing, etc...
Language barrier? Perhaps.

Cheers,
What are you blabbering about? Read your posts again.
You presented false and incomplete information. I've responded to that.

If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that.

Oh, and about that language barrier you hit; try googling for basic forces of flight.
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  #1697  
Old 12-06-2010, 08:52 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by MicroWave View Post
What are you blabbering about? Read your posts again.
You presented false and incomplete information. I've responded to that.

If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that.

Oh, and about that language barrier you hit; try googling for basic forces of flight.
What are you blabbering, to use your vocabulary. You got alarming data and you pretend you don´t see it!


Others say it´s cherry picking, while I can plant a cherry-tree forest by now.
  #1698  
Old 12-06-2010, 09:29 PM
Fafnir_6 Fafnir_6 is offline
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Wow....

Calm down, guys. What the hell happened to respectful requests for additions, backed up by reputable data?

Sheesh.

Fafnir_6
  #1699  
Old 12-06-2010, 09:45 PM
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ElAurens ElAurens is offline
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Hence, UP is known as the "Blue Mod Pack".

The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data.

The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun. Why? Because of the mechanics of the game engine itself. It is not as cut and dried as "gun X has a 57mm bore so it behaves like a 57mm gun".

But some folks just refuse to understand that salient point, or ignore it on purpose to advance their particular agenda.
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  #1700  
Old 12-06-2010, 10:12 PM
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robtek robtek is offline
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Quote:
Originally Posted by ElAurens View Post
Hence, UP is known as the "Blue Mod Pack".......
And your proof is?

If that wording isn't biased, i don't know what is!

Statements without proof are just noise and smoke!
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