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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-06-2010, 08:16 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by I/ZG52_HaDeS View Post
Do you have any of these data? And no, i don't want to balance things but to be as close to historical perspective as possible. And about the Japanese: Have you heard this or you have seen this? It is importand.



????
I don't understand what you are saying. Are you saying that these Pylons are ALWAYS attached to the airplanes even in default loadout? In this case you are wrong. An example using these anti-gravity (ops 0 kg i meant) Pylons is the I-16 Type 24.



So you mean that you are unaware of the game's specs? If yes then how will you be able to make proper adjustments? And i clearly stated in simple words what these numbers mean.
I have also "heard" that some certain guns have increased damage and that some other have Twice the penetration ability of some others, have you "heard" it also? A comparison can be made by using some reliable data (except from books of course) like this:
http://www.quarry.nildram.co.uk/WW2guneffect.htm

He is the author of the Flying Guns.



I am not accusing anyone for anything. I only want historical accuracy and proper "tuning"/bug correcting of the game.



I edited what exactly? I didn't edit the MEANING of the posts, but saved space for un-needed "data". It is not the place for extensive inspecting of the data.



What kind of evident do you need to make the Pylons to have weight?
What kind of data did you use when you made all the rest of the Pylons weighting from 150kgs to weight 15 kgs?



Oh, and drag means less maneuvrability, less climbing, etc...
Language barrier? Perhaps.

Cheers,
What are you blabbering about? Read your posts again.
You presented false and incomplete information. I've responded to that.

If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that.

Oh, and about that language barrier you hit; try googling for basic forces of flight.
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  #2  
Old 12-06-2010, 08:52 PM
II/JG54_Emil II/JG54_Emil is offline
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Originally Posted by MicroWave View Post
What are you blabbering about? Read your posts again.
You presented false and incomplete information. I've responded to that.

If you have more issues to present, do it properly this time. I have given you all the necessary information how to do that.

Oh, and about that language barrier you hit; try googling for basic forces of flight.
What are you blabbering, to use your vocabulary. You got alarming data and you pretend you don´t see it!


Others say it´s cherry picking, while I can plant a cherry-tree forest by now.
  #3  
Old 12-06-2010, 09:29 PM
Fafnir_6 Fafnir_6 is offline
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Wow....

Calm down, guys. What the hell happened to respectful requests for additions, backed up by reputable data?

Sheesh.

Fafnir_6
  #4  
Old 12-06-2010, 09:45 PM
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Hence, UP is known as the "Blue Mod Pack".

The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data.

The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun. Why? Because of the mechanics of the game engine itself. It is not as cut and dried as "gun X has a 57mm bore so it behaves like a 57mm gun".

But some folks just refuse to understand that salient point, or ignore it on purpose to advance their particular agenda.
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Old 12-06-2010, 10:12 PM
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Originally Posted by ElAurens View Post
Hence, UP is known as the "Blue Mod Pack".......
And your proof is?

If that wording isn't biased, i don't know what is!

Statements without proof are just noise and smoke!
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  #6  
Old 12-07-2010, 04:57 AM
Hans Burger Hans Burger is offline
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Quote:
The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data.
... but reading your previous post, same question for you.

Now, it is very simple to have an objective idea on this subject. Hades has some data, according to quality control follows by DT, I can't imagine that setting of the game cannot be justified by relevant data. Put these data on the table and this point will be closed very quickly.
  #7  
Old 12-06-2010, 10:24 PM
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JG52Karaya JG52Karaya is offline
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Originally Posted by ElAurens View Post
The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun.
Sorry to say but that is complete nonsense. There actually isnt even a "diameter" variable for any of the aircraft weapons, only a "calibre" value which itself is linked to armour penetration and not the actual calibre.

And I also believe that people have a point here about the bombs, there are very large discrepancies between the bombs of all the various nations (wether its Soviet, US, UK, German, Japanese,...) and wether this is actually realistic should be proven with proper data.
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  #8  
Old 12-06-2010, 10:34 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by ElAurens View Post
Hence, UP is known as the "Blue Mod Pack".

The real issue is that even if you have data obtained by cracking IL2's code, you still don't know how the internals of the game's engine use that data.

The MK 108 is a case in point. If you look at the raw data, it has a projectile diameter of 57mm. Yet most agree that it's effectiveness in game is pretty much historical for a 30mm gun. Why? Because of the mechanics of the game engine itself. It is not as cut and dried as "gun X has a 57mm bore so it behaves like a 57mm gun".

But some folks just refuse to understand that salient point, or ignore it on purpose to advance their particular agenda.
Oh man, what are you talking about 57mm?
Which game do you fly?

You apparently haven´t looked into the data of IL2.

In IL2 the MK108 is:
HE(-M)-T
500 m/s
42 g Explosives

historically the MK108 has these values:
HE-(M)-T
540 m/s
85 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax)

and

HE(-M)-T
330 g
505 m/s
72 g (various fillings including TNT, Penthrite wax, and a mix of 75% Hexogen, 20% Al, 5% wax)

While historically 4 shots were needed to down a B-17.
In game you need around 10.


Now please, don´t come with the Luft-wining argument again.
If you want to talk about facts then let´s talk about fact!

Another fact is that the FAB bombs were not always modeled with a super-huge bombradius.
  #9  
Old 12-06-2010, 10:37 PM
II/JG54_Emil II/JG54_Emil is offline
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Now I know what ElAurens is talking about.

He is talking about the caliber value, not knowing that the caliber value isn´t representing the caliber.
  #10  
Old 12-07-2010, 12:28 AM
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Amusing.

At best.

Hence once 4.10 is released I am done with mods forever.
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