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#161
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#162
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it describes the brittish early part of the war as having a "highly accurate early warning system" with "accurate up to the minute information on enemy plane activity". it also just speaks of organized bombing raids on enemy airfields, but it doesnt say anything about having perpetually little swarms of lone nazi fighter planes camping over undefended brittish airfields as a war strategy, and them then have them shoot up any allied plane that tries to taxi. and all this without a single AA gun going off, no sirens, no warning calls at the brittish base ? the legitimate complaint by the OP refers to that last scenario, not planned and organized raids by multiple enemy planes on a brittish airfield to try and shut it down for a number of days, or even the lone suicidal enemy fighter trying his luck by doing a quick strafing run at an enemy airfield while on his way home. if a lone fighter tried this, he would be met with some amount of AA and quickly warning sirens/signals would go off at the airfield. and if he was camping over an enemy airfield (not really possible in real life) he would be quickly spotted and reported to be present (and attract some nearby friendly fighters to dislodge him), none of which is the case on the ATAG server the issue is to presumably try and recreate a historical setting as much as possible, not reward with points an air-quake type behavior that detracts from this. its also not an issue about "making players do what somebody else wants", its about creating a setting on a server that mimics historical events, so most players will gravitate to more realistic gameplay styles (and let the odd fool who wants to try and camp over an airfield be, flak will normally take care of him soon enough (and so would other nearby friendly fighters that get vectored to him) right now on ATAG its the opposite, it creates undefended forward airfields with no warning systems, and rewards point whores for creating an air quake "anti new joiners" scenario.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 08-08-2012 at 06:43 AM. |
#163
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This way you know ahead of time to spawn from another base. I would love for sirens to sound and a bit more AA fire but they have to balance gameplay performance vs realistic scenarios until the multiplayer code is further optimised, or people like Wolf find ways in the mission scripting to do things more efficiently. For now its not a show stopper and moving bases or getting on comms is an easy solution. PS... Please ATAG at least put a siren on the bases if you can! ![]() |
#164
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Phat would a few Jericho sirens do
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#165
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#166
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What on earth are you actually talking about? -perpetually little swarms of lone nazi fighter planes camping over undefended brittish airfields In my many hours on ATAG, most of the time there isn't a single 109 strafing grounded planes. When flying red I mostly take off from Hawkinge or Littlestone, just because I can. And doing that I've maybe been strafed while taxiing or taking off 5 times. Also, swarm = a great number (of insects or other small creatures) moving together: lone = being alone; without company or accompaniment; solitary; unaccompanied. So which is it? -and all this without a single AA gun going off Euhm whaaaat? If you spawn in you should look at the sky at times and listen to your headset/speakers. Because I sure do see lots and lots of black and grey smokepuffs all around the base when a enemy is near and even hear the AA guns firing en masse. -no sirens As has been explained to you in this very thread...Sirens don't function in the game (yet). So how exactly is this ATAG's fault? -no warning calls Again as has been said..get on Teamspeak and you will get loads of warnings, or be able to warn friendlies who then can avoid said airbase or come to your aid. If 50% of pilots bothered to use teamspeak this problem would be nonexistent. - if he was camping over an enemy airfield (not really possible in real life) he would be quickly spotted and reported to be present (and attract some nearby friendly fighters to dislodge him), none of which is the case on the ATAG server Hmm, vulchers do attract lots of attention and don't last long at all. They get chewed up by a combination of AA and Spitfires within minutes. -and let the odd fool who wants to try and camp over an airfield be, flak will normally take care of him soon enough (and so would other nearby friendly fighters that get vectored to him) Would you be willing to fly a 109(or a Spit over Pihen) 5 times and record your average time till death while circling below 1000m over an active airbase? Please report here with a video and show us how many hours it takes till you run out of fuel. ![]() - rewards point whores for creating an air quake "anti new joiners" scenario. Really so statwhores just want kills and don't care about dying repeatedly. In my experience statwhores are the ones who go into crazy diatrebes when they die by something they consider unfair. And ATAG being "anti new joiners"? So that's why the players there happily respond to questions about vulching, CEM, navigation, gunnery, tactics and so forth. As well as ask newbies to join TS to walk them through their problems and spend hours getting them up to speed both on the server and their forums. Never knew I misunderstood the meaning of anti all my life, or maybe you are the one confused about it? The RAF struggled with base attacks early on aswell and had to adapt. If the players of this sim start working together, capping their airfields and using their radio (TS) the problem will become even smaller than it is allready. Or you could add so much AA and AI fighter CAP till the mission runs at 3FPS even when you are in singleplayer. I guess is the latter is the better solution of the two since it doesn't involve any active effort from the players and has no downsides? Last edited by Warhound; 08-08-2012 at 11:25 AM. |
#167
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Good post, Warhound. I think part of the problem with the flak question is perception. If I am being vulched at Hawkinge I curse the lack of AA gunners (or their poor accuracy) and yet if I am in a 109 I will actively avoid Hawkinge because of the heavy flak which can tear you up.
Having said that, the AA could be better (i.e. more of it) but if the mission builders add more AA there are complaints about slowdowns around Hawkinge. |
#168
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Put a shout out on comms mate someone will help. Even a text msg advertising a target would get attention. "vulcher at manston" 71st will help if nearby
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#169
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Swarm behaviour, or swarming, is a collective behaviour exhibited by animals of similar size which aggregate together, perhaps milling about the same spot or perhaps moving en masse or migrating in some direction. As a term, swarming is applied particularly to insects, but can also be applied to any other animal that exhibits swarm behaviour. The term flocking is usually used to refer specifically to swarm behaviour in birds, herding to refer to swarm behaviour in quadrupeds, shoaling or schooling to refer to swarm behaviour in fish. Phytoplankton also gather in huge swarms called blooms, although these organisms are algae and are not self propelled the way animals are. By extension, the term swarm is applied also to inanimate entities which exhibit parallel behaviours, as in a robot swarm, an earthquake swarm, or a swarm of stars. From a more abstract point of view, swarm behaviour is the collective motion of a large number of self-propelled entities.[1] From the perspective of the mathematical modeller, it is an emergent behaviour arising from simple rules that are followed by individuals and does not involve any central coordination. -Wiki
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#170
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As been said already the game has matured a lot since the last patch if we're in here complaining about tactics on one server rather than patch performance. Great job development team!
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