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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-07-2012, 06:13 AM
ATAG_Keller ATAG_Keller is offline
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First off, ATAG has lots of Flak guarding both RAF and Luftwaffe airfields. I've been hit by Flak so many times over England at 3500m that I try to avoid the area completely.

Secondly, in the last 3 months I can count the number of times I have been shot before takeoff on one finger. It's not that people aren't doing it, it's because I'm on Teamspeak for a few minutes before I even enter the game and have an understanding of what's going on before I even create a plane.

As to the ridiculous notion that Blue has better airfield placement and therefore is less susceptible to being pinned down by people shooting planes on the ground, maybe you should go back to 1940 and tell the RAF to move those damn airfields further away from each other.

If you think being shot full of holes 10 seconds after creating a plane is annoying, try taking off 70km from the French coast, forming up a group of three bombers, and being shot down an hour into your flight 3 minutes before you reach target. You can create another new plane if yours gets shot up before you take off and what have you lost, 20 seconds?

Does getting shot down when I’m that far into a bomber mission make me angry? Hell ya it does, but what am I going to do? Should I blame the spitfire pilot for being smart enough to find us, and for doing exactly what I would have done if I’d come across 3 Blennys while flying a 109?

AbortedMan, you mention the night when I was involved in bouncing you when you left Hawkinge and then meeting you again when you took off from Manston. I apologize for this, next time I will try not to out-smart you when you are on the server.
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  #2  
Old 08-07-2012, 06:39 AM
Force10 Force10 is offline
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Quote:
Originally Posted by ATAG_Keller View Post
Does getting shot down when I’m that far into a bomber mission make me angry? Hell ya it does, but what am I going to do?
.
Yeah right...that's the same. At least you got in the air and were flying. Not just sitting on the ground warming up the engines. Did you read the thread?
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  #3  
Old 08-07-2012, 06:59 AM
skarden skarden is offline
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Ah a thread on the validity of vulching as an online tactic, it looks like COD really is coming into its own, I haven't seen one of these since the UBI forums, ah good times ahead

On topic I've ALWAYS supported the right to vulch if one wants, as has been stated over and over and over, if your being vulched, spawn at another airbase get alt. boom and zoom the crap outa the vulchers at the original airbase, or if the mood strike go to THEIR airfield and give em the good news back, or even just for something a bit crazy go and do the objectives and bomb the crap outa their targets. Heaps of options really.

All the people here who think vulching is the worst thing in online gaming still haven't said WHY they can't just spawn at another base, I'm honestly curious why its so hard for you to do.
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  #4  
Old 08-07-2012, 07:38 AM
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addman addman is offline
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Originally Posted by skarden View Post
Ah a thread on the validity of vulching as an online tactic, it looks like COD really is coming into its own, I haven't seen one of these since the UBI forums, ah good times ahead

On topic I've ALWAYS supported the right to vulch if one wants, as has been stated over and over and over, if your being vulched, spawn at another airbase get alt. boom and zoom the crap outa the vulchers at the original airbase, or if the mood strike go to THEIR airfield and give em the good news back, or even just for something a bit crazy go and do the objectives and bomb the crap outa their targets. Heaps of options really.

All the people here who think vulching is the worst thing in online gaming still haven't said WHY they can't just spawn at another base, I'm honestly curious why its so hard for you to do.
LOL! was thinking the same. The developers must be doing something right when we get a good old fashion 20+ thread on vulching. Seems as if people are playing the game again.
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Old 08-07-2012, 07:57 AM
Skoshi Tiger Skoshi Tiger is offline
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Vultures can only vulch if an airfield is unprotected.

If people are unwilling to fly patrols over their own airfieds or at least divert to the airfield when a call goes out on teamspeak or chat then there is the whole team to blame.

Remember that a single strafing run over an airfield is not vulching. To really vulch your need air superiority over the field.

I supose the Devs are right in wanting to let us man AA guns. Hey couldn't we have aFPS system where we can pretend to be in the Pearl Harbour film and climb up into the control tower with Bren Guns!

Cool!
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  #6  
Old 08-07-2012, 08:18 AM
GraveyardJimmy GraveyardJimmy is offline
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The AA at manston is pretty heavy as it also comes across from ramsgate. Looking for the German targets in that area in a lone Stuka was pretty scary, After a dive all the AA converged and took me down. About 8 different bofors had scored hits. (on ATAG)
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Old 08-07-2012, 09:12 AM
Toni74 Toni74 is offline
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Originally Posted by addman View Post
LOL! was thinking the same. The developers must be doing something right when we get a good old fashion 20+ thread on vulching. Seems as if people are playing the game again.
here we go again. finally the really important things are beeing discussed
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  #8  
Old 08-07-2012, 03:37 PM
ATAG_Keller ATAG_Keller is offline
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Originally Posted by ATAG_Keller View Post
If you think being shot full of holes 10 seconds after creating a plane is annoying, try taking off 70km from the French coast, forming up a group of three bombers, and being shot down an hour into your flight 3 minutes before you reach target. You can create another new plane if yours gets shot up before you take off and what have you lost, 20 seconds?

Does getting shot down when I’m that far into a bomber mission make me angry? Hell ya it does, but what am I going to do?
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Originally Posted by Force10 View Post
Yeah right...that's the same. At least you got in the air and were flying. Not just sitting on the ground warming up the engines. Did you read the thread?
You sir win the prize for quoting out of context, and completely failing to see the point!
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  #9  
Old 08-07-2012, 03:45 PM
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SiThSpAwN SiThSpAwN is offline
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My personal experience on this subject is I am ok with it, I fly Red mostly, I have launched from coastal airfields quite a few times, and to be honest if I cant get off the ground there I launch farther back... if Blue controls the air over our airfields... sorta seems like our fault
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Old 08-07-2012, 07:36 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by ATAG_Keller View Post
First off, ATAG has lots of Flak guarding both RAF and Luftwaffe airfields. I've been hit by Flak so many times over England at 3500m that I try to avoid the area completely.

Secondly, in the last 3 months I can count the number of times I have been shot before takeoff on one finger. It's not that people aren't doing it, it's because I'm on Teamspeak for a few minutes before I even enter the game and have an understanding of what's going on before I even create a plane.

As to the ridiculous notion that Blue has better airfield placement and therefore is less susceptible to being pinned down by people shooting planes on the ground, maybe you should go back to 1940 and tell the RAF to move those damn airfields further away from each other.

If you think being shot full of holes 10 seconds after creating a plane is annoying, try taking off 70km from the French coast, forming up a group of three bombers, and being shot down an hour into your flight 3 minutes before you reach target. You can create another new plane if yours gets shot up before you take off and what have you lost, 20 seconds?

Does getting shot down when I’m that far into a bomber mission make me angry? Hell ya it does, but what am I going to do? Should I blame the spitfire pilot for being smart enough to find us, and for doing exactly what I would have done if I’d come across 3 Blennys while flying a 109?

AbortedMan, you mention the night when I was involved in bouncing you when you left Hawkinge and then meeting you again when you took off from Manston. I apologize for this, next time I will try not to out-smart you when you are on the server.
S! Keller,
I want to say first that I would not like to see any artificial restrictions on how players are to "fly". Rules as shown in other servers like puting bonfires near an airfield and stating that the next 5 square miles is off limits for attacking IMHO is unrealistic and a large impact on the suspension of disbelief. I support ATAG's general approach to their server. I do have opinions though, as do others, on possible ways to alleviate some issues.

So switching to bombers and attacking bombers; I do so love the challenge of the hunt for those bombers that are human piloted. Many times I pass up the AI bomber flights in my quest to locate the human flown bomber. I have to think about what targets are available in England, what type the bomber is, what will be the pilots strategy, what will be his tactics to realize his strategy and so forth. Many times I have been in one place on the map to find the target at the other end of the map is being bombed.

I sometimes take a flight to where I know the bombers take off from in the hopes of seeing one inbound or outbound. I refrain from attacking any bombers on the ground but would rather catch them in the air. Doc has successfully evaded me by flying through the cloud layers. I've learned the possible routes and set up barcaps in the general area they may cross. The bomber pilots are now wise to this and are taking other routes. Also, with the addition of high altitude bombing, the barcap becomes more problematic.

What I would suggest for the ATAG server regarding bombers flights would be to: Open up a few more blue airbases where the heavies can take off from. I know the two main blue bases now and the moment I see a heavy in the net stats list, I'm heading to intercept before the pilot has got his engines started. More airfields makes it harder for me to figure out where the attack is coming from.

I would also like to see a couple of more airbases for the Red side for Blenheim flights. I don't think that Blue heavies take off from coastal airfields and having a Blenheim base on the coast and in close proximity to furball city Hawkinge, is somewhat problematic. Perhaps even discouraging some to even try to fly the Blenheim to targets. Could you assign valid targets for some blue airfield hangars for reds to attack as this would be somewhat historic. Even deep into France.

So Keller and other Blue Bomber pilots, I do enjoy the hunt for you guys and will continue to do so as best I can. Hopefully some tweaks might help to improve Blue bomber odds for making it across the channel. But, when you reach the shores of Old Blighty - all bets are off.

Looking forward to future "Cat" and Mouse games.

S! and good flying!
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