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  #161  
Old 05-26-2011, 06:36 PM
RocketDog RocketDog is offline
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Originally Posted by philip.ed View Post
Roll on the SDK!
I half suspect that we'll never actually get an SDK given 1C's reduced manpower on CloD. The devs have so many other things to work on that it's unlikely they'll want to allocate manpower to building one. I guess it's years away if it ever appears.
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  #162  
Old 05-26-2011, 06:40 PM
RocketDog RocketDog is offline
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Originally Posted by 150GCT_Veltro View Post
This was the original tiles.

The contrast between this and what we ended up with is pretty striking. This, to me, looks much better. It has hedges and believable greens. If you compare it to my Wiltshire photos the similarity is obvious. I wonder why they rejected this approach and went for the odd "crayon like" colours and layout of the final textures?

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  #163  
Old 05-26-2011, 07:15 PM
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philip.ed philip.ed is offline
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I think that they dropped this scheme to try and create a more 'tailored' terrain, whereby textures used were built from scratch do that they worked at all levels of altitude (with terrain textures based on photos/satellite images, you can get that horrible 2-D effect down low.) Having said that, it's only really the images of the trees which give this 2-D impression, and if the dark outlines of the trees were covered by trees or other foliage, I'd imagine it would work just like the current 'carpet' in CloD.

Also, I think as earlier Dev updates showed, the photo-type of textures just looked wrong without correct shaders or bumping.
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  #164  
Old 05-26-2011, 09:10 PM
Ali Fish
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darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.


Last edited by Ali Fish; 05-26-2011 at 09:15 PM.
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  #165  
Old 05-26-2011, 11:05 PM
41Sqn_Stormcrow
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I really appreciate your recent work but may I say that I feel the dark outlines of the roads to be too much? To me at least they now appear as having been drawn with a pencil.

About the hedges: this is something I miss a bit over England as it is very typical for this country side.

My suspicion is that they created tiles that they could use for France too.
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  #166  
Old 05-26-2011, 11:56 PM
Ali Fish
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yeh there too wide presently. it was a quick test.
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  #167  
Old 05-27-2011, 04:23 AM
Avala Avala is offline
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All in all, good work.

But why not making totally new, seamless, tileable set of textures, and their normal maps? Google Earth have very fine images of the corresponding terrain, which with some photoshop skills could be easily converted into textures.

In that way you can avoid stupid IL2 (used in enhanced il2 called “CoD”) texture placement, and make textures more blending one with another.
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  #168  
Old 05-27-2011, 06:11 AM
adonys adonys is offline
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IF it's true that Il2 CoD uses a single tileable texture to cover the terrain, we should request to be transformed into engine from that to use a series of textures (and have them all be the same texture as a start), so that we can modify them and make them different.
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  #169  
Old 05-27-2011, 10:07 AM
Ctrl E Ctrl E is offline
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Quote:
Originally Posted by Ali Fish View Post
darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.

Every artist will always tell you that painting a small border around the ourside border always makes the image pop and stand out more. Darker trees will do that.
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  #170  
Old 05-27-2011, 11:34 AM
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philip.ed philip.ed is offline
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I personally think that the darker borders look a lot better!
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