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#1561
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#1562
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Clod and IL2FB were developed totally different... also if you can find a copy of the original IL2 sturmovik before forgotten battles, and compare that to 1946 4.11.1... their totally different games... it took 12 years for the game to get to where it is now...and thats 12 years AFTER release...
now how long has clod been out? see u can't compare them. |
#1563
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I seem to be the only one who look forward to another modern version of Aces high. Thats a great game but i dont play it due to its bad graphics.
If we can have CLOD graphics (although im no ta big fan of the greenish colours during daytime in it) and a big multiplayer game with ground vehicles driven by real players and 100s and 100s of players at the same time , well then it sounds like fun to me! ![]() |
#1564
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i think everyone would like a game with everything like ww2 online, except with clod type graphics and physics... and perhaps more than just france.... and wouldn't really need to be a monthly fee, could just do it like world of tanks and have it just take a lot longer to get the next piece of equipment if you don't get a premium account...
however i don't think 15$ a month is a lot to play a game... it costs that for a movie ticket, and thats only 2 hours... |
#1565
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Thinking about this all this MMO plan - which I doubt came from Maddox Games but rather the people who sign their pay checks - it seems to be the primary reason why the extremely problematic release hasn't led to 1C abandoning the Il-2 franchise so far. I was wondering why the management backed this franchise after all the troubles ... maybe that's why.
Now, does this coming announcement mean that the 1C management has really gone off the deep end and has thrown itself into yet another erratic and totally illogical development strategy or are they so convinced of Maddox Games' work that they plan to branch out the Il-2 franchise into more than the planned "ordinary" theme-based releases? I don't know but I guess only time will tell. Anyway ... Maddox Games will have to fix the CloD engine before all those grand ideas can be tackled because without a working engine this MMO (as any successive Il-2 release) will be stillborn. |
#1566
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![]() MMO=Death of franchise. Sad fact is that this product has a bad reputation.... sure.... I've flown it for awhile now and enjoyed that experience, in spite of all the grumbles and technical difficulties, but I'm not going to don the rose-tinted specs and pretend everything is wonderful! No matter how much fun I may have with CloD, it's not the fun I paid for... I don't spend money to "Make do" or "Try to enjoy what I have" and I sure as hell ain't going to spend money on any monthly fees etc for that "Privilege"...... sad fact is..... nor are the rest of the "Great unwashed" out there. It is all well and good saying that it is the detractors who are to blame for this situation but that is a gross oversimplification! Sure... they could have produced the greatest piece of software known to mankind and there would still be detractors! That's life! The problem is.... they didn't! You can't blame 1C's failings on the victims of their failure simply because they got angry about feeling, rather justifiably, that they had been ripped off, surely? |
#1567
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Please, a minute of silence to clod ![]() ![]() |
#1568
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And that is a sign of the new "kids" born in the late 80:ies and onwards entering the stage I guess. Instant satisfaction or "it sux". I read a blog somewhere about "The IT paradox 2.0". Version 1.0 of the paradox was to get the people that really would have most to gain from using computers to actually start using them. That was many years ago and now these people actually use computers and the latest applications as they are a lot easier to use now... Version 2.0 is that these people don't understand that the task of making an application that a really stupid person can use without reading a manual takes a lot of work. The applications are extremely more complicated than in the old days but the users have no understanding of this and have zero acceptance for bugs... Some minor inconvenience and "it sux" and they axe it completely. So today we developers are expected to do applications that are extremely intelligent under the hood that require no manual at all with zero bugs and extreme performance, and people have no patience at all... So the complexity under the hood goes in one direction and the demand for simplicity and perfection in the user experience goes the other way, and it should be free or at least cost less than it did 15 years ago. The only way to achieve that is naturally to sell extreme volumes of the software, and therefore it has to appeal to a large customer target group. And here we sit whining about why our beloved niche product "sux" and Battlefield 3 doesn't... To do what we "demand" the team at Maddox Games would have to match that of Dice, with hundreds of people working in the team. They have more people working with QA than the whole MG team... /mazex
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-31-2012 at 06:51 AM. |
#1569
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The new IL-2 engine was designed from the beginning to support a number of different ventures. The fact that the MMO will use the new IL-2 engine suggests that the game engine will be refined and supported for many years, but it doesn't guarantee the survival of this series/venture. That said I see no reason to panic just yet.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#1570
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Don't paint us all with the same brush. I was born '89 (I'm 22) annd I am well aware that fixing a game takes time. I think most of the 'instant gratification' crowd sticks to games like Call of Duty rather than put the time in to learn complex engine management. Look at Red Orchestra 2, just had a massive patch and still has problems and that is running on a (modified) version of an engine that is well established and documented and runs in DX9 only.
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