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#1551
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But that is the point isnt it? If I can get you to fork over 10-20 $,£,€,¥, every month and you can’t stop.. Business gold! selling crack (or crystal meth, whatever you are into) online and it is legal! JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" |
#1552
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Dear developers. Please fix the game i paid for and spent much money upgrading my computer for before rushing off to other nonsense.
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#1553
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Paid subscription to a MMO is a path that doesn't interest me.
Even though I spend most of my fying time online (ATAG mostly) I find that my simming is limited to a single sortie here or there when I get some free time. I don't have the time to devote to an organised squadron, nor do I feel I have the skill level required to make me attractive for a squadron to take on. In a MMO where high scores are life and everything, I guess you'ld find squadrons of Mr X's (this isn't a slur, he is a force to be reconned with) dominating servers and all the would-be's base camping and making a new art of vulching to get those ep's up. How many new players would you gain if their learning process involves getting shot on the runway five times out of ten. Lets face it, how many gamers would want to do a 20 hour training course before they get in their plane? I doubt this would help simulate how combat worked. The last thing I wan't to use my hard earns is to go into a virtual world where You get vulched every time you step into the cockpit. Hey in real life before you got into the plane you would know when the base was under attack. From the safety of the slit trench you could access the situation and make the desicion of when to risk it. Anyway until an official announcement this is all just speculation. You never know, it might just be the way to end my COD addiction! ![]() Cheers! |
#1554
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Whoa there Johnny entitlement-pants....sorry, your money has already been allocated for our next venture "Quake of Dover". If you have a problem with that, please speak to our Customer Service Specialist, his name is Ace of Aces and his office in the cellar. If you hear screaming you know your in the right place.
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#1555
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You know how you can tell when your getting under someones skin? See above!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#1556
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lol....I had fun writing that one Ace. I realize getting under peoples skin or getting them banned is what gets you excreting fluids from your body with joy, so I wouldn't want to take that away from you. Since you don't ever fly the game you illedgedly love so much, what else are you gonna do?
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#1557
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But tell me, what was it that I said that upset you so much? Was it me taking the wind out of your CoD development time sail? When I pointing out that most of that so called 8+ year CoD development time took place, in parallel, with 1C supporting (sequels, updates, patches) for IL-2. Translated means 1C was not devoting 100% of their efforts on CoD development, thus only a fool, or someone with a motive, or one of the hanful of devoted whinners of this forum would even try to sell such an idea Or was it something else I said?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#1558
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You mis-stating timelines doesn't upset me Ace....everyone knows the deal. IL FB was released in early 2004 so that's close to 7 years of pretty much dedicated dev time to COD. 1946 was basically a compilation with some extras so it didn't interfere so much. Since it was all based on the original IL2 engine, it wouldn't have taken much from developing the COD engine. I will agree with you that COD wasn't a 100% developement effort even though they were able to dedicate a solid 6-7 years to it. Not even close.. |
#1559
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Il-2 1946 was released in december 2006, Clod developmente started in late 2005, i still remember the first photo of the clouds and the hurri cockpit 3D merged with the old date photo, so since Q4 2006 and ahead CloD was their only develpment work they did till march 2011 when it supouse to be finished and june 2012 when it is not close to be finished yet.
6+ years isn't early development Last edited by GOA_Potenz; 05-31-2012 at 01:44 AM. |
#1560
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Not sure how this affected development of CoD, but there was more than PF and 1946 developed between the releases of FB and CoD. There was EAP, PF, Sturmoviks Over Manchuria, Pe-2, and finally 1946. While 1946 was a conglomeration of all the previous releases, there was some new materials that took time to create and add to the game- the Lerche being a prime example..
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