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  #1491  
Old 05-30-2012, 05:10 PM
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Originally Posted by ATAG_Bliss View Post
I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.

The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts.

I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news.
You'll still have CoD though . Seriously, this is probably the only way to keep the series alive and we can't blame luthier for this. I think it's the big wigs at 1c who've seen all the other cashcows out there e.g World of Tanks and want in on the action. My biggest concern though , is that once this supposed IL-2 MMO will be released (2+ years?!) the market will already be over saturated with other plane MMO's, two of them are already in beta mind you. It's like Nokia and their Windows phones, too little, too late.
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  #1492  
Old 05-30-2012, 05:14 PM
ATAG_Bliss ATAG_Bliss is offline
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You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful.
A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat.
I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.
I agree here, Jaws. But if you take out the component to run your own stuff your basing every aspect on the company - the servers, the missions, adminning of the players. It'll be just one massive quake battle. Not saying it won't be any fun. But when you want structured wars (SEOW/ADW) like adaptations, I find that sort of thing impossible to do in an MMO.

Even the clan matches in WoT are still ran using the company's missions, their servers, their control. Taking that aspect out of the game (like all other MMO's I've ever played) makes me completely lose the appeal I had for 1C's way of doing flight sims. That is and what always will be 46's greatest appeal. You can do, create, and entertain yourself with anything you can put your mind to. Losing that, quite honestly, loses all my interest.
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  #1493  
Old 05-30-2012, 05:17 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by ATAG_Bliss View Post
I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.
In ww2 online and ah at least you can make your own missions however you like. You played in the same war with everyone else, but you could setup missions yourself.
I've been in a lot of missions with over 100 planes (or tanks) and they are a lot of fun. I like the idea of a single big arena where everyone is playing the same settings and fights the same war. This gives everyone a common goal and brings the community together.......if done right.
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  #1494  
Old 05-30-2012, 05:18 PM
ATAG_Bliss ATAG_Bliss is offline
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You'll still have 1946 though . (
Fixed that for ya
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  #1495  
Old 05-30-2012, 05:24 PM
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Let's not get ahead of ourselves here, let's wait for that announcement......and then start the raving mad speculations. I've said it before here though, one button online action sells, hardcore mini niche sims don't. God bless capitalism! it has no conscience, no memory and no allegiance, all it want is growth, MMO's are fast growth businesses and also fast fail in many cases, perfect for quick bucks.
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  #1496  
Old 05-30-2012, 05:28 PM
Jaws2002 Jaws2002 is offline
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AH stil has thousands of subscribers. Think of all that fresh meat used to easy mode fm's.
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  #1497  
Old 05-30-2012, 05:33 PM
csThor csThor is offline
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To be honest I don't see World of Tanks as MMO. The numbers playing on one map don't allow for the "massive" aspect.

I have to agree with Bliss in so far that the arena concept of Warbirds or Aces High (dating back to the infancy days of the commercial internet and Air Warrior) is no longer the role model to follow. For that the gamplay these arenas offer is simply far too shallow and one-sided: all you get is fighters gang-banging with a handful of bombers thrown in to provide a temporary variation of the everlasting Take-Off - Furball - Die - Repeat. I've played Warbirds for a while, many years ago, and the arena gameplay became utterly boring very fast. Anyone played the old WB version 2.XX? Remember the MED map and the two fields, F4 and F9, and what happened in the middle between those? *yaaaaaaaawn!*
The scenarios and events, however, were something else and provided the most memorable moments of my flight sim career. Watching a long procession of B-17s on their way to Berlin while lining up with our flight for a frontal attack, knife-fighting Kittyhawks in my Bf 109 F-4 over Africa ... The old bulls in the MMO simulation market do give some of their users admin rights in some arenas to make such events/scenarios possible and with the utter flexibility CloD with its use of scripting can provide this could lead to much more immersive battles than ever before. But:

Such scenarios were run once a few weeks or even months since the time to set them up was considerable. For everyday ops they weren't useful (as too many players weren't interested in the discipline they required). I, personally, would strongly favor an arena concept that stressed teamwork and global goals for each side by creating and maintaining a fluid 24/7 world and dynamically generated "missions" based on current frontline needs or a player-generated mission with a specific target so that players can fill "slots" instead of going off alone to seek the closest gangbang. My aim in flight sims is to get as close as possible to the kind of missions flown by the real pilots, a bit like reenacting if you will, and this may be a way to create such an environment. I dunno ...

But right there my scepticism comes into play. To develop such things one would need to spend considerable time and "braincells" on gameplay aspects and so far no Maddox Games release has shown promise in that regard (with CloD being the lowest of the low campaign- and single mission-wise). So far MG has proved their own reputations: engineer-developers with a tendency towards the technical side of flight sims but no idea about decent gameplay.
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  #1498  
Old 05-30-2012, 05:41 PM
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On a lighter note, maybe when the IL-2 MMO is released, the red fliers can finally gain enough XP to unlock 100 octane fuel.
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  #1499  
Old 05-30-2012, 05:52 PM
ATAG_Doc ATAG_Doc is offline
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Someone isn't managing the messenger or it's an attempt to send up a balloon to see how it goes over. Sorta like an update about an update tomorrow. It's a pattern that's become predictable. Lots of I can't talk about it too much but here's a link and here is this and that. But I really can't say. But by the way...
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  #1500  
Old 05-30-2012, 06:08 PM
Flanker35M Flanker35M is offline
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S!

to csThor, fully agree I played Aces High from beta until a couple of years ago. It became boring because of the arena and maps being ruled by same side usually. Only thing that kept me there were the friends and squad mates + the events that were damn cool and were indeed well done. We can only hope that this new supposed MMO truly will put emphasis on other than endless fruballing. And WoT..stopped playing it, got so fed up with the devs attitudes there among other things.
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