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#1481
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Hi Oleg,
Thanks for answering everyones questions; but now I have a question myself ![]() Oleg in SoW BoB, will you model barricaded fields throughout southern England as was the case guring 1940, as civiliens, farmers etc feared an invasion. This proved to be anannoyance though to RAF pilots who wished to 'prang their kits' but were met my large wooden obstacles! ![]() Any thoughts? ![]() |
#1482
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In air combat you'll get your butt blown out of the sky continuously, while you're trying to mouse over and click a darn button. LOL We have what we need, which is keystrokes to do the job. You can duplicate dedicated switching by using something like the new CH products MFP controller. http://www.chproducts.com/retail/mfp.html You can actually custom build your own switch panel. Last edited by nearmiss; 10-31-2008 at 11:16 AM. |
#1483
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As Iself and others who'd like to see a clickable cockpit have repeated again and again: Nobody wants to fire weapons or even move the stick in the VC with his mouse, but there dozenths of commands you don't need during combat only when you have plenty of time, like folding the wings, switching lights, start the engine, etc.
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#1484
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I'm not a mouse fan, nor do I want clickable switches...everything would be assigned to a key or button. As I said, I can wait for some third party on that matter. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1485
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Clickable cockpits don't do anything for me. All I want are a few keys like magnetos, fuel cocks, fuel pump, and start button that can be mapped to a Hotas or separate panel.
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#1486
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Wouldn't the combination of a clickable cockpit and TrackIR be a complete nightmare?
Think of sitting in the cockpit, keeping a lookout for events happening around you and at the same time try to hit a tiny swich wich is constantly on the move as your head are turning to look for trouble? Skarphol |
#1487
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Well you could simply stop locking around for the one or two seconds you need to click on a switch.
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#1488
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I don't think that clickable switche's is the way to go...it would be very immersive to just have a more detailed start-up, programed to a few keys on the keyboard. I would not expect, or have to have a complete full real start-up procedure. Just a bit more than we have now in IL2. Having the engine a bit tempermental, start then die because of error or outside temperature condition, would be very cool
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__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#1489
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we are not FS or CFS pussies to use clickable cockpits...we have to deal with other things....
Last edited by Tvrdi; 11-01-2008 at 02:03 PM. |
#1490
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you know...I'm not "dead set" against clickable cockpits, but I don't see the point in spending the time to integrate that feature (now) when their are so many other thinks that would make the game better... FOR example: I would love it if the explosion you see "matches" what is blowing up. Gas explosions look different then ammo...black powder looks different then C4 in a wood building (or brick). Burning gas in an areoplane looks different in a "rubber bladder" then in a steal tank. Half a tank of gas explodes different then a full tank with a full bomb load. GP bombs explode different then incendiary, ect...
Last edited by proton45; 11-01-2008 at 03:34 PM. Reason: add images |
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