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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-31-2008, 08:50 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Why don't know?... some 5-6 years ago I was asking on the forums... and real pilots...
Voting of hardcore players - 1 per 100-120...
Voting of pilots - want all, but only for one time test of interest. Then will switch it off...

Also... I remeber some developers of other sims were on the way to make start up complex... Where their sims? Even with not precise start up for each aircraft modelled they were bankrupt... and the projects and companies were closed sold , etc...
I won't such situation with me. I want the long life of the new series and to get commercial success... or for what I'm so hard working?

For the MS FS fans third party developers we will offer in time many things... So we will probably grab their attention very well... Experience of MS FS is good sample, and at the same time with MS CFS - bad sample...
So we will have our own way that to get attention of both alternative-opposite groups of users, creators, etc...


Well, I certainly don't want you to go broke...I can wait and hope for a third party solution someday. I think MS was/is so popular, because pilot's can interact with the cockpit
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  #2  
Old 10-31-2008, 09:02 AM
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Hi Oleg,

Thanks for answering everyones questions; but now I have a question myself

Oleg in SoW BoB, will you model barricaded fields throughout southern England as was the case guring 1940, as civiliens, farmers etc feared an invasion. This proved to be anannoyance though to RAF pilots who wished to 'prang their kits' but were met my large wooden obstacles!

Any thoughts?
  #3  
Old 10-31-2008, 11:04 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by SlipBall View Post
Well, I certainly don't want you to go broke...I can wait and hope for a third party solution someday. I think MS was/is so popular, because pilot's can interact with the cockpit

In air combat you'll get your butt blown out of the sky continuously, while you're trying to mouse over and click a darn button. LOL

We have what we need, which is keystrokes to do the job.

You can duplicate dedicated switching by using something like the new CH products MFP controller.

http://www.chproducts.com/retail/mfp.html

You can actually custom build your own switch panel.

Last edited by nearmiss; 10-31-2008 at 11:16 AM.
  #4  
Old 10-31-2008, 05:36 PM
Antoninus Antoninus is offline
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As Iself and others who'd like to see a clickable cockpit have repeated again and again: Nobody wants to fire weapons or even move the stick in the VC with his mouse, but there dozenths of commands you don't need during combat only when you have plenty of time, like folding the wings, switching lights, start the engine, etc.
  #5  
Old 10-31-2008, 08:55 PM
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Quote:
Originally Posted by nearmiss View Post
In air combat you'll get your butt blown out of the sky continuously, while you're trying to mouse over and click a darn button. LOL

We have what we need, which is keystrokes to do the job.

You can duplicate dedicated switching by using something like the new CH products MFP controller.

http://www.chproducts.com/retail/mfp.html

You can actually custom build your own switch panel.



I'm not a mouse fan, nor do I want clickable switches...everything would be assigned to a key or button. As I said, I can wait for some third party on that matter.
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Old 10-31-2008, 09:20 PM
Chivas Chivas is offline
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Clickable cockpits don't do anything for me. All I want are a few keys like magnetos, fuel cocks, fuel pump, and start button that can be mapped to a Hotas or separate panel.
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Old 11-01-2008, 09:16 AM
Skarphol Skarphol is offline
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Wouldn't the combination of a clickable cockpit and TrackIR be a complete nightmare?
Think of sitting in the cockpit, keeping a lookout for events happening around you and at the same time try to hit a tiny swich wich is constantly on the move as your head are turning to look for trouble?

Skarphol
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Old 11-01-2008, 10:26 AM
Antoninus Antoninus is offline
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Well you could simply stop locking around for the one or two seconds you need to click on a switch.
  #9  
Old 11-01-2008, 11:00 AM
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I don't think that clickable switche's is the way to go...it would be very immersive to just have a more detailed start-up, programed to a few keys on the keyboard. I would not expect, or have to have a complete full real start-up procedure. Just a bit more than we have now in IL2. Having the engine a bit tempermental, start then die because of error or outside temperature condition, would be very cool
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