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IL-2 Sturmovik The famous combat flight simulator.

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  #1461  
Old 10-15-2008, 04:26 AM
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Robert Robert is offline
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Originally Posted by Zorin View Post
Wondering if we are going to see another update this week. One does get used to weekly updates way too quick

+1

I could handle a nice update this Friday.
  #1462  
Old 10-15-2008, 07:44 AM
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Xilon_x Xilon_x is offline
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the editor map is good for create any situation of war.
but the texture for map not satellite photo but synt immage.
and another difficult problem for the map is creation of mesh terrain the mountain and the valley not real to reality.
Example i want create the island Sicily how many create the vulcan ETNA?
How do I create the equal reliefs of the ground to those of the reality?
i think this is EDITOR MAP for game tipe the SIM CITY or another GAME.
but this is WW2 simulator this is a serius game.
for the serius game takes the serius map editor.
i loock Oleg Maddox like create synt file.
Example in il-2 sturmovik the sound not real but synthetic.
this map editor is synthetic immage.
  #1463  
Old 10-15-2008, 09:04 AM
Bobb4 Bobb4 is offline
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Originally Posted by Xilon_x View Post
the editor map is good for create any situation of war.
but the texture for map not satellite photo but synt immage.
and another difficult problem for the map is creation of mesh terrain the mountain and the valley not real to reality.
Example i want create the island Sicily how many create the vulcan ETNA?
How do I create the equal reliefs of the ground to those of the reality?
i think this is EDITOR MAP for game tipe the SIM CITY or another GAME.
but this is WW2 simulator this is a serius game.
for the serius game takes the serius map editor.
i loock Oleg Maddox like create synt file.
Example in il-2 sturmovik the sound not real but synthetic.
this map editor is synthetic immage.
???? Not sure what you are getting at. Is the editor not complicated enough?
I know you are refering to satalite imagry but you must remember what Oleg showed was a few clicks of a mouse, this in an attempt to show ease of use.
I am sure under the hood the editor has all the bells and whistles you want
  #1464  
Old 10-19-2008, 04:26 PM
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proton45 proton45 is offline
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Originally Posted by Robert View Post
+1

I could handle a nice update this Friday.

Would be nice...I think that most of our up-dates have arrived on Mondays (?)...right?
  #1465  
Old 10-20-2008, 03:15 PM
Flying_Nutcase Flying_Nutcase is offline
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Default Saggy Tracks?

Hi Oleg,

Amazing detail with the models, for example the damage on the tank transporter.

One thing: Will the final tank tracks sag like the loose ones in real life? They seem to look a bit too tight.

Cheers!


Flying Nutcase
  #1466  
Old 10-20-2008, 06:51 PM
Zorin Zorin is offline
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Originally Posted by proton45 View Post
Would be nice...I think that most of our up-dates have arrived on Mondays (?)...right?
Guess there is no Monday update.

oh well, maybe Friday.
  #1467  
Old 10-29-2008, 10:21 AM
SturmKreator SturmKreator is offline
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Hi Oleg, I have a question for you, why the planes in Il2-sturmovik not represent the real velocity???? for example: one FW-190d9, in the war have a max velocity of 730 km/h at 11.000 meters, in the game this is not true, and the Ta 152c have to low performance on all altitudes, why???
Sorry for mi english, but i speak spanish, and my vocabulary suck. Salute

Last edited by SturmKreator; 10-29-2008 at 10:45 AM.
  #1468  
Old 10-29-2008, 03:55 PM
Foo'bar Foo'bar is offline
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Originally Posted by Flying_Nutcase View Post
Hi Oleg,

Amazing detail with the models, for example the damage on the tank transporter.

One thing: Will the final tank tracks sag like the loose ones in real life? They seem to look a bit too tight.

Cheers!


Flying Nutcase
Not before the modeller will change that, I guess
  #1469  
Old 10-29-2008, 09:41 PM
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Lazarus Lazarus is offline
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Default SoW Website

Is there any update on the opening of the SoW BoB website & forums?
  #1470  
Old 10-30-2008, 10:49 AM
Thunderbolt56 Thunderbolt56 is offline
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