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#1401
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#1402
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DCS:BS does it by having a key that toggles the people on and off.
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#1403
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Gauges? who the hell needs gauges?? I don`t need gauges in a dogfight!!!! I need my trigger!!!
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#1404
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May be... in time. In principle possible.
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#1405
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Thanks for the updates, Oleg. I was going to ask about the map editor after seeing demos of the new far cry editor, but it looks like your way ahead of me. I noticed the self shadowing and different markings, but I totally missed the licence plates till the last pic. Very impressive, although I can imagine mission making will be nearly impossible now for the obsessive compulsives like me with all that detail to keep track of!
I do have one question, and I apoligize if it's been asked before. Will there be a favorites list or some such for IP addys in online play? For instance my squad has several hosters, and even a ten line (or so) dropdown list would be very helpful on the "join game" multiplay screen. |
#1406
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Hate to be picky but for me the grass is off scale - too big for the size of the 3D models. Is it early stage grass? Or will the size of the grass scale down as video options are turned up during the life of the sim as computers get faster?
Brilliant 3D models, absolutely brilliant. I will continue waiting patiently. Keep up the wonderful work. RedToo. |
#1407
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Yes, they really look awesome. I wonder if Oleg is secretly working on a sort of all weapons simulation seeing the detailed modelling
![]() I don't mind the gras looking the way it does (actually it looks great) as long as if looking at it from a certain distance it won't have this chess like muster that you so often see ... I really can't wait to put my hands on this game and I will wait for buying a new computer for that although mine should be changed since long. |
#1408
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Oleg, when you will stop playing with little tanks and give them to us to play with them?
Attention to details is great. This could be first person shooter as well. Is smiling sun and bad mood clouds also in engine? ![]() |
#1409
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How many times will people ask if what they see in screenshots are final for release.
Oleg says every time that what we see is not final. Please read. The models are excellent. What is really good are the shadows. In real time, the soft edge shadows are the best I have ever seen. Absolutely magnificent. These shadows and many other things are going to be the standard by which other games and sims will be measured for many years.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#1410
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Thankyou for the update oleg , Your new map editor looks a lot easier to use than the IL2 one. The models look great, will look even better in my sites when i ground pound them.
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