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#1391
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Forced side-balancing should be an option for server admins, but not intrinsic to or with a pre-determined %. To be able to say that one side or the other can't exceed 10% advantage or something like that would be o.k. with me. I realize there are many times a squad may come to a server and want to all fly together thus making one side a bit more populated than the other, but things often have a tendency to balance out after a few minutes.
The only time I've ever really had an issue is when singles or pairs join and simply load up in "their favorite" aircraft on the team that already outnumbers the other by 2:1. Another option could be, If the numbers are seriously out of balance and the new pilots still want to join the side with the numerical advantage, they should have to fly the ragged, "pool" aircraft in a bomber role or the one with the supercharger that doesn't work. |
#1392
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I'm not looking for a systems that starts shuffling people from team to team when they are out by just a couple of players. But I have, for instance, gone into our server and found the teams lopsided to the point of 30vs8, when the map is designed for the sides to be close to equal. I agree that much of the time the teams even themselves out pretty well, due to the high degree of sportsmanship most players have. But even a fair-minded player might fly around for 30 minutes not even noticing his team has a 2-1 advantage. The sky is big after all, even with 50 planes in it. Some kind of scalable team-balance system would help a lot in these instances. |
#1393
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I understand the wish for a forced balancing. But how should this work?
As an entrant to a server you are automatically switched to the outnumbered side or is it done when you are already flying and some on the other team leave and then I find myself in another plane on the other side? What about 11:10 ratio (or 23:22 or 13:14, or ...) What about 35:40? (that's no real outnumbering imho) Could you force people to play on Russion side more in order to simulate the large numbers of Soviet planes on eastern front? What I fear is that people will leave mostly if they cannot play on the side they like. We for instance are an RAF squadron and want to play on allied side. If we occasionally jump into blue crates it is because we want to. |
#1394
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Last edited by Novotny; 09-22-2008 at 08:30 PM. Reason: mixed loads within flights |
#1395
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Oleg. I was wondering if there could be anti submarine missions?
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#1396
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FYI- You can do some neat stuff offline with the FMB. I created a scenario with an F4F and 2 Avengers taking off a CVE and nailing a uboat! Sometimes the uboat flak shoots down a plane or two. Usually the uboat is torpedoed.
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#1397
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Just a quick quesion. We've been told that a computer capable of playing IL2 on High graphics settings today will probably play SOW of reduced settings.
My question is will SOW on low setting look as good as IL2 on High settings? |
#1398
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#1399
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What bothers me a little is that Oleg wrote that he'll fixe medium quality for online play if I understood well. I understand that through fixing this everyone should get the same chances even with a low end computer. On the other hand you'll just get medium quality if you play together with some friends with same high end computers.
I think quality should be set by the host/server. Most servers will choose quality that will fit most of their audience anyhow (after a try and error period of course to find good settings) in order to get their house full of players. But it leaves everyone to decide if he uses better quality when flying in a coop for instance ... |
#1400
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up to now all cockpits for SoW are as in IL2 empty. I'd like to know if there'll be for SoW no longer ghost planes but some with manned cockpits where you can see the pilot's hand on the stick and the legs as in so many other simulations. This is really important to get a first person impression and with today's technic this is already very realistic looking.
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