Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Closed Thread
 
Thread Tools Display Modes
  #131  
Old 08-13-2009, 03:02 PM
HauptmannMolders HauptmannMolders is offline
Approved Member
 
Join Date: Jun 2009
Posts: 121
Default

(climbs down from the roof smiling and drying his tears, feeling slightly embarrassed, wife rolls her eyes)

All is good.
  #132  
Old 08-13-2009, 03:04 PM
cydno cydno is offline
Approved Member
 
Join Date: Jul 2009
Posts: 83
Default My apologies

Quote:
Originally Posted by trk29 View Post
I know why forums exist but when everyone is saying stuff like "the devs are being lazy" and "they are not buying the game" and "why doesn't anton comment on it"

This thread just didn't have a good vibe and there was so much criticism being thrown when it was all speculation, from another website that didn't have all of the facts, which in turn they were going off of speculation.
So trk29, there are two things:

-First my apologies to Anton since I didn't know he was the CEO... now I can understand why he doesn't answer to every thread.

-Second, my apologies too for this thread that brang bad vibes to this community... I posted it. In fact, I was just wondering if this could be true or if anybody had informations concerning such a bad news to my eyes.

But just as every other member in here you took part to this speculation and this is normal... that shows off our interest in this game (that will be great!).
  #133  
Old 08-13-2009, 03:06 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by Molgera View Post
Edit to answer trk29 : to me an executive producer taking that much time to answer trolls on forums (I'm not saying everybody is a troll here) means the team doesn't know what it is doing. I've never heard about 1946 team asking advice from 13 year-olds (how old are you, guiltyspark ?)
It is a wise choice to ask the customer what he wants to see. The majority on this forum is >19 I would guess. I'm 34 and becoming 35 next week.

I have no idea about guiltyspark's age, but he is not the only visitor on this forum and generally it is very mature. As a comparison I recommend visiting the Battlefield 1943 forum. This is the place where you find trolls and all kind of people who were raised by monkeys...
  #134  
Old 08-13-2009, 03:12 PM
Gilgenbach Gilgenbach is offline
Approved Member
 
Join Date: Aug 2009
Location: Germany
Posts: 58
Default

Quote:
Originally Posted by H Lecter View Post
It is a wise choice to ask the customer what he wants to see. The majority on this forum is >19 I would guess. I'm 34 and becoming 35 next week.

I have no idea about guiltyspark's age, but he is not the only visitor on this forum and generally it is very mature. As a comparison I recommend visiting the Battlefield 1943 forum. This is the place where you find trolls and all kind of people who were raised by monkeys...
Da werd ich aber nächste Woche gratulieren.

I am slightly emberassed now. It was never my intention to flame anyone. I will keep quiet for now and wait to see what Anton has to say.

Cheerio

Rob
  #135  
Old 08-13-2009, 03:20 PM
Molgera Molgera is offline
Approved Member
 
Join Date: Feb 2009
Posts: 19
Default

Quote:
Originally Posted by H Lecter View Post
It is a wise choice to ask the customer what he wants to see.
I strongly disagree. Especially when it's about a simulation game.

So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ?

Is it really something that has to be submitted to the approval of customers ? We enter an era where people like to see "making-of" of their games just like it came for movies when DVD came up. And as customer sees what happens behind the curtains, developpers ask them "what do you want to see next?"

The "Pop Idol" culture comes to game industry because there is more and more game producers, and all of them just can't be concept geniuses such as Nintendo or Square Enix. So what do they do ? They look for ideas among people.

I'm born at the good time. When I was a teenager, goldeneye, zelda were the best ever seen. Now the poor quality of games will help me become a real adult and leave video games behind.

Last edited by Molgera; 08-13-2009 at 03:22 PM.
  #136  
Old 08-13-2009, 03:47 PM
maxqubit maxqubit is offline
Approved Member
 
Join Date: Jan 2009
Posts: 8
Default

In the end you ALWAYS should do what YOU think is best (but you have to take for granted that nobody else will agree with you, hence that nobody will buy your game)

So, when e.g. you want to SELL your game you are already compromised. But if you just CREATE a game and give sh*t about selling, then you can go about how you see fit and if you wish take 5 years to model the bf109 cockpit in ridiculous detail
  #137  
Old 08-13-2009, 04:02 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by Molgera View Post
I strongly disagree. Especially when it's about a simulation game.

So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ?

Is it really something that has to be submitted to the approval of customers ?
I didn't mean 'Ask one customer and do whatever he says'. They ask the community for feedback and the hard part starts when they have to filter out what they can/want to realize and how to put it all together with the existing stuff.

Will my feedback be considered for a patch or a sequel? Hell, I don't know. But I'm glad I could at least say what I like or what I don't like.
  #138  
Old 08-13-2009, 04:04 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Quote:
Originally Posted by Gilgenbach View Post
I am slightly emberassed now. It was never my intention to flame anyone. I will keep quiet for now and wait to see what Anton has to say.
No reason for embarassement. This forum is here to voice your opinion - at least if it is like any other game forum .
  #139  
Old 08-13-2009, 04:46 PM
H Lecter H Lecter is offline
Approved Member
 
Join Date: Jul 2009
Location: Austria
Posts: 311
Default

Molgera, that's a very dark vision you are painting. I still hope that we will see more great games/movies/books/songs and other pieces of art in the future.

Times have become tough for game designers because most things have been tried already. Psygnosis just had to create a game that allowed two players to fight each other with a sword and chop off heads to amuse us with Barbarians. I was amazed by ACE on the C64 because I could pretend to be flying a fighter jet and shoot tanks and other planes. But the next games had to try harder to achieve a 'unique selling proposition' and not to be compared to some older game.

When it comes to sim games all you can do is actually simulate accurately - but it would not buy you butter on your bread because us simnuts are only few. So Anton and his team have to please the crowds by 'Hollywood style explosions' and other cheap tricks to win new customers. I think that Anton himself loves simulations and would like to make IL-2 BoP as realistic as technically possible, but the publishers think about the butter on the bread and push him to create an arcade experience for the masses. - And still we got a simulation mode with a pretty accurate flight model.

If BoP sells well, Anton might have a chance to include more realistic stuff for the sim mode, tone down the damage impact on landing to give us back belly landings, include more accurate cockpits and whatever else we asked for.

In the time of Barbarians or ACE you did not need a big studio to create an amazing game because the hardware limited the possibilities. Fast forward 20 years (OMG I'm old) and suddenly you can include realistic landscapes that are modelled to every detail possible from satelite images and WWII aerial photographs. That costs money - a lot of it. So selling 10,000 copies to sim nuts will not feed Anton's family and won't feed the publisher. Therefore they need to sell more.

What I heard so far about BoP and what I saw in the demo is enough for me to say that I will get my fun for my money. It's not perfect, but it may become better.
  #140  
Old 08-13-2009, 05:01 PM
Danny M NL Danny M NL is offline
Approved Member
 
Join Date: Aug 2009
Location: Oss, Netherlands
Posts: 141
Default

Molgera, I agree with you, it's all about money these days and not about being original. that's why I am currently in school studying Game design and Development, I want to put creation and imagination back into gaming...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.