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#131
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(climbs down from the roof smiling and drying his tears, feeling slightly embarrassed, wife rolls her eyes)
All is good. |
#132
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-First my apologies to Anton since I didn't know he was the CEO... now I can understand why he doesn't answer to every thread. -Second, my apologies too for this thread that brang bad vibes to this community... I posted it. In fact, I was just wondering if this could be true or if anybody had informations concerning such a bad news to my eyes. But just as every other member in here you took part to this speculation ![]() |
#133
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I have no idea about guiltyspark's age, but he is not the only visitor on this forum and generally it is very mature. As a comparison I recommend visiting the Battlefield 1943 forum. This is the place where you find trolls and all kind of people who were raised by monkeys... |
#134
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I am slightly emberassed now. It was never my intention to flame anyone. I will keep quiet for now and wait to see what Anton has to say. Cheerio Rob |
#135
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I strongly disagree. Especially when it's about a simulation game.
So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ? Is it really something that has to be submitted to the approval of customers ? We enter an era where people like to see "making-of" of their games just like it came for movies when DVD came up. And as customer sees what happens behind the curtains, developpers ask them "what do you want to see next?" The "Pop Idol" culture comes to game industry because there is more and more game producers, and all of them just can't be concept geniuses such as Nintendo or Square Enix. So what do they do ? They look for ideas among people. I'm born at the good time. When I was a teenager, goldeneye, zelda were the best ever seen. Now the poor quality of games will help me become a real adult and leave video games behind. Last edited by Molgera; 08-13-2009 at 03:22 PM. |
#136
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In the end you ALWAYS should do what YOU think is best (but you have to take for granted that nobody else will agree with you, hence that nobody will buy your game)
So, when e.g. you want to SELL your game you are already compromised. But if you just CREATE a game and give sh*t about selling, then you can go about how you see fit and if you wish take 5 years to model the bf109 cockpit in ridiculous detail ![]() |
#137
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Will my feedback be considered for a patch or a sequel? Hell, I don't know. But I'm glad I could at least say what I like or what I don't like. |
#138
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#139
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Molgera, that's a very dark vision you are painting. I still hope that we will see more great games/movies/books/songs and other pieces of art in the future.
Times have become tough for game designers because most things have been tried already. Psygnosis just had to create a game that allowed two players to fight each other with a sword and chop off heads to amuse us with Barbarians. I was amazed by ACE on the C64 because I could pretend to be flying a fighter jet and shoot tanks and other planes. But the next games had to try harder to achieve a 'unique selling proposition' and not to be compared to some older game. When it comes to sim games all you can do is actually simulate accurately - but it would not buy you butter on your bread because us simnuts are only few. So Anton and his team have to please the crowds by 'Hollywood style explosions' and other cheap tricks to win new customers. I think that Anton himself loves simulations and would like to make IL-2 BoP as realistic as technically possible, but the publishers think about the butter on the bread and push him to create an arcade experience for the masses. - And still we got a simulation mode with a pretty accurate flight model. If BoP sells well, Anton might have a chance to include more realistic stuff for the sim mode, tone down the damage impact on landing to give us back belly landings, include more accurate cockpits and whatever else we asked for. In the time of Barbarians or ACE you did not need a big studio to create an amazing game because the hardware limited the possibilities. Fast forward 20 years (OMG I'm old) and suddenly you can include realistic landscapes that are modelled to every detail possible from satelite images and WWII aerial photographs. That costs money - a lot of it. So selling 10,000 copies to sim nuts will not feed Anton's family and won't feed the publisher. Therefore they need to sell more. What I heard so far about BoP and what I saw in the demo is enough for me to say that I will get my fun for my money. It's not perfect, but it may become better. ![]() |
#140
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Molgera, I agree with you, it's all about money these days and not about being original. that's why I am currently in school studying Game design and Development, I want to put creation and imagination back into gaming...
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