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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-13-2009, 03:20 PM
Molgera Molgera is offline
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Quote:
Originally Posted by H Lecter View Post
It is a wise choice to ask the customer what he wants to see.
I strongly disagree. Especially when it's about a simulation game.

So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ?

Is it really something that has to be submitted to the approval of customers ? We enter an era where people like to see "making-of" of their games just like it came for movies when DVD came up. And as customer sees what happens behind the curtains, developpers ask them "what do you want to see next?"

The "Pop Idol" culture comes to game industry because there is more and more game producers, and all of them just can't be concept geniuses such as Nintendo or Square Enix. So what do they do ? They look for ideas among people.

I'm born at the good time. When I was a teenager, goldeneye, zelda were the best ever seen. Now the poor quality of games will help me become a real adult and leave video games behind.

Last edited by Molgera; 08-13-2009 at 03:22 PM.
  #2  
Old 08-13-2009, 03:47 PM
maxqubit maxqubit is offline
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In the end you ALWAYS should do what YOU think is best (but you have to take for granted that nobody else will agree with you, hence that nobody will buy your game)

So, when e.g. you want to SELL your game you are already compromised. But if you just CREATE a game and give sh*t about selling, then you can go about how you see fit and if you wish take 5 years to model the bf109 cockpit in ridiculous detail
  #3  
Old 08-13-2009, 04:02 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by Molgera View Post
I strongly disagree. Especially when it's about a simulation game.

So when your plane hits the ground, should it explode like in an action movie, or should it dislocate, or maybe bounce and go back in the sky ?

Is it really something that has to be submitted to the approval of customers ?
I didn't mean 'Ask one customer and do whatever he says'. They ask the community for feedback and the hard part starts when they have to filter out what they can/want to realize and how to put it all together with the existing stuff.

Will my feedback be considered for a patch or a sequel? Hell, I don't know. But I'm glad I could at least say what I like or what I don't like.
  #4  
Old 08-13-2009, 04:46 PM
H Lecter H Lecter is offline
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Molgera, that's a very dark vision you are painting. I still hope that we will see more great games/movies/books/songs and other pieces of art in the future.

Times have become tough for game designers because most things have been tried already. Psygnosis just had to create a game that allowed two players to fight each other with a sword and chop off heads to amuse us with Barbarians. I was amazed by ACE on the C64 because I could pretend to be flying a fighter jet and shoot tanks and other planes. But the next games had to try harder to achieve a 'unique selling proposition' and not to be compared to some older game.

When it comes to sim games all you can do is actually simulate accurately - but it would not buy you butter on your bread because us simnuts are only few. So Anton and his team have to please the crowds by 'Hollywood style explosions' and other cheap tricks to win new customers. I think that Anton himself loves simulations and would like to make IL-2 BoP as realistic as technically possible, but the publishers think about the butter on the bread and push him to create an arcade experience for the masses. - And still we got a simulation mode with a pretty accurate flight model.

If BoP sells well, Anton might have a chance to include more realistic stuff for the sim mode, tone down the damage impact on landing to give us back belly landings, include more accurate cockpits and whatever else we asked for.

In the time of Barbarians or ACE you did not need a big studio to create an amazing game because the hardware limited the possibilities. Fast forward 20 years (OMG I'm old) and suddenly you can include realistic landscapes that are modelled to every detail possible from satelite images and WWII aerial photographs. That costs money - a lot of it. So selling 10,000 copies to sim nuts will not feed Anton's family and won't feed the publisher. Therefore they need to sell more.

What I heard so far about BoP and what I saw in the demo is enough for me to say that I will get my fun for my money. It's not perfect, but it may become better.
  #5  
Old 08-13-2009, 05:01 PM
Danny M NL Danny M NL is offline
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Molgera, I agree with you, it's all about money these days and not about being original. that's why I am currently in school studying Game design and Development, I want to put creation and imagination back into gaming...
  #6  
Old 08-13-2009, 09:33 PM
fritzwendel fritzwendel is offline
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I'm still in shock that there are no german cockpits.

Fw-190, Bf-109, and Me-262 are all iconic planes of the era.

I'm keeping my fingers crossed for a future patch, but I am not currently happy about this info.

  #7  
Old 08-13-2009, 09:51 PM
trk29 trk29 is offline
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There will be german cockpits.

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Last edited by trk29; 08-13-2009 at 10:02 PM.
  #8  
Old 08-13-2009, 09:56 PM
the_somme the_somme is offline
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i understand your frustration about certain parts regarding this game and i feel it too. but the cockpits for the german planes are in the game. it was confirmed by a 505 guy earlier today during the live demo.

so theres one less thing for you guys to feel frustrated about
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