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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 02-04-2012, 12:58 AM
Blackdog_kt Blackdog_kt is offline
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Maegahurt, you have a solution available and it's the historically accurate way to do it as well. It shouldn't matter if its covered in the manual or here in the forums, as long as you read about it and practice it a couple of times you'll be able to level bomb.

Keller on the ATAG server can often eliminate an entire target in one go by himself flying the 111.

How many hours you have flying the game mean nothing if you were using the 111 to dive bomb the whole time, or flying fighters, etc, etc. What i'm trying to say is, if you don't practice a specific thing you won't learn it.

Plus, manually adjusting with an attitude indicator is still less accurate than using the autopilot. The slightest bit of aileron bank can scatter your bombs significantly all over the place.

Long story short, there are some known issues but effective workarounds have been found for them, the basic modeling of the aircraft systems conforms to how it was really done and thanks to the combined efforts of our community members you don't have to spend time figuring it all out by yourself. The method is there for all to use and enjoy the 111


Quote:
Originally Posted by jimbop View Post
Which aircraft? The course autopilot (mode 22) is perfect in CoD but you need to adjust it to directional gyro + 9 degrees = straight ahead. The first mode is useful too but does not control ailerons. Blenheim does not have a course autopilot - you need to trim manually.
Small correction there if i may: the first mode controls ONLY the ailerons.

Let's continue this in the 111 thread please, in order not to clutter this one. If you guys want, i can move our posts there. I think we need a weekly bomber school on ATAG, now that's a nifty idea

Last edited by Blackdog_kt; 02-04-2012 at 01:00 AM.
  #122  
Old 02-04-2012, 01:57 AM
salmo salmo is offline
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Thankyou for update BlackSix. Regarding next week "video footage of an unexpected new feature". Notwithstanding the development issues highlighted by Luthier last week, I'd rather have the features promised in the original game (such as weather, rain, tree collisions, 128 player battles, no launcher crashes, the list goes on) rather than a "new feature". Still on the COD Official website 1 year after game released:

1. Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks - Not possible since most servers crash or players have launchers failures after 15min to 1 hr of play.

2. Advanced physics – wind, lift, turbulences, rain, fog… Feel the air rush on your wings as you push your aircraft to the limits in epic dogfights. See your fuselage torn to pieces while every single enemy bullets ballistic and damages is calculated. - No rain, fog, or heavy clouds. Most computers can't handle the fps hit.
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Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 02-04-2012 at 02:31 PM.
  #123  
Old 02-04-2012, 02:12 AM
Ace Cheese Ace Cheese is offline
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Quote:
Originally Posted by Ailantd View Post
Question for next update regarding point8:

--------
8. Are you planning to return to the reflections on aircraft surfaces as shown in this video?
http://youtu.be/Ye_VY1aV3Zg
Quote:
These exact same reflections you see are there today, just toned down.
--------

So, will you consider tune it up again? at least to the point where that calculations are not wasted in something not visible?

Than you!
it would be great to see an increase in the strength reflections on the metal surfaces, like seen on that ju 87 video.
  #124  
Old 02-04-2012, 03:54 AM
SKUD SKUD is offline
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Geez no wonder it takes a year to build a plane. Look at that damage. Its like having to build the plane 10 times inside and out.

B6 What about anti-aliasing? The early vids of COD were stunning. Was AA reduced to improve frame rate?
With high AA this engine looks beautiful.

Last edited by SKUD; 02-04-2012 at 03:58 AM.
  #125  
Old 02-04-2012, 05:24 AM
zxwings zxwings is offline
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Quote:
8. Are you planning to return to the reflections on aircraft surfaces as shown in this video?
http://youtu.be/Ye_VY1aV3Zg

Quote:
These exact same reflections you see are there today, just toned down.
The average of the intensity of reflection effect in the video and that present in COD today, would look the best .

-
  #126  
Old 02-04-2012, 05:40 AM
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mungee mungee is offline
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Thank you for the update.

It's great to hear what's happening, even if it's a "nothing to report" one.
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  #127  
Old 02-04-2012, 06:42 AM
FS~Phat FS~Phat is offline
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Ive copied all Blacksix responses to our questions to the first post so they are all in one place.

Thanks for the excellent response B6!
  #128  
Old 02-04-2012, 08:42 AM
Jatta Raso Jatta Raso is offline
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well seems that MAYBE there will be modifications on existing AC and MAYBE will be further improvement on the FMs.

time to ask, what kind of a simulation is that??? most performance data IS ALL WRONG!!!

which btw renders one of the few AC useless (MkIIa), as for being the most similar to its real counterpart, is banned among the less faithful ones (the irony) for being ubber against them. and they don't get it....

seriously, for the first time i'm starting to loose faith in this guys; holding judgement for the patch arrival, not my breath neither much faith

Last edited by Jatta Raso; 02-04-2012 at 02:30 PM.
  #129  
Old 02-04-2012, 09:17 AM
tintifaxl tintifaxl is offline
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Multiplayer plagued by CTD's, single player plagued by AI and not working radios coms. Nothing said about fixing that and nothing on correcting the fm and dm.

Not impressed at all.

To me it looks like the new graphics engine is a pre-requisite to sell more copies of BoM in the russian market (with not so powerfull computers and strong interest in the scenario) and so all their ressources go there, while CoD's more pressing problems are put on hold.

Last edited by tintifaxl; 02-04-2012 at 09:21 AM.
  #130  
Old 02-04-2012, 09:18 AM
Insuber Insuber is offline
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This quite vague update is still better than no update. So thank you. The improvement of fps is impressive, but for instance we still don't know the % of real optimization vs. the % of quality tradeoff.
As far as the CoD patch issue date, I humbly suggest the devs not to miss the game's release anniversary ...
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