#121
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Quote:
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#122
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That was the same in IL2 I would strafe a vehicle column and you would see all these little guys run away just like that.
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#123
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Quote:
"Anything from movable ground vehicles"?!?!?! The true is that people don't know this sim and keep assuming things... |
#124
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I'm not asking for much, I'll be more then happy if we just get what we already have fixed....anything extra will be a bonus.
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#125
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Relax slim. You're assuming too much. Perhaps I wasn't clear enough in my statement. What I meant was simply that the IL2 game world is "dead" unless someone puts a great deal of effort into the FMB. I've been around long enough to know there are moveable objects. I want to see randomness in the movement. There isn't any sense of discovery for me flying a mission where I know everything is going to be, time after time. OK?
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#126
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This is why I like the idea of a Falcon 4 style dynamic campaign. Seeing the big push building or going to defend the line and actually being an integral part of the battle.
Canned missions are just that, following a scripted plot, the DC though is a more exciting and unpredictable animal. I think RoF is certainly on the right track with their implementation and is has drastically improved the atmosphere and gameplay. Tough for me to hang onto anything else after seeing what's possible with today's technology. |
#127
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lol at pigs fly funny
I think Luthier is going the Toyota route. Keep small improvements and then you have a powerhouse Sim like IL-2 1946 is. And a solidly, nearly bug free ClOD will make competitors shiver. I'm going to go with what others are saying, forget the eye candy and extras, just get a solid game, then worry about the little stuff. funnies: Quote:
LOL , plane fu maybe for the flying tigers hey someone from here was posting, fess up! Quote:
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#128
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"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."
1. Dynamic weather (weather fronts, true dynamic clouds/wind) 2. Player drivables (AA or vehicles or ships) 3. Multicrew joining (join your buddy's plane on the ground &/or in-flight) Last edited by salmo; 09-02-2011 at 07:44 AM. |
#129
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#130
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I think the water clue from Ilya is what it's all about -
So we may have Subs underwater and depth charges dropped from planes and when you have to force 'land' on water your plane will sink...and in cockpit you will get to see the water rushing over your cockpit ( as was in pre-release Moscow videos) All we need is a mine sweeper ship as well...oh My own wish list - FMB Scripting made easy Dynamic Campaign and the 2 things that come to mind whenever Battle Of Britain is mentioned - The Squadron scramble and RDF(radar) control. can't wait to see what it is !! . |
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