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#121
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Looks good Ali. I'm keeping a keen eye on your progress...
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Very nice work, Ali!
Whilst the work that guy on the Russian forum has done looks nice, are the colours really representative of summer? It looks more like Spring to me. It shows, though, how 3'D hederows really are needed to give the game that realistic boost. Rather than creating new tiles, couldn't that guy have just recoloured the existing ones? EDIT-looking at all the pictures on the Russian forum, I think the default colours are much better. Last edited by philip.ed; 05-24-2011 at 08:10 PM. |
#123
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I take it David Hayward hasnt spotted this thread yet?
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That does look much better!
Can the trees be moved/arranged, Ali? Also, here's an interesting photo.... ![]() |
#126
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not to familar with speed tree and how its being implented in cod. so no not without the sdk.
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#128
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Apologies for all the pictures, but I'm posting them here in the hope they are useful in providing a reference for work to mod CloD's landscape. As you can see, Ali's work on darkening the trees makes CloD's landscape much more realistic in a single move. Apologies if some are a bit blurry, but it's hard to fly the aircraft with one hand and take pictures with the other
![]() The images are all taken from my glider at heights of 2,000 - 5,000' over Wiltshire in the SW of England and not far from Salisbury (which is in the top left corner of CloD's map). Almost all are taken at times between 13:00 and 17:00. Most were taken in July and August. In August, some crop fields have been harvested, which explains the big, medium brown fields. Obviously, the yellow of oil-seed rape would have been absent in the 1940s. Similarly, before the widespread use of agricultural pesticides the fields would have had more wild flowers and been less monochrome. The landscape is quite typical of most of the South of England. If people are annoyed by the bandwith taken up, let me know and I'll edit the post to remove them! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by RocketDog; 05-24-2011 at 09:47 PM. |
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thanks for the appreciation guys. what the eye sees as a whole every colour combining together is whats leading us to our conclusions. having that dark realistic tree colour in there is definetly enough for the overall feel of the textures. i hope the developer artists agree somewhat.
nice pics rocket dog. if i get round to re doing the field tiling, ill be using those as reference minus the cosmic green that just doesnt work anywhere but photographically. and were no where near that stage with shaders yet. well who can tell. but i ashamedly said somthing similar to a friend. but i did also mention the shaders for nightime some time ago too and then we got moon light. im an ok artist, competant with the tools for sure. and lookin at my history i do excell where balancing of special effects are concerned. but theres always a better artist round the corner and thankfully so. Last edited by Ali Fish; 05-24-2011 at 09:53 PM. |
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