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  #111  
Old 06-25-2013, 03:47 PM
baball baball is offline
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Originally Posted by Treetop64 View Post
- Not actually a "bug", per se, as this is a side-effect of the new ability in the FMB to choose nationalities and skins for static aircraft. Default is "off". Since in legacy DGen missions skins/nationalities aren't selected, they are off.

If you want to see skins and markings, you now have manually select them for each static aircraft in the FMB and save the changes before you can see them in the missions generated in the campaign. A lot of folks have raised this issue already.

- AAA does fire. Their muzzle flash and tracer fire is much less prominent now, especially when viewed from a distance, particularly for smaller caliber AAA (20mm, 25mm, etc.). I was thinking the same thing until I noticed this.
-I already had turned "on" markings and put some custon skins in FMB and replaced the former file with the new one but they didn't show up anyway in my missions in dgen campaings as well as custom skins. Could you help me please?

-I tried strafing in some dgen campaigns and I saw that AAA didn't fire since 4.12. For example(in dgen campaigns too) when I fly over an airfield I dont see any black clouds which indicate heavy AAAs are firing.
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  #112  
Old 06-25-2013, 05:31 PM
stugumby stugumby is offline
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How do you acsess the technical tab in the tab menu for wingman commands etc, also there is an artillery spotter function and guns can be emplaced and linked to the spotter but is this working yet?
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  #113  
Old 06-25-2013, 08:44 PM
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robday robday is offline
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Hi guys, great work on 4.12, the wait was definitely worth it.
One small bug though, the Wellington shows no squadron codes or roundel on the fuselage sides.
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  #114  
Old 06-26-2013, 02:43 AM
Gumpy Gumpy is offline
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Originally Posted by hafu1939 View Post
The Do-217M is so beautiful, thanks TD! But she is somewhat slower than it should be, isn’t she? Could you please check out one more the performance of the M-1 version. Well, yet again thank you very much!
I also noticed that although she has four bladed props she only shows 3 bladed props graphics when the engines are running.
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  #115  
Old 06-26-2013, 03:46 AM
IceFire IceFire is offline
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Originally Posted by robday View Post
Hi guys, great work on 4.12, the wait was definitely worth it.
One small bug though, the Wellington shows no squadron codes or roundel on the fuselage sides.
Not sure why I didn't notice that until now but you're absolutely right.
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  #116  
Old 06-26-2013, 03:55 AM
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MR_G MR_G is offline
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Originally Posted by IceFire View Post
Feature or bug? No Hawk or P-40 model has a lockable tailwheel in 4.12.
Same for all Hurricanes..
.
.
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  #117  
Old 06-26-2013, 08:08 AM
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chn6 chn6 is offline
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Yak-1 shadow bug

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  #118  
Old 06-26-2013, 08:37 AM
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Originally Posted by idefix44 View Post
The shared kills feature seems to work fine.
But the server don't display the teams scores - cumulative or not.

If you in the DT don't want to answer at any question about the dedicated server, say it. I'll stop to ask for information. But it can be interesting to know why you don't answer...

Thx.
Some people are too busy, some or on the vacations and some don't know the answers to your questions about dedicated server.
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  #119  
Old 06-26-2013, 08:42 AM
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Originally Posted by stugumby View Post
How do you acsess the technical tab in the tab menu for wingman commands etc, also there is an artillery spotter function and guns can be emplaced and linked to the spotter but is this working yet?
You access technical tab just like any other. There is a number or letter left of it, press that key and that's all.

You can find demo mission for Artillery spotting here.
http://forum.1cpublishing.eu/showpos...7&postcount=17
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  #120  
Old 06-26-2013, 12:08 PM
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Originally Posted by Alien View Post
The other thing is weird formation flying. I created a mission with 9 Ju 88s taxi-taking off, then flying the vic formation. And each time they collide with each other while creating the formation (I mean no 3 too far forward, even before the no 1, so I eventually ended up with just 6-7 planes in formation).
There are some problems with formations when flights are attached to each other. Happens in old game versions too but it is easier to get into problems now when you can set formations.

Quote:
And they also like to drop their bombs early. And I don't mean several dozens of meters, I mean 2-20 km before they reach their target!
I don't know if it's my fault (bad mission making or something) or AI's, but I just can't make them listen to me
It's the mission, they need more fuel. It happens that they are usually low on the fuel before they reach the target. When they are below the threshold they dump the bombs.

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Originally Posted by Alien View Post
No, doesn't make any difference. The missions: No 1 - taxi. No 2 - pair takeoff (all planes spawning at one point). No 3 - normal takeoff.
No 1 and 3 are practically the same, but in no 2 they blow up right after they spawn so I couldn't test it.
You must take care of spacing when you use side by side takeoffs, if planes are too close, they will explode on spawning.

Quote:
Originally Posted by MrKilroy View Post
Not sure if it is a bug or just a glitch. We were flying a co-op mission and I was the lead of the second flight. I accidentally hit the command Attack my target. As soon as I did, the flight dropped their bombs and #8 opened up fire on me.
I tried your mission in coop mode and I can't replicate it. Can you give me step by step instructions how to replicate this.
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