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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD?
Yes 140 79.55%
No 10 5.68%
Not Fussed 26 14.77%
Voters: 176. You may not vote on this poll

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  #111  
Old 12-22-2011, 10:59 AM
Ataros Ataros is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.
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  #112  
Old 12-22-2011, 11:05 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by Ataros View Post
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.
Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.

The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.

Last edited by 41Sqn_Banks; 12-22-2011 at 11:11 AM.
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  #113  
Old 12-22-2011, 11:27 AM
KG26_Alpha KG26_Alpha is offline
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Hi


Fixing the GUI is what this threads all about as proper fix.

Ok I have quickly knocked up a few screenies of what I think most of us want for a CooP gui

Please feel free to add your own stuff and suggestions for a scoring system as I have no idea of the log files capabilities for pilots stats at the moment.

Whether it be a small image of a aircraft for a kill or a building bridge vehicle train etc etc for ground forces destroyed.

Il2 1946 campaign mode used images to record the pilots kills so something like that might be better that a bunch of points shown in the debriefing room.


Just my thoughts ;..........................









Last edited by KG26_Alpha; 12-22-2011 at 12:45 PM.
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  #114  
Old 12-22-2011, 11:46 AM
Allons! Allons! is offline
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+ 1
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  #115  
Old 12-22-2011, 12:01 PM
Ataros Ataros is offline
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Originally Posted by KG26_Alpha View Post
Sorry fellas you are fooling yourselves thinking some script is fixing the basic CooP mode problem.

Fixing the GUI is what this threads all about as proper fix.
Sorry, you are fooling yourself if you think that GUI will be fixed any soon. (When it is fixed it will be a great step forward however.)

In the meantime everyone who really wants to fly COOP now can do it with 41Sqn_Banks' script. It is not perfect yet but the key fact is it is being improved every day with 41Sqn_Bank's precious time and effort. It can have briefing and debriefing as well as other features.

This is similar to "dogfight" gameplay issues: who really wants to fly now flies on ATAG and Repka ATM. Who only wants to complain about launcher crash complains on the forums every day. For some the need to complain is higher than need to fly unfortunately.

Only a few guys like ATAG team, 41Sqn_Bank, Small_bee and several others are trying to improve online gameplay for everyone. IMO discouraging them by saying we will not fly online till the devs fix all the crashes/coop interface is not very constructive. Saying so only tells that the person does not have enough interest in flying to face and overcome the inconvenience of crashes or text-based GUI.

If you want to fly old-style IL-2 coop help 41Sqn_Bank to beta test and improve the script now. The devs may integrate this very script into the game with GUI tomorrow when it is polished.

GUI and functionality are 2 different things.
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  #116  
Old 12-22-2011, 12:27 PM
KG26_Alpha KG26_Alpha is offline
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Its not discouraging anyone but there's 2 different threads for this Ataros

I edited the first line of my post as it looked offensive when taken out of context as you have.

This threads for the GUI to be fixed. > http://forum.1cpublishing.eu/showpos...&postcount=139

Banks has already asked for his work around to be moved from here and into the COD multiplayer Sub Forums for scripting discussion. > http://forum.1cpublishing.eu/showthread.php?t=28559

And sorry the script he has spent time on has been thoroughly tested by myself falls short in a lot of ways shown in the screen-shots I posted here.

Keep bringing scripting discussion into here is just going around in circles.

We know there's no immediate fix but telling everyone the scripting fixes CooP is wrong.

Please use the thread in the Sub Forums for scripting discussion.

This is about the GUI.

Sometimes describing what's needed don't come across as we would like, so the discussion goes around and around, others add to the confusion.
Working together and discussion the problems can lead to work arounds and sometime oversights by people not understanding how something works in the new sim/game.
Fundamentally things are not working/broken so finding out what's a feature and what's a bug is a steep learning curve for those not actually working as a Dev and probalbly with all respect to them they could be/have been facing the same.
I think we can agree that this thread regarding the GUI is valid.
Just as the thread discussing scripting trying to emulate a hybrid MDS/CooP is also valid.

But the two are not the same.

If its never fixed then that's a big part of CoD that's missing for a lot of people, along with a dynamic off line campaign, but that's another story.


Last edited by KG26_Alpha; 12-22-2011 at 12:46 PM.
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  #117  
Old 12-22-2011, 12:46 PM
Ataros Ataros is offline
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Originally Posted by KG26_Alpha View Post

Keep bringing scripting discussion into here is just going around in circles.
This happens because some people like EAF331 Starfire to whom 41Sqn_Banks had to reply above say that it is not possible to fly COOP in CloD (with airstart, etc.) which is wrong. It is correct to say that it is not possible to fly COOP via GUI, but possible via TAB - 4 menu.

The more people learn about this opportunity the more happy online pilots we would have which makes this discussion constructive here imho.

I agree that GUI menu is needed and voted in this thread accordingly though. BTW this thread belongs to the MP section as the 2nd one too. However I think it is good that it stays in the main section for too long and brings people awareness to new opportunities. The 2nd one can be moved here too due to the same reasons.
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  #118  
Old 12-22-2011, 12:57 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Ataros View Post
This happens because some people like EAF331 Starfire to whom 41Sqn_Banks had to reply above say that it is not possible to fly COOP in CloD (with airstart, etc.) which is wrong. It is correct to say that it is not possible to fly COOP via GUI, but possible via TAB - 4 menu.

The more people learn about this opportunity the more happy online pilots we would have which makes this discussion constructive here imho.

I agree that GUI menu is needed and voted in this thread accordingly though. BTW this thread belongs to the MP section as the 2nd one too. However I think it is good that it stays in the main section for too long and brings people awareness to new opportunities. The 2nd one can be moved here too due to the same reasons.
I agree its being moved there today to tidy up the main forum page.

Polls are usually left up longer though till they have lost interest with forum members.

Last edited by KG26_Alpha; 12-22-2011 at 01:00 PM.
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  #119  
Old 12-22-2011, 01:02 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Hi


Fixing the GUI is what this threads all about as proper fix.

Ok I have quickly knocked up a few screenies of what I think most of us want for a CooP gui

Please feel free to add your own stuff and suggestions for a scoring system as I have no idea of the log files capabilities for pilots stats at the moment.

Whether it be a small image of a aircraft for a kill or a building bridge vehicle train etc etc for ground forces destroyed.

Il2 1946 campaign mode used images to record the pilots kills so something like that might be better that a bunch of points shown in the debriefing room.


Just my thoughts ;..........................








+1
Now thats a start in the correct direction for ideas on what is needed for the Coop GUI.
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  #120  
Old 12-22-2011, 01:17 PM
Ataros Ataros is offline
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Originally Posted by KG26_Alpha View Post
I agree its being moved there today to tidy up the main forum page.
I am glad Luthier has probably seen it. They made a 6-month effort to make coop-style menus work but it is very disappointing to me that WPF.Unavailable issue and others mentioned above make all the efforts useless.

Maybe it is worth making similar polls to bring attention to other issues like TrackIR centering in Bf-109, , hanging chassis in MP, servers lost connection to Steam, etc. if nothing else helps
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