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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Please post your patch errors here.
also please post your specs and any error logs -Sticky-??
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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Have posted it above, but I`ll paste it in here too:
snip: I haven`t tested in a while (read: the last patch). Low fps over industrial areas seems to be fixed. Around 30 to 40 fps over the city in the German channel free flight. However I noticed, when buildings are set to unlimited, groups of buildings are popping in and out, doesn`t happen when set to high. Can`t set convergence and fuel load either. Even with the fps being okay, the game still stutters. |
#3
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This...
Also, this from the fixed-list.... Quote:
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#4
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Tested yesterday online and it works as described, pp starts at 12:00 o'clock!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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weapon and fuel loadouts still not working in single player.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#6
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Sound drop out bug still occurs when a group of AI planes spawn.
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#7
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Hooves, have you tested that 100%? if so maybe servers can stop AI from spawning?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#8
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Bug(s):
Channel Map - coordinates 188,35 - 62,7 There is a small glitch in the landscape at the coordinates (to the northeast of the crossroads north of Lillebonne), like a step in the landscape running roughly north/south. It's not tall, maybe 50cm but it causes vehicles to bounce and disappear. It's barely visible but when playing with the FMB I happened to stumble across it. Requests: 1.) Remove 8-vehicle limit from custom columns. It's pointless and can be circumvented by editing the mission file with an editor, anyway. 2.) Allow user-defined spacing for columns (i.e. 10m, 50, 100m etc). Allow for user-defined speed for columns (that would greatly harmonize columns and allow for combination of several columns). 3.) Add "space" object to insert into column so the user can define a larger gap between certain parts of a column. Make the gap either user-defined with certain values or add several "space" objects with different gaps (i.e. 10m, 50, 100m etc). 4.) Fix detection range by ground AI and give weapons their true historical range (specifically the german howitzer which had a range of 10,675km). 5.) Add "target area" box and allow artillery to specifically target this area via the "Assign Target" button. This way artillery can shell distant targets without needing a direct line of sight. Last edited by csThor; 06-25-2011 at 11:43 AM. |
#9
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http://forum.1cpublishing.eu/showthread.php?t=20024 Ich habe die Hoffnung diesbezüglich schon aufgegeben... |
#10
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FRAPS stop working in fullscreen and pseudo. NVIDIA 560 Ti here, W7 x64.
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