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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 05-19-2011, 12:48 AM
Gollum Gollum is offline
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Quote:
Originally Posted by Orpheus View Post
Er, they did, and you didn't download them. Chill out Precious.
I'm sorry I know this game is not the world.. just frustrated because they should have beta'd this before making it a "release patch". They plugged a musket hole in a boat hull with a cannon round for the 5th time in a row. at least make it an option. As stated before, If I bought a new computer when this game actually works instead of when I did ( when the game came out and was saposed to be as promised ) I would be spending the same money on a better computer. It would make no difference how long they squandered if I didn't invest so much in this game.

But I guess It's my fault for trusting.

I'm done. see you next patch.

Last edited by Gollum; 05-19-2011 at 12:50 AM.
  #112  
Old 05-19-2011, 12:49 AM
Gollum Gollum is offline
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Originally Posted by Redroach View Post
Gollum, you don't happen to own an ATI graphics card, do you?
Two of them... Not linked at the moment because the game doesn't support it. I did read something about ATI cards having to possibly change from full screen back to pseudo full screen but it seems they forgot to include that as an option in the Video menu's (unless I'm missing it, please advise).

Also like to report a new RAF weapon known as the Black triangle of doom that appears every now and then that follows your head when you move so you cant see anything.

Last edited by Gollum; 05-19-2011 at 01:00 AM.
  #113  
Old 05-19-2011, 12:52 AM
JG14_Jagr JG14_Jagr is offline
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Just flew online for a quick 5 minutes.. flew a Spit MkIa.. With the previous Beta in Multiplayer I saw lots of stutters onliune.. offline was fin. With this Patch online was much better... saw a couple of pauses but after maybe 2 minutes in flight is smoothed out nicely.. my settings were different s(MAX accross the board) so I can't comment n fps yet but I was getting around 30-50 the whole time at low altitudes over the French coast.. was smooth and very playable for me..

I noticed they moved the "CREATE" button so you don't have to scroll to see it.
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  #114  
Old 05-19-2011, 12:56 AM
utu utu is offline
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Crashes all the time, the stuttering is worse now on the land. It's impossible to change the video settings, just two times I got setting maxed out and it was a good flying on the cities; tried to set low trees, but they disappear completely.
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  #115  
Old 05-19-2011, 12:57 AM
luthier luthier is offline
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Quote:
Originally Posted by Helrza View Post
i think i might have the 1st, 109 prop pitch doesnt seem to hold where i want it anymore. open it up, it drops straight off. Bug? or is there a new way to keep it open/up.
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!

Quote:
Originally Posted by Dave3317 View Post
Radio/comms still not working grrrrr. Wheel noise bug still present too.
Right. Not mentioned in the readme - we would have noted something as major as reworked radio orders. The new AI programmer is hard at work on it. We actually cut out a bunch of changes he made at the last minute because we discovered a small problem with subtitles, but there's some cool stuff there with target selection and identification, as well as much more lifelike simulation of combat fatigue, stress and panic.

He did that to get into our AI code better, and the orders are his current big project. Sorry, it'll take a little bit longer.

Quote:
Originally Posted by Dano View Post
Significant performance hit, went from an average 53fps to 44fps in Black death along with significantly more stutter, yes I deleted the cache, in fact I deleted the entire 1c softclub folder to make sure and reverted back to pre-beta before the patch came down.
Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?

Quote:
Originally Posted by ScottishMartialArts View Post
Still crashing and performance is still pretty bad.
It shouldn't be crashing. Can you please enable logging for your game
(conf.ini - log=1 - logkeep=1)
and send some crash logs over to luthier1@gmail.com?
This goes for anyone who experiences crashes.

Quote:
Originally Posted by ScottishMartialArts View Post
All the bugs that have been bothering me -- i.e. no tracers in the spits, black lines on the terrain, etc. -- are still there.
No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.

Black lines I thought were fixed, none of us have seen them in a while. Can you please take a few screenshots and send it over to the same address with your conf.ini? Perhaps verify integrity of the game cache in steam as well?

Quote:
Originally Posted by Gollum View Post
My game used to work and run perfectly
What are your system specs?

Quote:
Originally Posted by utu View Post
Crashes all the time, the stuttering is worse now on the land. It's impossible to change the video settings, just two times I got setting maxed out and it was a good flying on the cities; tried to set low trees, but they disappear completely.
Could you please enable logging as above and send us your crash logs?
  #116  
Old 05-19-2011, 01:07 AM
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Herbs107 Herbs107 is offline
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Certainly cant complain about the post patch support..
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  #117  
Old 05-19-2011, 01:07 AM
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SG1_Lud SG1_Lud is offline
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Tested de 109 for half an hour. I flow a mission that I use to flow, just for the sake of compare. (German Attack Column)

The sim is smooth. The 109 flies very well, I could get her to 7500 m no problems with correct CEM.

The pp is no problem for me, works like intended. And I didn't even change the config I had before: mapped to an analogue axis it worls well.... go figure

I let steam revert game to previous patch before let it installing this one.

Some observations:

* The visuals have improved, I see more clear the horizon now
* Nice effect of the aircraft sinking slowly in the water when crash landed into it

good good

On the negative side I saw a burning plane in the middle of the air (static). Before this patch also happened.

Good night and thanks Luthier for this last answer and consideration...

Cheers
  #118  
Old 05-19-2011, 01:10 AM
Gollum Gollum is offline
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Quote:
Originally Posted by luthier View Post
This is unintended. Someone is getting murdered tomorrow morning, hot fix is coming right up.

For now please unbind the prop pitch from an axis and bind it to a pushkey, which is not all that unrealistic. Sorry about that!



Right. Not mentioned in the readme - we would have noted something as major as reworked radio orders. The new AI programmer is hard at work on it. We actually cut out a bunch of changes he made at the last minute because we discovered a small problem with subtitles, but there's some cool stuff there with target selection and identification, as well as much more lifelike simulation of combat fatigue, stress and panic.

He did that to get into our AI code better, and the orders are his current big project. Sorry, it'll take a little bit longer.



Yikes. Are you running with full screen ON? Not pseudo?

What exactly do you mean by stutter? Random hiccups? Connected to any events? Constant tiny freeze-ups?



It shouldn't be crashing. Can you please enable logging for your game
(conf.ini - log=1 - logkeep=1)
and send some crash logs over to luthier1@gmail.com?
This goes for anyone who experiences crashes.



No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.

Black lines I thought were fixed, none of us have seen them in a while. Can you please take a few screenshots and send it over to the same address with your conf.ini? Perhaps verify integrity of the game cache in steam as well?



What are your system specs?



Could you please enable logging as above and send us your crash logs?
Asus P8P67 Motherboard
I7 Processor 3.4 GH not overclocked yet
2X ASUS 6950 (not linked yet) waiting for game to support it properly
2 solid state hard drives raided (game installed here)
1 terrabite hard drive (nothing on it yet)
8 gigs ripjawx ddr3 ram
mega cooling heat sink to overclock processer when required.
OH, and windows 7 ultimate

Need anything else?
I did not attempt to try psuedo full screen since I did not see an option to enable or disable it. before this patch my game ran flawless (based on performance alone ( FPS, Stuttering, ect..)

PS. Thaought I had ATI card but does not say so on the box. Are the cards mentioned above ATI? I think so right?

Last edited by Gollum; 05-19-2011 at 01:15 AM.
  #119  
Old 05-19-2011, 01:11 AM
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SG1_Lud SG1_Lud is offline
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Sorry I forgot to say:

* AA working nice
* Full screen working nice (and I use ATI)
* vsync working.

The IQ is more than satisfying for me now.
  #120  
Old 05-19-2011, 01:12 AM
ReconNZ ReconNZ is offline
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Quote:
Originally Posted by luthier View Post
No tracers in the Spit is a feature, a realistic historical loadout. You can change it by manually loading tracers into your plane in Plane Options.
Hi Luthier,

Thanks for your time and hard work - this doesnt work though - the plane loadouts have been faulty in the QMB since launch - you can select tracers etc, but they dont work in the missions - they seem to work ok in MP, but the QMB plane fitout doesnt work.

Also you can select plane weathering, squadron numbers etc, but they dont show up when flying - either in MP or QMB - both elements are broken.

Can you please confirm that this is the same for you, not just on my system? Thanks, it's a big emersion killer for those of us whos systems run this ok.
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