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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 10-16-2012, 02:14 PM
macro macro is offline
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Originally Posted by Ze-Jamz View Post
Haven't checked Beo's yet....pretty sad if it still has no effect in MP, seems like all the love has gone towards red while we now have overheating issues and non working ammo..

David..stability? How you seeing that? To me it seems very twitchy especially at low near stall speeds...ie stall fighting has taken a step backwards now in the 109?
This isnt just beo rounds. Its all rounds. I set a 109 on fire on the left wing in 2 seperate places. He was streaming smoke for a good 30 secs before bailing out due to loss of power. Report after showed cooling system damage and engine damage. Nothing about the wing at all.

Red needed some love, we been shafted since release. Its more even now than its ever been.

Last edited by macro; 10-16-2012 at 02:17 PM.
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  #102  
Old 10-16-2012, 02:29 PM
Ze-Jamz Ze-Jamz is offline
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Oh thats alright then as long as the reds have already been shafted before now were leave the blue fm as it is then because its now more even? Its got nothing to do with whos been shafted and when or how its about getting FM's right on both sides...and your comment about ammo refers to hit points and damage points not non working ammo, you set the dam wing on fire...go n do that to a spit

Last edited by Ze-Jamz; 10-16-2012 at 02:31 PM.
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  #103  
Old 10-16-2012, 02:49 PM
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David198502 David198502 is offline
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ok my statement(bug report) about the B-beobachtung is there, because it already worked historically correct, but now is unfortunately gone with one of the beta patches.
its a fact, that B-Beobachtung was very effective in settings things on fire, and it was very explosvie as well...
indeed it was superiour to PMK, as PMK tended to burn all its Phosphor on its way to the target....so that it happened on a regular basis, that the ignition effect was already gone when it actually hit something...thats not the case with B-Beobachtung...again, it was very explosive and ignition effects were superiour to PMK...
now the explosive effect is gone completely, and the ignition ability seems to be downgraded dramatically.i wouldnt recommend to use it anymore, whereas before it was a must to have it in the belts
(for example it was the only bullet type in the machine guns which was capable of blowing up those fuel storages palced in industrial areas...i wonder if thats the reason, why it has no effect anymore seeing Luthier stated that those storages have now a more realistic damage model....well if that would really be the reason, it would definitely be the wrong way....fix one thing with breaking another one)


ze-jamz...in regards of stability...the 109 was certainly more stable with the last official steam patch(try it and you see how stable it is)...then i think with the first beta, there was a elevator stability problem...this seems to got better, but its still not perfect in my opinion...anyway, the 109 definitely should now get as much love as the RAF planes got...now that both sides are competetive, i encourage the devs to have a look on the 109s as well again....prop pitch, speed, landing gear lever,ammunition lights, the REVI god i almost forgot the REVI,...and so on...the list is long enough.
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  #104  
Old 10-16-2012, 04:28 PM
macro macro is offline
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Originally Posted by Ze-Jamz View Post
Oh thats alright then as long as the reds have already been shafted before now were leave the blue fm as it is then because its now more even? Its got nothing to do with whos been shafted and when or how its about getting FM's right on both sides...and your comment about ammo refers to hit points and damage points not non working ammo, you set the dam wing on fire...go n do that to a spit
Alright calm down. That was supposed to be a bit of banter at the end of the post about ammo. Someones a bit touchy on that subject.

On a serious note, as far as i can see setting something on fire then have it crash with no other damage doesnt crefit you with the kill. And unless its burning the cockpit/engine or control surface it seems to have no effect at all.
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  #105  
Old 10-16-2012, 06:57 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by David198502 View Post
ok my statement(bug report) about the B-beobachtung is there, because it already worked historically correct, but now is unfortunately gone with one of the beta patches.
its a fact, that B-Beobachtung was very effective in settings things on fire, and it was very explosvie as well...
indeed it was superiour to PMK, as PMK tended to burn all its Phosphor on its way to the target....so that it happened on a regular basis, that the ignition effect was already gone when it actually hit something...thats not the case with B-Beobachtung...again, it was very explosive and ignition effects were superiour to PMK...
now the explosive effect is gone completely, and the ignition ability seems to be downgraded dramatically.i wouldnt recommend to use it anymore, whereas before it was a must to have it in the belts
(for example it was the only bullet type in the machine guns which was capable of blowing up those fuel storages palced in industrial areas...i wonder if thats the reason, why it has no effect anymore seeing Luthier stated that those storages have now a more realistic damage model....well if that would really be the reason, it would definitely be the wrong way....fix one thing with breaking another one)


ze-jamz...in regards of stability...the 109 was certainly more stable with the last official steam patch(try it and you see how stable it is)...then i think with the first beta, there was a elevator stability problem...this seems to got better, but its still not perfect in my opinion...anyway, the 109 definitely should now get as much love as the RAF planes got...now that both sides are competetive, i encourage the devs to have a look on the 109s as well again....prop pitch, speed, landing gear lever,ammunition lights, the REVI god i almost forgot the REVI,...and so on...the list is long enough.
S!
Agreed about the Beo's...Just want the FM's sorted on both sides, I can understand the red fliers frustration when their steed gets nerfed, thing is there isnt much else to fly blue wise..

Il be having a look at the other models tonight and see if they are indeed suffering from this overheat situ
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  #106  
Old 10-16-2012, 07:06 PM
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Robo. Robo. is offline
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Originally Posted by ze-jamz View Post
thing is there isnt much else to fly blue wise..
g.50?
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  #107  
Old 10-16-2012, 07:33 PM
Ze-Jamz Ze-Jamz is offline
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g.50?
You crack on....
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  #108  
Old 10-16-2012, 07:38 PM
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Catseye Catseye is offline
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Default Damage to Skins

In an earlier post I commented that only damage to the elevators and rudder seemed to be modeled in the latest patch.

On further testing, I've found out that by shooting at higher deflection i.e., from slightly above or offset, more damage visibility shows.

In the cases I'm uploading, a lot of the shown damage occurred when the DO-17 climbed during the attack and I could get a good 60 degree shot into the engine and wings area.

Still puzzled though if a tweak might still be required.
Attached Images
File Type: jpg Do-17 Damage 4.jpg (80.9 KB, 33 views)
File Type: jpg DO-17 Damage 5.jpg (150.6 KB, 31 views)
File Type: jpg DO-17 Damage 6.jpg (108.0 KB, 30 views)
File Type: jpg DO-17 Damage 7.jpg (154.3 KB, 32 views)
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  #109  
Old 10-17-2012, 04:12 AM
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GF_Mastiff GF_Mastiff is offline
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Realistic mode in single player is not working for single player for the QM I had all my guns on left shot off, and no swaying or torque from the shooting on the right side.
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  #110  
Old 10-17-2012, 08:43 AM
Arl5555en Arl5555en is offline
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Rudder effectiveness should be more than sufficient at low speeds.
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