#101
|
|||
|
|||
Quote:
Why would a server want to limit the player's ability to spawn aircraft of his choice or switch teams? Why would they go to all the trouble of pretty much letting the user interface with the sim with computer language code, to the point of controlling not only gameplay aspects but the interface as well? If people have no imagination all they see is a jaggy aerial mast that's bugging them for months. If they do, they see an online war where you choose your affiliation and unit at the start and are limited to flying that for its duration, within a dynamic strategic and tactical environment. There's way too many stuff like that to enumerate one by one. What about the in-game map tools preview? I can plot down waypoints mid-flight for crying out loud or while warming up, how long until i can have them apply to the rest of my AI spawned squad (we can spawn more than one aircraft already), then my buddies spawn into those aircraft and are presented with a nice flight plan ready to fly a mission? I think performance fixes are pretty much in their final stages, graphics and sounds are about to also be finalized, so i'm expecting the following two steps to occur next: 1) Rework any FMs that need tweaking and debug all the existing aircraft (Ju88 gyrocompass, radial engines CEM, streamlined control logic for all aircraft controls). At this point the sim is pretty much considered a complete product. 2) Release of the SDK and moving towards that goal of an expansive, dynamic battlefield, where the player's action have a more lasting impact on the environment than simply winning a single DF map or coop mission. I think that 6 months down the road, some people are going to be frantically trying to split the remaining 250 gallons of fuel in the airfield's reserve among them because a bunch of Heinkels blew up their fuel dump and now their Spitfires are sitting on the tarmac waiting for the AI truck convoy to arrive, while simultaneously begging for the Hurricane squadron stationed on the nearest field to throw up a bit of CAP for those fuel trucks. And when we get to such a stage, i'll be all the more glad that they decided to put their focus on these things and bite off more than they could initially chew, even if it meant putting the most commonplace features on the back burner for a while and having to endure the ire of the community. I didn't want CoD to be an old girlfriend with a new lipstick, i wanted it to be a new one and i didn't mind at all that her clothes were shabby and she wore no make up when i first met her. All the complaints about how could they miss what is considered a given for a modern day game are just that, having a drop dead gorgeous girl winking at you across the bar and not making a move because if she's wearing snickers and baggy jeans instead of high heels and lipstick then she's not good enough for mister snappy well-dressed |
#102
|
||||
|
||||
Just found some of Luthier's earlier work... maybe this sort of personnel animation will be added?
__________________
Intel® Core™ i5-2500K CPU @ 3.30GHz ASUS P8P67 Rev3 EVGA 1280MB GeForce GTX 570 HD Superclocked 8 GB DDR3-1600-Corsair Vengeance 750W Corsair Enthusiast 750TXV2UK PSU Microsoft Windows 7 Professional 64 bit Microsoft Sidewinder 2 FFB and NaturalPoint TrackIR3 |
#103
|
|||
|
|||
Guys, better keep your imagination and dreams at bay.
No, something really big would`ve been used for marketing purpose - that would not have be decided by the developers, but by the puplisher. I would rather hope for some nice features like propwash, light reflections of canopies or the like (u can usually spot for many miles before you actually see the plane), meteors at night or something like that. Even a functioning oxygen device would have been great, but that is already done by DCS...
__________________
http://cornedebrouwer.nl/cf48e |
#104
|
||||
|
||||
Updated my original post at the topic start...I think I've cracked it
Cheers, MP PS. Blimey some great ideas here, wonder who will be right?!!
__________________
|
#105
|
|||
|
|||
New Feature
omg look what I found!!1
Quote:
|
#106
|
|||
|
|||
An integrated railway station clock sim? Huh, that`s old, even the Caucasian trains in DCS go after real time table schedule....
__________________
http://cornedebrouwer.nl/cf48e |
#107
|
||||
|
||||
I am guessing Co-op
__________________
I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
#108
|
||||
|
||||
Quote:
|
#109
|
|||
|
|||
So we get working clocks? Great what about fixing the game? Its like a man buying new flowers for his garden when his roofs fallen in
|
#110
|
||||
|
||||
jk
|
|
|