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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 07-15-2011, 12:10 AM
Sammi79 Sammi79 is offline
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Originally Posted by bongodriver View Post
It makes us 2 guys who retain a sense of humour
Salute to you sirs you certainly brightened my day.
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  #102  
Old 07-15-2011, 12:23 AM
Heliocon Heliocon is offline
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Originally Posted by Sammi79 View Post
those 2 comments absolutely slayed me. Like out of Red Dwarf or Blackadder or something. So there's people who moan about the thing, then there's people who moan about the people who moan about the thing... what does that make you 2?
no offence intended folks honestly that was just too funny. Keep 'em coming, Sorry for off topic.

Cheers,
Sam.
This brings back memories...
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  #103  
Old 07-15-2011, 02:42 PM
carguy_ carguy_ is offline
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Originally Posted by jimbop View Post
1C not communicating on their own forum is only going to end badly, especially after a North America release when we will (hopefully) have an influx or new players who all want to know what's going on!
1C are communicating, far more often then other video games I saw. And I saw many of them.
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  #104  
Old 07-15-2011, 03:06 PM
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philip.ed philip.ed is offline
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Originally Posted by carguy_ View Post
1C are communicating, far more often then other video games I saw. And I saw many of them.
For a product aimed at a niche market in the simulation world, communication in the recent weeks/months has really slumped. Look at the communcation for, say, RoF (don't flame me for this example).
Some may say that we're lucky members of the team are willing to talk at all, but clearly they need our help in polishing the product, so realistically it is to be expected.

It's apples and oranges, really. Find a similar simulation game in the same state as CloD and let's see if the dev team for that are communcating. There isn't really anything suitable to compare to.
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  #105  
Old 07-15-2011, 03:32 PM
Ataros Ataros is offline
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Originally Posted by philip.ed View Post
Look at the communcation for, say, RoF (don't flame me for this example).
RoF team does not have a publisher like UBI or EA which keeps all marketing budget for themselves. Thus they can spend their marketing budget on communication.

When MG becomes an independent studio and you pay them directly you would get same level of communication.
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  #106  
Old 07-15-2011, 03:42 PM
BigPickle
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Originally Posted by Ataros View Post
RoF team does not have a publisher like UBI or EA which keeps all marketing budget for themselves. Thus they can spend their marketing budget on communication.
So it would cost 1C money to get any dev to jump on the net and make a quick 5min post once a week, they managed it when they were telling us how uber the game is so we would buy it.

Car Guy & Atros, personally I think you guys are in denial. I really do. And i hope you guys get it that the more you do deny the obvious the more people will turn pessamistic about this situation as it will clearly become obvious that you are denying the facts.

Last edited by BigPickle; 07-15-2011 at 03:53 PM.
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  #107  
Old 07-15-2011, 03:44 PM
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furbs furbs is offline
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Rubbish, ROF just has a team that speaks to its community.

Jason from 777 takes time each DAY to talk and answer questions.
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  #108  
Old 07-15-2011, 03:56 PM
carguy_ carguy_ is offline
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Originally Posted by philip.ed View Post
It's apples and oranges, really. Find a similar simulation game in the same state as CloD and let's see if the dev team for that are communcating. There isn't really anything suitable to compare to.
Whatever. You seem to ignore the obvious - that broad dev team - user communication is an exception, not the rule.
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  #109  
Old 07-15-2011, 03:59 PM
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Great, so we have a half finished sim and a developer that isn't communicating.

I cant wait to spend my money on their next product.
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  #110  
Old 07-15-2011, 04:13 PM
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philip.ed philip.ed is offline
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Originally Posted by carguy_ View Post
Whatever. You seem to ignore the obvious - that broad dev team - user communication is an exception, not the rule.
I have always said as such. But it's their product, and within their interest to ensure interest in the product is maintained and that the users are happy
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