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#101
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Salute to you sirs you certainly brightened my day.
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#102
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#103
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1C are communicating, far more often then other video games I saw. And I saw many of them.
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#104
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Some may say that we're lucky members of the team are willing to talk at all, but clearly they need our help in polishing the product, so realistically it is to be expected. It's apples and oranges, really. Find a similar simulation game in the same state as CloD and let's see if the dev team for that are communcating. There isn't really anything suitable to compare to. |
#105
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When MG becomes an independent studio and you pay them directly you would get same level of communication. |
#106
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Car Guy & Atros, personally I think you guys are in denial. I really do. And i hope you guys get it that the more you do deny the obvious the more people will turn pessamistic about this situation as it will clearly become obvious that you are denying the facts. Last edited by BigPickle; 07-15-2011 at 03:53 PM. |
#107
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Rubbish, ROF just has a team that speaks to its community.
Jason from 777 takes time each DAY to talk and answer questions.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#108
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Whatever. You seem to ignore the obvious - that broad dev team - user communication is an exception, not the rule.
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#109
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Great, so we have a half finished sim and a developer that isn't communicating.
I cant wait to spend my money on their next product.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#110
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I have always said as such. But it's their product, and within their interest to ensure interest in the product is maintained and that the users are happy
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