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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 02-28-2011, 12:56 AM
MadBlaster MadBlaster is offline
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no i dont agree at all with you this thread is discussing "dot and LoD visibility" in il2 and CoD, and the assumption is that therefore your pc system is setup correctly to display in-objects in their true to life sizes (ie have the ingame FoV set correctly for your monitor size). those players who then like to fly in an in-game world with objects correctly displayed in their true to life sizes and "distance visibility", can then briefly use snap views in certain conditions to overcome the limitations of sitting in their living rooms behind a pc, rather then be in a real fighter aircraft of ww2 (ie briefly zoom in when aiming at a specific part of an enemy plane, or briefly use increased peripheral view during a dogfight to maintain SA). some il2 users (like you) prefer to 90% of the time fly around in distorted FoV settings to "see more of the il2 world" around them (or pit gauges), or constantly use the zoom view like they would a pair of binoculars to scan the ground below them for targets. that is perfectly fine, each uses the game as they personally prefer, but you then cant complain the ingame objects are distorted or not correctly visible


that is not an "error" in the game itself, its simply a limitation in your (and mine) financial resources to have a large enough monitor for how you personally would like to use the game. in your example your monitor is simply not large enough to display everything you want onscreen (a real pilot would simply lean back in the cockpit and hence see more gauges ?). if you have a smaller widescreen monitor that doesnt display enough gauges for your personal liking in landscape mode, you can use it in portrait mode if you really want the increased vertical area's to be visible (and edit the config ini file to that portrait resolution). it will display the image perfectly in il2 without distortion, and it will give you the significantly increased vertical viewing area you seem to be asking for (some people use a 3 screen setup in that configuration, there are old posts at the zoo on this)



sure, but if you buy a sports car you cant complain about it not being able to haul cattle to market, or if you buy a pickup you cant complain it cant be competitive in the 24 hr of lemans race. its horses for courses really, not a design error. the main point you raised here in this thread (see OP topic) is can il2 (designed in the 4:3 era 10 yrs ago) correctly display its image on a widescreen monitor without distortion (and without black borders), and the answer is yes, it does this perfectly fine



there is nothing to investigate there. if you correctly edit your config file there is no distortion whatsoever, if you purposefully however decided you preferred to squeeze the full 4:3 screen display into a a widescreen display then obviously it will distort everything onscreen (including dots)



yups, and that is your personal choice of how to use the game (which is perfectly fine, use it however suits you best). it isnt however a design error that you end up with distorted objects on screen or lack visibility in the cockpit for your gauges

i am much more concerned that with a perfectly setup system to display objects as true to life as possible, there are significant visibility problems to try and spot and track objects ingame (compared to real life visibility in a similar situation), and that most people therefore have to rely on artificial "distortion" settings to try and compensate for these errors (use zoom views, reduce screen resolution, load purpose made "ultra visible skins" for planes that make them standout more, etc ).
Well, all I can say is keeping the FOV static at around 40-45 degrees with your head buried in a 20' monitor and using snapshots to compensate because you have no peripheral..., just so you can keep the objects life-sized??? That sounds like self-imposed hell to me. I would really like to see a video of that zapatista.

But to the bigger question, what I think needs to also happen is the code in CoD needs to be visually optimized for a bunch of different resolutions (16:10, 16:9...etc.) instead of just one like IL-2 was. I think you would agree with that.
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  #102  
Old 02-28-2011, 01:49 AM
Wolf_Rider Wolf_Rider is offline
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Well, all I can say is keeping the FOV static at around 40-45 degrees with your head buried in a 20' monitor and using snapshots to compensate because you have no peripheral..., just so you can keep the objects life-sized??? That sounds like self-imposed hell to me. I would really like to see a video of that zapatista.

you won't get "peripheral vision" without a full wrap around (270°) monitor setup


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Originally Posted by MadBlaster View Post

But to the bigger question, what I think needs to also happen is the code in CoD needs to be visually optimized for a bunch of different resolutions (16:10, 16:9...etc.) instead of just one like IL-2 was. I think you would agree with that.
that consensus was reached years ago.


let's see how 1C has addressed it in CoD and take it from there
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  #103  
Old 02-28-2011, 02:58 AM
MadBlaster MadBlaster is offline
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you won't get "peripheral vision" without a full wrap around (270°) monitor setup


I suspect you know very well what I meant when I said no periperal (i.e., reduced/narrow FOV).
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  #104  
Old 02-28-2011, 04:13 AM
Wolf_Rider Wolf_Rider is offline
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wider/ narrower, isn't peripheral though
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  #105  
Old 02-28-2011, 04:34 AM
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TheGrunch TheGrunch is offline
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wider/ narrower, isn't peripheral though
+1

This is true of any flat monitor.

Last edited by TheGrunch; 02-28-2011 at 04:39 AM.
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  #106  
Old 02-28-2011, 04:38 AM
MadBlaster MadBlaster is offline
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I guess you guys just don't want to see zapatista make a video of this insane proposition. I think what he describes would give me a headache very quickly.
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  #107  
Old 02-28-2011, 04:42 AM
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TheGrunch TheGrunch is offline
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I guess you guys just don't want to see zapatista make a video of this insane proposition. I think what he describes would give me a headache very quickly.
No, I don't, it would make my head hurt too. That has nothing to do with W_R's point, though. I was always kind of disappointed that this crazy thing never went into production, or something with an even more extreme curvature perhaps, even if it did have a kind of crappy native resolution:

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  #108  
Old 02-28-2011, 12:00 PM
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zapatista zapatista is offline
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Originally Posted by MadBlaster View Post
Well, all I can say is keeping the FOV static at around 40-45 degrees with your head buried in a 20' monitor and using snapshots to compensate because you have no peripheral..., just so you can keep the objects life-sized??? That sounds like self-imposed hell to me.
i dont think you have looked into this very closely if you believe that

i am using a 27' desktop monitor which i have set to 55 FoV (which correctly represents the FoV it represents for me on my desk while gaming). i have 2 snap views set to 35 and 90 FoV on my hotas as well as the 55 main setting, so while 80% of the time using the "true to life" 55 setting to fly around and see things "normally" (as much as the il2 game allows anyway), i can briefly use 35 to aim precisely when shooting at a target, and can briefly snap to the 90 FoV during close in dogfights to maintain my SA better. simple really

to most of the time use those severely distorted views you describe using yourself would give me migraines, not sure why you even bother flying around in a gameworld populated by dinky toy objects trying to pretend being chuck yeager, not really "simulation" is it ?

on a more joyful note i am in the process of trying to get a 3 monitor setup working by the time CoD is released. i intend to use 2 old 19' 4:3 monitors in landscape mode, one on either side of the 27' central screen. the dot pitch and resolution of the 3 monitors should match fairly closely (1280 x 1024 in landscape mode, means the 1280 will closely match the 1200 vertical resolution of the central monitor, and having 2x 1024 extra in horizontal viewing area will significantly increase my peripheral vision). its a cheap way of doing it and is not ideal, but it means the pc only has to push the equivalent of 2x 1920x1200, except it is now divided over 3 monitors. i have already questioned oleg on this in previous yrs, and CoD should allow combinations of monitors like that (it is reasonably common in gaming to do this now)

the end result will be that it doubles my FoV to 110 degrees, and "all i need" is a 2e midrange gfx card for my current pc. the 2e card will drive the 2 19' screens, with my main card driving the 27'

the end result should look something like this


you can do something similar with 17' monitors in landscape next to a smaller central monitor, or for a central 30's use larger ones on either side etc.. for my 27' the 19' in landscape mode are a near perfect match.


it is a compromise to do it like that, and if we'd all be rich we'd all have 3 30's screens and monster pc's to drive it, but on a budget it will significantly increase the fun factor at a minimal cost (for the extra mid range gfx card)
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Last edited by zapatista; 02-28-2011 at 01:05 PM.
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  #109  
Old 02-28-2011, 01:58 PM
MadBlaster MadBlaster is offline
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Originally Posted by zapatista View Post
i dont think you have looked into this very closely if you believe that

i am using a 27' desktop monitor which i have set to 55 FoV (which correctly represents the FoV it represents for me on my desk while gaming). i have 2 snap views set to 35 and 90 FoV on my hotas as well as the 55 main setting, so while 80% of the time using the "true to life" 55 setting to fly around and see things "normally" (as much as the il2 game allows anyway), i can briefly use 35 to aim precisely when shooting at a target, and can briefly snap to the 90 FoV during close in dogfights to maintain my SA better. simple really
You admit to changing the FoV??? This is quite different than using snap view alone as the snap view controls do not change the FoV at all. Sorry for all this confusion, but you led me to believe that you never changed the FoV to avoid "real-life" distortion and that just didn't make sense. Believe me, I have thought about this stuff. I fly bombers and fighters full switch. Seeing the gauges with the least amount of effort is essential to me (e.g., monitoring speed gauge when pulling g). But to each his own.

Your new setup sounds promising. Good luck with it.
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  #110  
Old 02-28-2011, 10:36 PM
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zapatista zapatista is offline
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Originally Posted by MadBlaster View Post
You admit to changing the FoV??? This is quite different than using snap view alone as the snap view controls do not change the FoV at all. Sorry for all this confusion, but you led me to believe that you never changed the FoV to avoid "real-life" distortion and that just didn't make sense.
you should read what others type, rather then confuse yourself by substituting reality with with what you believe they might have said

Quote:
Originally Posted by zapatista
those players who then like to fly in an in-game world with objects correctly displayed in their true to life sizes and "distance visibility", can then briefly use snap views in certain conditions to overcome the limitations of sitting in their living rooms behind a pc, rather then be in a real fighter aircraft of ww2 (ie briefly zoom in when aiming at a specific part of an enemy plane, or briefly use increased peripheral view during a dogfight to maintain SA).
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